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		<title><![CDATA[Maratis forum - Collision test for getting object name]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=681</link>
		<description><![CDATA[The most recent posts in Collision test for getting object name.]]></description>
		<lastBuildDate>Fri, 07 Jun 2013 11:11:46 +0000</lastBuildDate>
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			<title><![CDATA[Re: Collision test for getting object name]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4241#p4241</link>
			<description><![CDATA[<p>Hi,</p><p>in lua you have to loop all objects yes,<br />or use rayHit :</p><p>point, object = rayHit(start, end)<br />name = getName(object)</p><p>We should add something better for that,<br />but you can do it in c++ with a plugin.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Fri, 07 Jun 2013 11:11:46 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4241#p4241</guid>
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			<title><![CDATA[Collision test for getting object name]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4239#p4239</link>
			<description><![CDATA[<p>So, just wanted to know if there is script for getting object (name) where another object is colliding.<br />I know that there is these functions:<br />isCollisionTest(object)<br />isCollisionBetween(object1, object2)<br />getNumCollisions(object) </p><p>but these dont give object name where something (for example bullet, part of explosion) has collided,<br />I need object name from collision..</p><p>I do have few ideas how to go around this, but they are kind of. bad<br />1) rayhit<br />2) loop all objects (object tables) </p><p>Is there anyway around this than these two?<br />is there coming some script function for maratis on this one? </p><p>Edit: missed some text &gt;.&lt;</p>]]></description>
			<author><![CDATA[dummy@example.com (pleedian)]]></author>
			<pubDate>Thu, 06 Jun 2013 07:42:10 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4239#p4239</guid>
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