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		<title><![CDATA[Maratis forum - Maratis on IPhone/IPad]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=690</link>
		<description><![CDATA[The most recent posts in Maratis on IPhone/IPad.]]></description>
		<lastBuildDate>Tue, 25 Feb 2014 19:40:48 +0000</lastBuildDate>
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			<title><![CDATA[Re: Maratis on IPhone/IPad]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6487#p6487</link>
			<description><![CDATA[<div class="quotebox"><cite>orvillestrathy wrote:</cite><blockquote><p>Hi, How are you everybody? I want to buy a IPhone. which will be good with low cost?</p></blockquote></div><p>If cost is your concern, you can&#039;t beat the iPhone 3gs.</p><p>It&#039;s the oldest ( that I know of), but on ebay you can find them for under $50 usually.</p><p>YOu can check statistics if you wish, and I have no idea &#039;how many users&#039; still have them and use them actively for gaming, but its certainly the best bargain going atm.</p><p>To get a newer phone, you either need a lot of money or be willing to accept a 2 year contract and pay money for the phone every month plus a VERY expensive contract with your choice of provider. That&#039;s just not acceptable for a lot of us on limited incomes.</p><p>Just remember,,TO &#039;submit&#039; your finished game/app on the apple app store, you need to register (free) as a developer, then to post the item there, you need to pay $99 upfront , but on top of that, apple requires you to have all this as a minimum:</p><p><a href="http://support.apple.com/kb/HT5444">http://support.apple.com/kb/HT5444</a></p><p>So, make sure you meet all of that. If you have a mac already I suspect you already do, but those that don&#039;t are in for a big surprise if they are trying to do dev work, without spending a lot of money in the process on expensive hardware. Apples hardware is very innovative and I like it for that reason, but I don&#039;t like the up front money required to&nbsp; &nbsp; to dev work .</p>]]></description>
			<author><![CDATA[dummy@example.com (VeganDev)]]></author>
			<pubDate>Tue, 25 Feb 2014 19:40:48 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6487#p6487</guid>
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			<title><![CDATA[Re: Maratis on IPhone/IPad]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6477#p6477</link>
			<description><![CDATA[<p>Another thing to note is that you need to have an active iOS Developer account in order to build and test the application on your device. Apple is very strict about code-signing regulations.</p><p>Android would be a lot less cumbersome. &gt;_&gt;</p>]]></description>
			<author><![CDATA[dummy@example.com (sunnystormy)]]></author>
			<pubDate>Mon, 24 Feb 2014 15:23:29 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6477#p6477</guid>
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			<title><![CDATA[Re: Maratis on IPhone/IPad]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6472#p6472</link>
			<description><![CDATA[<p>One thing to note, and I know this the &#039;hard&#039; way unfortunately ( apple&nbsp; can be a pitb but they make kewl things wink ) :</p><p>My apple ID is also active, but little did I know when I signed up for it, is that to get apps on the app store (&nbsp; other than paying $99/year vs androids $35?, you must have a mac capable of submitting them and working &#039;with xcode 5&#039;..</p><p>2gb ram<br />mountain lion at least</p><p>and your computer must match these requirements, or its a no go, so be cautious if you&#039;re getting a new system, etc.:</p><p><a href="http://support.apple.com/kb/HT5444">http://support.apple.com/kb/HT5444</a></p><p>Happy coding wink</p><p>OH and btw, even if you are starting out, its VERY easy to get going, trust me I know from experience.</p><p>It&#039;s &#039;better&#039; for time and effort with a &#039;dev&#039; on your side, but you can easily do it on your own if time isn&#039;t a huge deal.</p><p>There are awesome tutorials on youtube for example, but all of them require at &#039;least&#039; xcode 4.x and most xcode 5 I think.</p><br /><br /><p>have fun</p>]]></description>
			<author><![CDATA[dummy@example.com (VeganDev)]]></author>
			<pubDate>Sun, 23 Feb 2014 20:25:24 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6472#p6472</guid>
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			<title><![CDATA[Re: Maratis on IPhone/IPad]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4293#p4293</link>
			<description><![CDATA[<p>Thank you for your quick response. I think this is something I am able to work with.</p><p>kr</p>]]></description>
			<author><![CDATA[dummy@example.com (MissMantis)]]></author>
			<pubDate>Thu, 20 Jun 2013 11:35:57 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4293#p4293</guid>
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			<title><![CDATA[Re: Maratis on IPhone/IPad]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4284#p4284</link>
			<description><![CDATA[<p>Hi,</p><p>to build your game for iOS you need to use xcode and later to publish it you need to be registered an apple developer,<br />I will give you some infos, but if you really don&#039;t know the basic of programming I suggest you find a developer to help you.</p><p>1 : register an apple id and download and install xcode : <a href="https://developer.apple.com/xcode/">https://developer.apple.com/xcode/</a></p><p>2 : get Maratis source code from svn : <a href="https://code.google.com/p/maratis/source/checkout">https://code.google.com/p/maratis/source/checkout</a><br />on mac you can do it using a command line, or install an svn client :<br />- create a directory somewhere for example : &quot;/Maratis&quot;<br />- open a command line and go inside : &quot;cd /Maratis&quot;<br />- then type : &quot;svn checkout <a href="http://maratis.googlecode.com/svn/\">http://maratis.googlecode.com/svn/&quot;</a></p><p>3 : open &quot;branches/iPhonePublishing/Project/example.xcodeproj&quot; with xcode</p><p>4 : import you own game project with all the data in &quot;Resources&quot; on the left panel</p><p>5 : build and run</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Tue, 18 Jun 2013 08:07:19 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4284#p4284</guid>
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			<title><![CDATA[Maratis on IPhone/IPad]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4283#p4283</link>
			<description><![CDATA[<p>Hi there People,</p><p>I&#039;d like to use Maratis to build a very simple project (just walk around some 3d models). I m a graficartist and not talented in scripting and producing code and for now it works quite fine. The main problem I have is to let it run on IPhone/IPad. I ve looked around the internet and the forum and it says that it should work using cmake and xcode. But I have absolutely no idea how to use these tools order to get my aim.</p><p>Is there any detailed instruction to that topic I ve missed?<br />Could anybody help me?</p><p>thanks for now<br />regards from germany</p>]]></description>
			<author><![CDATA[dummy@example.com (MissMantis)]]></author>
			<pubDate>Tue, 18 Jun 2013 06:38:01 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4283#p4283</guid>
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