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		<title><![CDATA[Maratis forum - MRecast]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=704</link>
		<description><![CDATA[The most recent posts in MRecast.]]></description>
		<lastBuildDate>Sat, 20 Jul 2013 20:49:22 +0000</lastBuildDate>
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			<title><![CDATA[Re: MRecast]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4433#p4433</link>
			<description><![CDATA[<p>Great, I&#039;m looking forward for news from you.</p>]]></description>
			<author><![CDATA[dummy@example.com (com3D)]]></author>
			<pubDate>Sat, 20 Jul 2013 20:49:22 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4433#p4433</guid>
		</item>
		<item>
			<title><![CDATA[Re: MRecast]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4432#p4432</link>
			<description><![CDATA[<p>That sounds like it would work. I&#039;ve got a couple of other things to sort right now, but I can take a look at sample scenes soon. </p><p>There&#039;s no way to upload to this forum, but any file host should do. Possibly the best might be a shared folder on a Dropbox account?</p>]]></description>
			<author><![CDATA[dummy@example.com (Nistur)]]></author>
			<pubDate>Sat, 20 Jul 2013 20:14:28 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4432#p4432</guid>
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		<item>
			<title><![CDATA[Re: MRecast]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4424#p4424</link>
			<description><![CDATA[<p>Nistur, I was meaning importing the RecastDemo meshes (dungeon &amp; nav_test) in Maratis, putting Jules in the scene and setting basic zoom &amp; rotation to navigate in the scene.</p><p>How can I upload the resulting Maratis project to the forum ???</p>]]></description>
			<author><![CDATA[dummy@example.com (com3D)]]></author>
			<pubDate>Thu, 18 Jul 2013 17:30:33 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4424#p4424</guid>
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		<item>
			<title><![CDATA[Re: MRecast]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4423#p4423</link>
			<description><![CDATA[<p>Yeah, I guess that would probably work. I was just a bit cautious of making something without &quot;real world&quot; use cases I would potentially be working on something that would only work in the lab and not in the wild. But it would serve as a start, I guess <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Nistur)]]></author>
			<pubDate>Thu, 18 Jul 2013 12:33:10 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4423#p4423</guid>
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		<item>
			<title><![CDATA[Re: MRecast]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4422#p4422</link>
			<description><![CDATA[<p>Again great news from you, Nistur <img src="http://forum.maratis3d.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>What do you think of setting up 2 levels based on the examples provided with Recast sources and putting Jules in them.<br />In this way we could replicate the examples and test if they behave as expected in Maratis.<br />An we could enhance further later after validation.</p>]]></description>
			<author><![CDATA[dummy@example.com (com3D)]]></author>
			<pubDate>Thu, 18 Jul 2013 10:32:47 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4422#p4422</guid>
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		<item>
			<title><![CDATA[MRecast]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4410#p4410</link>
			<description><![CDATA[<p>Right. I have said repeatedly I don&#039;t have time to do it... but my curiosity got the better of me. I have begun<br /><a href="https://github.com/nistur/MRecast">github</a></p><p>Right now, it does absolutely nothing. I&#039;ve just made it all compile and link together into a plugin. I was considering breaking it into two separate plugins (MDetour for the nav-mesh and MRecast for the actual pathfinding, then in future maybe make a MAI that includes both, plus some standard AI stuff) but for now I&#039;m just compiling it all into MRecast.</p><p>Before I go any further, I want to say that I still don&#039;t have a huge amount of time available right now, so I wouldn&#039;t usable results in the near future.</p><p>To make things go a bit quicker, it would be useful if people could perhaps provide some use cases for me. If possible that would be a Maratis project, with a level mesh and some sort of character. If I get a couple to work, I can add them to the project (with permission) as examples. Obviously the simple things will come first, but if I could also get some more advanced features then the plugin can (eventually) aim to accomodate them. Things such as doors and jump points.</p><p>Ideally, I&#039;d like to be able to represent the nav mesh in some way in the editor, but I don&#039;t think there&#039;s any way (yet) to render specifically for the editor. There&#039;s also the fact that Detour will decimate the level mesh into a much simpler nav mesh. When running in the editor, it makes sense to do this on loading the level (causing a noticable loading time) however when published, ideally we&#039;d want to load the navmesh, so I think I&#039;m going to have to finally get around to extending the publishing system so we can build the navmesh during the publishing</p>]]></description>
			<author><![CDATA[dummy@example.com (Nistur)]]></author>
			<pubDate>Tue, 16 Jul 2013 08:27:05 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4410#p4410</guid>
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