<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Maratis forum - Any way to turn off physics torq or movement on an axis?]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=714</link>
		<description><![CDATA[The most recent posts in Any way to turn off physics torq or movement on an axis?.]]></description>
		<lastBuildDate>Fri, 02 Aug 2013 00:10:36 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Any way to turn off physics torq or movement on an axis?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4500#p4500</link>
			<description><![CDATA[<p>If you set the linearFactor &#039;z&#039; to zero the physics will be 2d in translation.<br />For the rotation as I said it should work with a constraint, you can also reset one rotation axis to zero every frame in lua.</p><p>But yes I&#039;ll see if there is a way to enable per-axis angularFactor with bullet, if yes it won&#039;t be complicated to add.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Fri, 02 Aug 2013 00:10:36 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4500#p4500</guid>
		</item>
		<item>
			<title><![CDATA[Re: Any way to turn off physics torq or movement on an axis?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4498#p4498</link>
			<description><![CDATA[<p>That&#039;s unfortunate. The game I&#039;m making is a 3d game played like a 2d game. That alone knocks out at least 3 of my game ideas. Is there any way to make a 2d style 3d game without having to edit source? I&#039;ve done c++ before but I&#039;d rather not.<br />Hopefully locking certain axis is on the todo list.</p>]]></description>
			<author><![CDATA[dummy@example.com (g1i1ch)]]></author>
			<pubDate>Thu, 01 Aug 2013 16:01:20 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4498#p4498</guid>
		</item>
		<item>
			<title><![CDATA[Re: Any way to turn off physics torq or movement on an axis?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4496#p4496</link>
			<description><![CDATA[<p>You can only lock torque on all axis with &quot;angularFactor&quot;<br />if you want to lock only one axis you need a constraint with a parent and an angular limit like :</p><p>AngularLimits<br />lox 0<br />loy 0<br />loz -180<br />upx 0<br />upy 0<br />upz 180</p><p>but you need to be clever with how you setup the parent if you don&#039;t want the parent to influence the collision shape,<br />also axis are local so be sure your parent orientation is like you want.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Thu, 01 Aug 2013 09:50:28 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4496#p4496</guid>
		</item>
		<item>
			<title><![CDATA[Any way to turn off physics torq or movement on an axis?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4494#p4494</link>
			<description><![CDATA[<p>I guess the title says it all. I&#039;d like some objects locked to the Z axis, but I&#039;m pretty sure it&#039;s not in the properties tag.</p>]]></description>
			<author><![CDATA[dummy@example.com (g1i1ch)]]></author>
			<pubDate>Thu, 01 Aug 2013 06:05:29 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4494#p4494</guid>
		</item>
	</channel>
</rss>
