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		<title><![CDATA[Maratis forum - [Maratis] Door lift]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=72</link>
		<description><![CDATA[The most recent posts in [Maratis] Door lift.]]></description>
		<lastBuildDate>Tue, 16 Oct 2012 13:59:17 +0000</lastBuildDate>
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			<title><![CDATA[Re: [Maratis] Door lift]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=2744#p2744</link>
			<description><![CDATA[<p>Ya, Im looking at both examples , but I need to dig deeper, as if I try to change the entity0 mesh in sponza and replace with my own, maratisplayer crashes after pressing pacman.</p><p>I clearly need to do some reading on how things work. </p><p>I did look at the one script that comes ( joystick is irrelevant for me) with sponza but&nbsp; see nothing showing one has to use any particular mesh. Is this why it crashes when I substitute my own mesh ?</p><p>I&#039;ll keep reading in the meantime.</p><p>cu<br />GM</p><br /><div class="quotebox"><cite>gamemaker wrote:</cite><blockquote><p>If I understood the system, I&#039;d be happy to do that, but its impossible knowing where to start <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p></blockquote></div><p>Jules example and YoFrankie are perfectly suited to start with, as they are simple and effective, <br />check my site in maratis section if you need quick explanations, i made an overview of the example</p><p>ps. updated the topic</p>]]></description>
			<author><![CDATA[dummy@example.com (Vegas)]]></author>
			<pubDate>Tue, 16 Oct 2012 13:59:17 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=2744#p2744</guid>
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			<title><![CDATA[Re: [Maratis] Door lift]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=2743#p2743</link>
			<description><![CDATA[<p>It&#039;s really hard to know where to start with maratis, given there are zero tuts out there, that aren&#039;t &#039;simplisitc&#039; in nature. We need a tutorial , showing the very minimal of code needed toget a player in the game and move player around...it would be nice for example, if we had a TUT that gave script examples of say how yofrankie was done.</p><p>A very simple mproj yes, but it would go a long ways to getting people started, or is there one somewhere that I missed ? I would dig into the code/scripting, but I think I&#039;d be lost.</p><p>If I understood the system, I&#039;d be happy to do that, but its impossible knowing where to start <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>thx for updating door btw, Ill tinker a bit (prob. in utter confusion) till you make that and upload it.</p><br /><br /><p>cu<br />gm</p><br /><div class="quotebox"><cite>Vegas wrote:</cite><blockquote><p>Hi, well, i just realize these examples are quite confusing (too many variables), <br />i&#039;m gonna make a better version today. <br />For now, to answer you :</p><div class="quotebox"><blockquote><p>I see that if I disable the player physics and run player, that it doesn&#039;t work as expected, but then reenabling the player and running example again, causes player to continue not to be able to move when pressing keys.</p></blockquote></div><p>That&#039;s because the object &quot;mass&quot; got reset to 0 when you disable/enable physics </p><div class="quotebox"><blockquote><p>I also don&#039;t understand what &#039;locker&#039; is doing.</p></blockquote></div><p>locker is here to block the door (addforce on Z when door and locker are in collision), but you shouldn&#039;t go that way honestly =P</p><div class="quotebox"><blockquote><p>HOw does entity0 work and where can I see the code ?</p></blockquote></div><p>I don&#039;t get what you mean here ? scripts are located under project/scripts</p></blockquote></div>]]></description>
			<author><![CDATA[dummy@example.com (VeganDev)]]></author>
			<pubDate>Mon, 15 Oct 2012 21:06:23 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=2743#p2743</guid>
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			<title><![CDATA[Re: [Maratis] Door lift]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=2741#p2741</link>
			<description><![CDATA[<p>Hi, well, i just realize these examples are quite confusing (too many variables), <br />i&#039;m gonna make a better version today. <br />For now, to answer you :</p><div class="quotebox"><blockquote><p>I see that if I disable the player physics and run player, that it doesn&#039;t work as expected, but then reenabling the player and running example again, causes player to continue not to be able to move when pressing keys.</p></blockquote></div><p>That&#039;s because the object &quot;mass&quot; got reset to 0 when you disable/enable physics </p><div class="quotebox"><blockquote><p>I also don&#039;t understand what &#039;locker&#039; is doing.</p></blockquote></div><p>locker is here to block the door (addforce on Z when door and locker are in collision), but you shouldn&#039;t go that way honestly =P</p><div class="quotebox"><blockquote><p>HOw does entity0 work and where can I see the code ?</p></blockquote></div><p>I don&#039;t get what you mean here ? scripts are located under project/scripts</p>]]></description>
			<author><![CDATA[dummy@example.com (Vegas)]]></author>
			<pubDate>Mon, 15 Oct 2012 05:01:24 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=2741#p2741</guid>
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			<title><![CDATA[Re: [Maratis] Door lift]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=2739#p2739</link>
			<description><![CDATA[<p>Hi and thx for TUT,</p><p>Trying to go through this a bit to have a better understanding of how Maratis works, but Im experiencing some difficulty;</p><p>HOw does entity0 work and where can I see the code ?</p><p>I see that if I disable the player physics and run player, that it doesn&#039;t work as expected, but then reenabling the player and running example again, causes player to continue not to be able to move when pressing keys.</p><p>I also don&#039;t understand what &#039;locker&#039; is doing.</p><p>Would you mind terribly explaning what all this does, as I think that would go along way to allowing new users to work with maratis <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>thx<br />gm</p><br /><br /><br /><div class="quotebox"><cite>Vegas wrote:</cite><blockquote><p>Hello, 3 quick examples (very poorly made) but working ones.</p><p><strong>OPENING A DOOR</strong><br /><a href="http://img64.imageshack.us/i/doorcompressed.jpg/"><span class="postimg"><img src="http://img64.imageshack.us/img64/1315/doorcompressed.jpg" alt="http://img64.imageshack.us/img64/1315/doorcompressed.jpg" /></span></a><br />Description : Open a door when walking on the large rectangle (door also have sounds) this is made using physics (gonna make another one using translate later on)<br />Project : <a href="http://dl.dropbox.com/u/19970067/Maratis/Door.rar">http://dl.dropbox.com/u/19970067/Maratis/Door.rar</a></p></blockquote></div>]]></description>
			<author><![CDATA[dummy@example.com (VeganDev)]]></author>
			<pubDate>Sun, 14 Oct 2012 17:15:46 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=2739#p2739</guid>
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			<title><![CDATA[Re: [Maratis] Door lift]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=850#p850</link>
			<description><![CDATA[<p>Thank you it rely help</p>]]></description>
			<author><![CDATA[dummy@example.com (Taino)]]></author>
			<pubDate>Thu, 10 Nov 2011 04:53:20 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=850#p850</guid>
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			<title><![CDATA[Re: [Maratis] Door lift]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=560#p560</link>
			<description><![CDATA[<p>Thanks <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>I almost finished another 4-5 small examples, it just need some cleaning and i upload them too</p>]]></description>
			<author><![CDATA[dummy@example.com (Vegas)]]></author>
			<pubDate>Wed, 07 Sep 2011 21:14:19 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=560#p560</guid>
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			<title><![CDATA[Re: [Maratis] Door lift]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=260#p260</link>
			<description><![CDATA[<p>Nice,<br />thank you for sharing !</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Sat, 02 Apr 2011 12:02:52 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=260#p260</guid>
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			<title><![CDATA[[Maratis] Door lift]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=259#p259</link>
			<description><![CDATA[<p><span class="postimg"><img src="https://dl.dropbox.com/u/19970067/Maratis/Door%20Examples/Time-15-33-31.jpg" alt="PunBB bbcode test" /></span></p><p>So there&#039;s 4 levels in this example :</p><p>3 method to control a door (using translate only for now) :</p><p>1) With getPosition<br />2) With a Timer<br />3) With a Trigger<br />Last level is a platform controlled by a timer</p><p><strong>• Project : </strong><a href="https://dl.dropbox.com/u/19970067/Maratis/Door%20Examples/Door_lift.rar"><strong>Door Examples</strong></a></p><p><strong>• LUA script only : </strong><a href="https://dl.dropbox.com/u/19970067/Maratis/Door%20Examples/Door_Translate_Position.lua"><strong>Door + getPos</strong></a><br /><strong>• LUA script only : </strong><a href="https://dl.dropbox.com/u/19970067/Maratis/Door%20Examples/Door_Translate_Timer.lua"><strong>Door + Timer</strong></a><br /><strong>• LUA script only : </strong><a href="https://dl.dropbox.com/u/19970067/Maratis/Door%20Examples/Door_Translate_Trigger.lua"><strong>Door + Trigger</strong></a><br /><strong>• LUA script only : </strong><a href="https://dl.dropbox.com/u/19970067/Maratis/Door%20Examples/Platform_Translate_TimerLoop.lua"><strong>Platform + Timer</strong></a></p>]]></description>
			<author><![CDATA[dummy@example.com (Vegas)]]></author>
			<pubDate>Fri, 01 Apr 2011 14:51:37 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=259#p259</guid>
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