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	<title type="html"><![CDATA[Maratis forum - Sketchup To Blender To Maratis]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=733&amp;type=atom"/>
	<updated>2013-08-20T10:17:07Z</updated>
	<generator>PunBB</generator>
	<id>http://forum.maratis3d.com/viewtopic.php?id=733</id>
		<entry>
			<title type="html"><![CDATA[Re: Sketchup To Blender To Maratis]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=4671#p4671"/>
			<content type="html"><![CDATA[<div class="quotebox"><blockquote><p>I would like to bake the textures and shadows</p></blockquote></div><p> <br />That make sense !</p><p>But glad to see it works good from .obj directly, thanks for trying out <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[Vegas]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=53</uri>
			</author>
			<updated>2013-08-20T10:17:07Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=4671#p4671</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Sketchup To Blender To Maratis]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=4664#p4664"/>
			<content type="html"><![CDATA[<p>This hut model was a 3d warehouse model saved using the OBJ exporter. I then imported it using the Maratis IMPORT 3D MODEL menu. No Blender. But I would like to bake the textures and shadows. That is the only reason I would go through Blender. </p><p><span class="postimg"><img src="http://www.weebly.com/uploads/5/2/4/8/5248400/1104543_orig.png" alt="PunBB bbcode test" /></span></p><p>(Excuse the 3 dudes in the front)haha.</p>]]></content>
			<author>
				<name><![CDATA[Tutorial Doctor]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2493</uri>
			</author>
			<updated>2013-08-20T05:52:36Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=4664#p4664</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Sketchup To Blender To Maratis]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=4663#p4663"/>
			<content type="html"><![CDATA[<p>Hehe. The Out &gt; In &gt; Out &gt; In &gt; Out process was just saving me from having to figure out why I was getting strange results. I don&#039;t have to do it every time. hehe. </p><p>I modeled this in Sketchup, exported it into Blender and then saved it as a Maratis Mesh.&nbsp; However, the only way to get the Ambient Occlusion is to bake the shadows and texture onto the object. (I have been able to get a model into Maratis with ambient occlusion, but without textures). I don&#039;t know Blender that well yet. </p><p>I don&#039;t know what Assimp is, but I have seen a post on it. I will see what that is.</p><p>BTW. I have been checking out some of your stuff Vegas. hehe.</p>]]></content>
			<author>
				<name><![CDATA[Tutorial Doctor]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2493</uri>
			</author>
			<updated>2013-08-20T04:29:33Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=4663#p4663</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Sketchup To Blender To Maratis]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=4661#p4661"/>
			<content type="html"><![CDATA[<p>Looks pretty nice ! but i think the &quot;Out &gt; In &gt; Out &gt; In &gt; Out&quot; process can really blast your nerves,<br />What were the results using Assimp ? (so from SketchUp to Maratis directly ?)</p>]]></content>
			<author>
				<name><![CDATA[Vegas]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=53</uri>
			</author>
			<updated>2013-08-20T03:39:09Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=4661#p4661</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Sketchup To Blender To Maratis]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=4655#p4655"/>
			<content type="html"><![CDATA[<p>I finally found a way to get my sketchup model into Blender with textures and faces intact. It uses the OBJ EXPORTER plugin:</p><p><a href="http://www.needformadness.com/developer/forum/viewtopic.php?t=360">http://www.needformadness.com/developer &#133; .php?t=360</a></p><p>You will also need the Maratis Plugin for Blender:</p><p><a href="http://www.maratis3d.org/?p=277">http://www.maratis3d.org/?p=277</a></p><p>This is what i get:</p><p><span class="postimg"><img src="http://tutorialdoctor.weebly.com/uploads/5/2/4/8/5248400/5503843_orig.png" alt="PunBB bbcode test" /></span></p><p>Note: The sketchup plugin will show up under the PLUGINS window in sketchup.</p><p>Note: For now I have to import the obj into Blender, then export it back out as an obj from there, then back in, and back out to a Maratis MESH file (as I keep getting some tracking error), but you may not have to.</p>]]></content>
			<author>
				<name><![CDATA[Tutorial Doctor]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2493</uri>
			</author>
			<updated>2013-08-19T18:31:38Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=4655#p4655</id>
		</entry>
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