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		<title><![CDATA[Maratis forum - Blender exporter and python]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=736</link>
		<description><![CDATA[The most recent posts in Blender exporter and python.]]></description>
		<lastBuildDate>Tue, 20 Aug 2013 12:32:28 +0000</lastBuildDate>
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		<item>
			<title><![CDATA[Re: Blender exporter and python]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4673#p4673</link>
			<description><![CDATA[<p>Perfect ! Thanks so much <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Vegas)]]></author>
			<pubDate>Tue, 20 Aug 2013 12:32:28 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4673#p4673</guid>
		</item>
		<item>
			<title><![CDATA[Re: Blender exporter and python]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4672#p4672</link>
			<description><![CDATA[<p>Normally you can access like that :</p><div class="codebox"><pre><code>sce = bpy.context.scene
mar_anim_list = sce.mar_anim_list

num_anims = len(mar_anim_list)

for i in range(num_anims):
    start = mar_anim_list[i].my_item.start
    end = mar_anim_list[i].my_item.end
    loops = mar_anim_list[i].my_item.loops</code></pre></div><p>and to add a new animation :<br /></p><div class="codebox"><pre><code>mar_anim_list.add()
mar_anim_list[-1].name = &quot;Anim%d&quot; % (len(mar_anim_list) - 1)
mar_anim_list[-1].my_item.start = start
mar_anim_list[-1].my_item.end = end
...</code></pre></div>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Tue, 20 Aug 2013 11:59:08 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4672#p4672</guid>
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		<item>
			<title><![CDATA[Re: Blender exporter and python]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4670#p4670</link>
			<description><![CDATA[<p>Hem yeah &quot;exporter tab&quot;, that was quite dumb.. i meant this window :<br /><span class="postimg"><img src="https://dl.dropboxusercontent.com/u/19970067/Pictures/MaraForum/BLenderAnimExport.jpg" alt="PunBB bbcode test" /></span><br />I want to set up animations with a python script instead of entering them manually</p>]]></description>
			<author><![CDATA[dummy@example.com (Vegas)]]></author>
			<pubDate>Tue, 20 Aug 2013 09:14:47 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4670#p4670</guid>
		</item>
		<item>
			<title><![CDATA[Re: Blender exporter and python]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4668#p4668</link>
			<description><![CDATA[<p>can you explain more ? when you say exporter tab what do you mean ?</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Tue, 20 Aug 2013 08:56:50 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4668#p4668</guid>
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		<item>
			<title><![CDATA[Blender exporter and python]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4660#p4660</link>
			<description><![CDATA[<p>Hello ! <br />I&#039;ve made a small script that simplify the spritesheets animation process however i&#039;m unable to set <br />the animation list in the exporter tab, i&#039;ve tried for a while but didn&#039;t succeed. That would save me alot of time,<br />Any tips ? </p><p>Thanks !</p>]]></description>
			<author><![CDATA[dummy@example.com (Vegas)]]></author>
			<pubDate>Tue, 20 Aug 2013 03:03:51 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4660#p4660</guid>
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