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		<title><![CDATA[Maratis forum - Tutorial Doctor's  Maratis Showcase:]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=738</link>
		<description><![CDATA[The most recent posts in Tutorial Doctor's  Maratis Showcase:.]]></description>
		<lastBuildDate>Fri, 23 May 2014 17:00:14 +0000</lastBuildDate>
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			<title><![CDATA[Re: Tutorial Doctor's  Maratis Showcase:]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6812#p6812</link>
			<description><![CDATA[<p>Cool levels here I come! (Image 31)</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Fri, 23 May 2014 17:00:14 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6812#p6812</guid>
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			<title><![CDATA[Re: Tutorial Doctor's  Maratis Showcase:]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6176#p6176</link>
			<description><![CDATA[<p>Finally got diffuse maps, ambient occlusion, normal maps, and specular maps working good enough. Now it&#039;s time to make some full levels (not just test levels). (Image 30)</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Sun, 12 Jan 2014 06:36:50 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6176#p6176</guid>
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			<title><![CDATA[Re: Tutorial Doctor's  Maratis Showcase:]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5827#p5827</link>
			<description><![CDATA[<p>Testing out normal maps and ambient occlusion (Image 27).</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Mon, 28 Oct 2013 20:01:07 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5827#p5827</guid>
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			<title><![CDATA[Re: Tutorial Doctor's  Maratis Showcase:]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5556#p5556</link>
			<description><![CDATA[<p>Quick Modular city/village (Image 24 &amp; 25)</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Tue, 15 Oct 2013 20:57:13 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5556#p5556</guid>
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			<title><![CDATA[Re: Tutorial Doctor's  Maratis Showcase:]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5321#p5321</link>
			<description><![CDATA[<p>Got a walking character now! (Image 19)</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Sat, 05 Oct 2013 20:01:37 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5321#p5321</guid>
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		<item>
			<title><![CDATA[Re: Tutorial Doctor's  Maratis Showcase:]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5286#p5286</link>
			<description><![CDATA[<div class="quotebox"><cite>zester wrote:</cite><blockquote><p>--I can&#039;t quite get clothes that are separate objects to Rig correctly, but I needed to put something on the model.</p><p>I can help with this if your still having trouble, parenting clothes and getting them to deform to your model properly during animation is just generally a pain.</p></blockquote></div><p>I thought it was me! haha. Thanks. </p><p>I have noticed that when the cloth mesh is flat (no thickness) it has no problem, but when it has thickness it gets strange. </p><p>I have been looking at a lot of meshes from this one website:<br /><a href="http://tf3dm.com/">http://tf3dm.com/</a></p><p>Bunch of ripped game characters. When I bring them into blender, it is strange how the mesh is divided up. However, trying to export a rigged version of these meshes as a maratis mesh gives a callback error every time.</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Fri, 04 Oct 2013 17:55:58 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5286#p5286</guid>
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			<title><![CDATA[Re: Tutorial Doctor's  Maratis Showcase:]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5285#p5285</link>
			<description><![CDATA[<p>--I can&#039;t quite get clothes that are separate objects to Rig correctly, but I needed to put something on the model.</p><p>I can help with this if your still having trouble, parenting clothes and getting them to deform to your model properly during animation is just generally a pain.</p>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Fri, 04 Oct 2013 17:47:57 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5285#p5285</guid>
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			<title><![CDATA[Re: Tutorial Doctor's  Maratis Showcase:]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5284#p5284</link>
			<description><![CDATA[<p>Done some Animation (Image 17) and some NORMAL MAPPING (Image 18)</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Fri, 04 Oct 2013 17:37:42 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5284#p5284</guid>
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			<title><![CDATA[Re: Tutorial Doctor's  Maratis Showcase:]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5062#p5062</link>
			<description><![CDATA[<p>Added a pretty decent car mesh to the Physics level (Image 12) Changed the camera a bit. And it looks really good! Not my model. I am using it as a test mesh.</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Tue, 24 Sep 2013 18:00:03 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5062#p5062</guid>
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			<title><![CDATA[Re: Tutorial Doctor's  Maratis Showcase:]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4987#p4987</link>
			<description><![CDATA[<p>That&#039;s awesome.</p>]]></description>
			<author><![CDATA[dummy@example.com (Pär)]]></author>
			<pubDate>Tue, 17 Sep 2013 10:58:18 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4987#p4987</guid>
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			<title><![CDATA[Re: Tutorial Doctor's  Maratis Showcase:]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4984#p4984</link>
			<description><![CDATA[<div class="quotebox"><cite>Pär wrote:</cite><blockquote><p>How did you import .obj into maratis? I have only been able to import .mesh into maratis. Would you explain how to do it? Or have I misunderstood your first post?</p><p>Edit: Because it looks awesome.</p></blockquote></div><p>To import a .obj file:</p><p>In Marstis, go to FILE and then down to IMPORT 3D MODEL. Then choose your OBJ.</p><p>I will make a small tutorial on how I get ambient occlusion in my models soon.</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Mon, 16 Sep 2013 16:35:17 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4984#p4984</guid>
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			<title><![CDATA[Re: Tutorial Doctor's  Maratis Showcase:]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4981#p4981</link>
			<description><![CDATA[<p>How did you import .obj into maratis? I have only been able to import .mesh into maratis. Would you explain how to do it? Or have I misunderstood your first post?</p><p>Edit: Because it looks awesome.</p>]]></description>
			<author><![CDATA[dummy@example.com (Pär)]]></author>
			<pubDate>Mon, 16 Sep 2013 11:27:30 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4981#p4981</guid>
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			<title><![CDATA[Re: Tutorial Doctor's  Maratis Showcase:]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4973#p4973</link>
			<description><![CDATA[<p>Well as I said, the problem is NOT from sculptris as I have that completely worked out, its HOW you did it ALL in blender including the texture painting of different layers such as grass and sand as in image 9/10 above. How was that done <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>I try not to use blender as I find sculptris So much easier to worth with , but those who live by blender need to know how 9/10 were done <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>I thought for sure Anael said you needed a shader for this, but if you found some way around it, fine all the better.</p>]]></description>
			<author><![CDATA[dummy@example.com (VeganDev)]]></author>
			<pubDate>Sun, 15 Sep 2013 17:59:46 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4973#p4973</guid>
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		<item>
			<title><![CDATA[Re: Tutorial Doctor's  Maratis Showcase:]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4971#p4971</link>
			<description><![CDATA[<p>Once you have modeled and painted your object in sculptris, you have to export your texture map (SAVE TEXMAP). Place this image in the maps folder of your maratis project.</p><p>Then export your obj file.</p><p>Import the obj into blender. Once in blender, select the object and add a material. To that material add a texture. Make it an IMAGE OR MOVIE texture. Select your exported TEXMAP. Change the uv mapping method from GENERAL to UV. (It already has UV coordinates)<br />Export your .MESH file to your meshes folder.</p><p>TIP:</p><p>Maratis has a little issue with finding textures for meshes. If your original map is moved at all, the mesh file will loose it.</p><p>Often I have to open the mesh file in a text editor.</p><p>For instance, say in the mesh file it uses this path to get the map:</p><p>..\...\pictures\textures\ground.png</p><p>I have to redirect it to<br />..\maps\ground.png</p><p>So that the mesh knows to hop next door into the maps folder to get e map</p><p>(I have to do this often)</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Sun, 15 Sep 2013 17:41:39 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4971#p4971</guid>
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			<title><![CDATA[Re: Tutorial Doctor's  Maratis Showcase:]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4970#p4970</link>
			<description><![CDATA[<p>I did finally figure out h ow to get my terrain/textures from sculptris into blender, then into maratis, but I still can not get them directly from blender&nbsp; to Maratis, and im referring to just making a terrain and doing multiple texture painting on it. Anael as I recall ? said you needed a shader for this from blender to maratis but quite clearly you don&#039;t, when going from sculptris to blender to maratis so all this needs to be e&nbsp; xplained a lot better. It doesn&#039;t really matter to me so much as I find blender very sluggish at doing many things ( texture painting and sometimes sculpting, maybe a bug dunno) and atm anyway, I much prefer sculptris for all my creation tasks because its so easy to unwrap and sculpt and texture <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>So if you have a way of doing this without shaders please let us know .</p>]]></description>
			<author><![CDATA[dummy@example.com (VeganDev)]]></author>
			<pubDate>Sun, 15 Sep 2013 17:20:37 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4970#p4970</guid>
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