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		<title><![CDATA[Maratis forum - Wiki - generic Maratis overview]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=745</link>
		<description><![CDATA[The most recent posts in Wiki - generic Maratis overview.]]></description>
		<lastBuildDate>Tue, 27 Aug 2013 10:28:02 +0000</lastBuildDate>
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			<title><![CDATA[Re: Wiki - generic Maratis overview]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4797#p4797</link>
			<description><![CDATA[<p>@Tutorial Doctor<br />I see.</p><p>Yes if you don&#039;t already know the wiki syntax you would have to take the time to learn that so yes, it&#039;s other time spent. It&#039;s not difficult though. But really, never edited Wikipedia? <img src="http://forum.maratis3d.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> I&#039;ve learnt there.</p>]]></description>
			<author><![CDATA[dummy@example.com (255)]]></author>
			<pubDate>Tue, 27 Aug 2013 10:28:02 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4797#p4797</guid>
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			<title><![CDATA[Re: Wiki - generic Maratis overview]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4796#p4796</link>
			<description><![CDATA[<p>heartseed :<br />there is no real limitation, it&#039;s more a strategy/performance thing.<br />Some games will be faster by separating mesh in smaller parts, other games by grouping meshs in bigger parts.</p><p>In the engine, an entity (MOentity) is linked to a mesh (MMesh), and a mesh can have multiple sub-meshs (the mesh is internally split), so a set with multiple rooms could be a single entity, and be fast if the mesh is split in multiple sub-meshs (for exemple one sub-mesh for each room), you will just not be able to move each part separately in the editor.</p><p>From the point of vue of the user inside the editor, loading a mesh file (*.mesh) creates an entity that links to this mesh file, and every entity using the same mesh will link to the same mesh in memory (it&#039;s an instance).</p><p>In general you should separate the static things (rooms, table, chair...) and the dynamic things (characters, animated objects...) and not have too large entities.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Tue, 27 Aug 2013 10:24:15 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4796#p4796</guid>
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			<title><![CDATA[Re: Wiki - generic Maratis overview]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4785#p4785</link>
			<description><![CDATA[<div class="quotebox"><cite>255 wrote:</cite><blockquote><p>Tutorial Doctor, that&#039;s nice.<br /></p><div class="quotebox"><cite>Tutorial Doctor wrote:</cite><blockquote><p>If I can get a smooth workflow going (I am really close), then I can make a BEGINNING to END Maratis tutorial.</p></blockquote></div><p>Try not to &quot;overdo&quot; though, it&#039;s better to make indipendent tutorials/examples for specific things and &quot;release&quot; them soon, you can&#039;t cover <em>really everything</em> anyway so you may feel like something is always missing. You can always make a &quot;mega-pack&quot; in the future. If you put your daily discoveries in the Wiki in a readable form that will be better than holding everything for the &quot;ultimate tutorial&quot;. I see that you&#039;re learning Blender and all the other things that encompasses Maratis, so every new thing you learn you could make a wiki page. Just IMHO. <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><br /><p>I think it was you that sent me the link to the wiki, but truly, I don&#039;t know how to add things to it. I saw a login button which said I need to get permission. Also, is there a standard for wiki entries? Wiki is a new thing to me (as far as editing goes).</p><p>I am really trying to get a workflow, and create this Customizable Game script so I can use it to make games faster. Blender is my main hold up. I need it to work every time (I can&#039;t get my animations into Maratis every time without any trouble yet).</p><p>Main thing is, I don&#039;t want to make a tutorial that has flaws. I need to get it working myself first. I post my achievements in the showcase area, and my scripts in the script area. The reason I posted the script as I progress is because there is no telling how long I will be coming to the site, and I want to make a foundation that someone else can build on. </p><p>Once I am able to get things set up easily, I will start releasing projects.</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Tue, 27 Aug 2013 00:34:57 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4785#p4785</guid>
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			<title><![CDATA[Re: Wiki - generic Maratis overview]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4784#p4784</link>
			<description><![CDATA[<p>Tutorial Doctor, that&#039;s nice.<br /></p><div class="quotebox"><cite>Tutorial Doctor wrote:</cite><blockquote><p>If I can get a smooth workflow going (I am really close), then I can make a BEGINNING to END Maratis tutorial.</p></blockquote></div><p>Try not to &quot;overdo&quot; though, it&#039;s better to make indipendent tutorials/examples for specific things and &quot;release&quot; them soon, you can&#039;t cover <em>really everything</em> anyway so you may feel like something is always missing. You can always make a &quot;mega-pack&quot; in the future. If you put your daily discoveries in the Wiki in a readable form that will be better than holding everything for the &quot;ultimate tutorial&quot;. I see that you&#039;re learning Blender and all the other things that encompasses Maratis, so every new thing you learn you could make a wiki page. Just IMHO. <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (255)]]></author>
			<pubDate>Tue, 27 Aug 2013 00:20:24 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4784#p4784</guid>
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			<title><![CDATA[Re: Wiki - generic Maratis overview]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4781#p4781</link>
			<description><![CDATA[<p>But anael, is he right abourt MObject3d, as in its &#039;similar&#039; to splitting up a mesh for perforfmance, and if so , what is the difference between the two ?? MObject3d sounds Much easier to do and doesn&#039;t require blender to do it.</p><p>IM surprised if so, you never mentioned this option.</p><br /><p>thx<br />hs</p>]]></description>
			<author><![CDATA[dummy@example.com (VeganDev)]]></author>
			<pubDate>Mon, 26 Aug 2013 23:07:53 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4781#p4781</guid>
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			<title><![CDATA[Re: Wiki - generic Maratis overview]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4780#p4780</link>
			<description><![CDATA[<p>I have been thinking of making a tutorial on Maratis, as I have just found an even better workflow. I am also making a Customizable game script, so that new comers can get started easily. </p><p>This is my showcase:<br /><a href="http://forum.maratis3d.com/viewtopic.php?id=738">http://forum.maratis3d.com/viewtopic.php?id=738</a></p><p>If I can get a smooth workflow going (I am really close), then I can make a BEGINNING to END Maratis tutorial. </p><p>I am more into creating TOOLS rather than creating assets. For instance, I would rather create an easily modifiable mesh so that anyone can take that and make their own. </p><p>If you were to make a sample script that utilized every IMPORTANT function that might be used for a game (also well commented), that would be all I would need to make my own stuff (like a road map).</p><p>That&#039;s why I am working on the Customizable game script.</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Mon, 26 Aug 2013 23:06:47 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4780#p4780</guid>
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			<title><![CDATA[Re: Wiki - generic Maratis overview]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4775#p4775</link>
			<description><![CDATA[<p>Hi,<br />maybe a visual sheme ?<br />or a general review focused on game development,<br />describing all important steps :<br />- inputs (events, keys...)<br />- logic (script loop, physics, behaviors, transformations...)<br />- drawing (culling, sorting, rendering...)</p><p>By the way,<br />I wanted to thank you for the work you already made in the wiki,<br />it&#039;s really helpful and motivating, thanks !</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Mon, 26 Aug 2013 20:29:37 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4775#p4775</guid>
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			<title><![CDATA[Re: Wiki - generic Maratis overview]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4771#p4771</link>
			<description><![CDATA[<p>OK thanks a bunch for the information , I appreciate it <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>cheers<br />hs</p>]]></description>
			<author><![CDATA[dummy@example.com (VeganDev)]]></author>
			<pubDate>Sun, 25 Aug 2013 19:04:35 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4771#p4771</guid>
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			<title><![CDATA[Re: Wiki - generic Maratis overview]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4770#p4770</link>
			<description><![CDATA[<p>A room can be a mesh. A big terrain with some houses could be a single mesh loaded as an entity. Performance issues.<br />Generally you create separate entities for the houses, but that&#039;s not always the case. In Ogre3d, for example, you have the &quot;static geometry&quot; object which can be made of a lot of meshes linked togheter at the game startup and the result is a single very big object (entity), and it&#039;s optimized with GPU techniques, since it&#039;s static there&#039;s no need to do some processing stuff so it&#039;s a single big object which &quot;stays there&quot;. It&#039;s <strong>one</strong> entity.<br />Another example, you can just model a big environment in blender and load it as a single mesh and so as a single Maratis entity.<br />Maratis doesn&#039;t actually have things like &quot;static geometry&quot; and in some tutorial pages it&#039;s specified that it&#039;s better to render the scene in smaller parts, so I may edit the wiki maybe.<br />But in general, an entity can be anything.</p><div class="quotebox"><cite>heartseed wrote:</cite><blockquote><p>you are the one that created this given you noted you had just done some tuts.</p></blockquote></div><p>You can use the &quot;History&quot; link in the wiki on every page to see the contributions for that page.</p>]]></description>
			<author><![CDATA[dummy@example.com (255)]]></author>
			<pubDate>Sun, 25 Aug 2013 18:59:40 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4770#p4770</guid>
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			<title><![CDATA[Re: Wiki - generic Maratis overview]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4769#p4769</link>
			<description><![CDATA[<p>If you are the one that did the c++ tuts, thank you for adding to the maratis wiki, but I just looked , and granted Im FAR from being even somewhat &#039;comfy&#039; with c++ ( though very comfy now with lua) , and I find this page:</p><p><a href="http://wiki.maratis3d.org/index.php?title=MOEntity">http://wiki.maratis3d.org/index.php?title=MOEntity</a> , to be a bit unclear. How can ( and why would you?) a entity be a entire room/environment thus having direct relation to a &#039;mesh&#039; ? Im just trying to think of a time where that might come in handy and coming up empty. Just asking for some clarification given I think? you are the one that created this given you noted you had just done some tuts.</p><p>thx<br />hs</p>]]></description>
			<author><![CDATA[dummy@example.com (VeganDev)]]></author>
			<pubDate>Sun, 25 Aug 2013 15:39:40 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4769#p4769</guid>
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			<title><![CDATA[Wiki - generic Maratis overview]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4768#p4768</link>
			<description><![CDATA[<p>After having done some specific tuts I was thinking of making something more generic, an overview of Maratis source/editor/structure, as was suggested, but I have no idea how to go about that.<br />Open to suggestions.</p>]]></description>
			<author><![CDATA[dummy@example.com (255)]]></author>
			<pubDate>Sun, 25 Aug 2013 08:38:20 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4768#p4768</guid>
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