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		<title><![CDATA[Maratis forum - Material with no light interactions - Only Emit color]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=749</link>
		<description><![CDATA[The most recent posts in Material with no light interactions - Only Emit color.]]></description>
		<lastBuildDate>Tue, 27 Aug 2013 19:36:47 +0000</lastBuildDate>
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			<title><![CDATA[Re: Material with no light interactions - Only Emit color]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4827#p4827</link>
			<description><![CDATA[<p>some custom shader examples : <a href="http://www.maratis3d.org/?p=548">http://www.maratis3d.org/?p=548</a></p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Tue, 27 Aug 2013 19:36:47 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4827#p4827</guid>
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			<title><![CDATA[Re: Material with no light interactions - Only Emit color]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4826#p4826</link>
			<description><![CDATA[<p>the last option is to use a custom shader, where you control everything (it can be faster as you can remove all lighting calculation)</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Tue, 27 Aug 2013 19:35:50 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4826#p4826</guid>
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			<title><![CDATA[Re: Material with no light interactions - Only Emit color]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4814#p4814</link>
			<description><![CDATA[<p>Thanks.</p>]]></description>
			<author><![CDATA[dummy@example.com (255)]]></author>
			<pubDate>Tue, 27 Aug 2013 18:52:31 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4814#p4814</guid>
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		<item>
			<title><![CDATA[Re: Material with no light interactions - Only Emit color]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4799#p4799</link>
			<description><![CDATA[<p>From <a href="http://forum.maratis3d.com/viewtopic.php?pid=569#p569">this</a> post :</p><div class="quotebox"><cite>anael wrote:</cite><blockquote><p>With a standard material, you can do :<br />emit = 1.0<br />diffuse = white (1, 1, 1) WARNING : don&#039;t forget the intensity factor set to 1.0<br />specular intensity = 0</p><p>This globally works,<br />but if you want something perfect, the best it to do a custom glsl shader.</p></blockquote></div><p>It&#039;s still affected a bit, but it&#039;s the best you can get without shader</p>]]></description>
			<author><![CDATA[dummy@example.com (Vegas)]]></author>
			<pubDate>Tue, 27 Aug 2013 12:15:57 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4799#p4799</guid>
		</item>
		<item>
			<title><![CDATA[Material with no light interactions - Only Emit color]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4798#p4798</link>
			<description><![CDATA[<p>Any way to do this (especially via code, but even in Blender to get the idea)?<br />I&#039;ve set the emitColor and left untouched the others components but it looks like I need something which explicitly tells that I don&#039;t want the object to react to light.</p>]]></description>
			<author><![CDATA[dummy@example.com (255)]]></author>
			<pubDate>Tue, 27 Aug 2013 10:51:57 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4798#p4798</guid>
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