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		<title><![CDATA[Maratis forum - 3rd Person Customizable Game]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=766</link>
		<description><![CDATA[The most recent posts in 3rd Person Customizable Game.]]></description>
		<lastBuildDate>Wed, 04 Sep 2013 01:11:07 +0000</lastBuildDate>
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			<title><![CDATA[Re: 3rd Person Customizable Game]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4901#p4901</link>
			<description><![CDATA[<p>Added a Skybox</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Wed, 04 Sep 2013 01:11:07 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4901#p4901</guid>
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			<title><![CDATA[Re: 3rd Person Customizable Game]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4900#p4900</link>
			<description><![CDATA[<div class="quotebox"><cite>heartseed wrote:</cite><blockquote><p>Nice start though some odd design in shrubbery :)heh &lt; but original <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" />)))</p><p>To me at least, and many opinions will widely vary, I would have stayed with the much more stable SPonza movement instead of this method, as I find it very uncomfortable and no exacting.&nbsp; Games should be fun not a bit of a task <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>Please accept this with the intent it was delivered, to improve what you have <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>Im excited to see more.</p><p>Cheers<br />hs</p></blockquote></div><p>Hehe. The park scene is just a 3d warehouse model which used flat planes for the shrubs. I am actually glad the flat planes imported well into Maratis (I will use that technique to create grass later on).</p><p>The movement system is just the foundation for now (wanted to get things moving) I will be editing it and fine-tuning it over time. I also need to rename my variables and organize the script a bit. Then I will make a tutorial on how to use it. </p><p>Trying to import some BVH files into blender to get better animations. And I think I will play a 3rd person game to get some ideas. </p><p>Thanks for commenting heartseed!</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Wed, 04 Sep 2013 00:33:58 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4900#p4900</guid>
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			<title><![CDATA[Re: 3rd Person Customizable Game]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4899#p4899</link>
			<description><![CDATA[<p>Nice start though some odd design in shrubbery :)heh &lt; but original <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" />)))</p><p>To me at least, and many opinions will widely vary, I would have stayed with the much more stable SPonza movement instead of this method, as I find it very uncomfortable and not exacting.&nbsp; Games should be fun not a bit of a task, and I would make sure to note Im not referring to having to go 1st vs 3rd , but just that using the &#039;camera&#039; to move vs the character makes a lot more sense. It&#039;s what WoW uses, and its feels very sharp. I&#039;ts fine to do what you&#039;ve done, but I would leave it up to the player to decide with settings.</p><p>Please accept this with the intent it was delivered, to improve what you have <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>Im excited to see more.</p><p>Cheers<br />hs</p>]]></description>
			<author><![CDATA[dummy@example.com (VeganDev)]]></author>
			<pubDate>Tue, 03 Sep 2013 23:09:05 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4899#p4899</guid>
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			<title><![CDATA[3rd Person Customizable Game]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=4898#p4898</link>
			<description><![CDATA[<p>This is a customizable Maratis game. It is a park scene with a rigged base mesh.</p><p>I don&#039;t know how to rig clothes yet, so it is just the base mesh. When I have a rigged mesh with clothes I will change the file. </p><p>No anatomy on the mesh. </p><p><span class="postimg"><img src="http://www.weebly.com/uploads/5/2/4/8/5248400/7408790_orig.png" alt="PunBB bbcode test" /></span></p><br /><p>DOWNLOAD:<br /><a href="https://www.dropbox.com/s/n23p3yi5t46pvu4/MaratisBase.zip">https://www.dropbox.com/s/n23p3yi5t46pv &#133; isBase.zip</a></p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Tue, 03 Sep 2013 20:43:28 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=4898#p4898</guid>
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