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	<title type="html"><![CDATA[Maratis forum - MIP Mapping]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=782&amp;type=atom"/>
	<updated>2013-09-21T10:52:12Z</updated>
	<generator>PunBB</generator>
	<id>http://forum.maratis3d.com/viewtopic.php?id=782</id>
		<entry>
			<title type="html"><![CDATA[Re: MIP Mapping]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5051#p5051"/>
			<content type="html"><![CDATA[<p>Thank you for taking the time to do this.</p>]]></content>
			<author>
				<name><![CDATA[Riddikk]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2448</uri>
			</author>
			<updated>2013-09-21T10:52:12Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5051#p5051</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: MIP Mapping]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5050#p5050"/>
			<content type="html"><![CDATA[<p>I will let you know when it&#039;s on, I know there is a revival of pixel art style and this should be simple to do.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2013-09-21T10:48:49Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5050#p5050</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: MIP Mapping]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5049#p5049"/>
			<content type="html"><![CDATA[<p>Its nice to know this is on the to do list. A button in the editor or a lua function would be awesome.</p>]]></content>
			<author>
				<name><![CDATA[Riddikk]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2448</uri>
			</author>
			<updated>2013-09-21T10:45:49Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5049#p5049</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: MIP Mapping]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5048#p5048"/>
			<content type="html"><![CDATA[<p>Hi,</p><p>mip mapping is not the same thing, it is a technique to sample a texture in multiple sizes,<br />what you want is to change the texture filter mode : nearest vs linear</p><p>it is actually not there in maratis mesh format yet, but you can change a texture filter mode in c++.<br />We&#039;ll try to add this soon.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2013-09-21T10:26:35Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5048#p5048</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: MIP Mapping]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5047#p5047"/>
			<content type="html"><![CDATA[<p>Ah ok, I thought you wanted a more pixelated 3D look.</p>]]></content>
			<author>
				<name><![CDATA[Pär]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1252</uri>
			</author>
			<updated>2013-09-21T09:57:00Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5047#p5047</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: MIP Mapping]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5046#p5046"/>
			<content type="html"><![CDATA[<p>I already tried messing about in blender with the settings under Image Sampling but it doesn&#039;t help with maratis , the texture looks as it should in blender but in maratis is a blurry mess. There must be a way to turn mip mapping off in maratis. Also the edge split modifier doesn&#039;t help because its a texture on a flat plane.<br />edit:<br />I got the desired effect in love2d by changing the texture filter to nearest. How can this be done in maratis?</p>]]></content>
			<author>
				<name><![CDATA[Riddikk]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2448</uri>
			</author>
			<updated>2013-09-21T06:34:36Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5046#p5046</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: MIP Mapping]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5043#p5043"/>
			<content type="html"><![CDATA[<p>Sure, just apply the edge-split modifier in blender.</p>]]></content>
			<author>
				<name><![CDATA[Pär]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1252</uri>
			</author>
			<updated>2013-09-20T22:33:34Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5043#p5043</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: MIP Mapping]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5041#p5041"/>
			<content type="html"><![CDATA[<p>You can turn this off in Image-mapping inside blender, and short of that I don&#039;t really know. I know about that because its here:</p><p><a href="http://www.maratis3d.org/?p=277">http://www.maratis3d.org/?p=277</a></p><p>If you aren&#039;t using blender then you could load it into blender and disable it there ( hastle I know but I don&#039;t think that option works anywhere else ?) or maybe in code, but I have no idea how it would be done there , sorry.</p><p>Good luck to you<br />hs</p>]]></content>
			<author>
				<name><![CDATA[VeganDev]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=18</uri>
			</author>
			<updated>2013-09-20T21:55:37Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5041#p5041</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[MIP Mapping]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5040#p5040"/>
			<content type="html"><![CDATA[<p>Hello , can some one please explain how to turn off mip mapping so that textures get a more pixelated look?</p>]]></content>
			<author>
				<name><![CDATA[Riddikk]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2448</uri>
			</author>
			<updated>2013-09-20T20:52:46Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5040#p5040</id>
		</entry>
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