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		<title><![CDATA[Maratis forum - MIP Mapping]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=782</link>
		<description><![CDATA[The most recent posts in MIP Mapping.]]></description>
		<lastBuildDate>Sat, 21 Sep 2013 10:52:12 +0000</lastBuildDate>
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			<title><![CDATA[Re: MIP Mapping]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5051#p5051</link>
			<description><![CDATA[<p>Thank you for taking the time to do this.</p>]]></description>
			<author><![CDATA[dummy@example.com (Riddikk)]]></author>
			<pubDate>Sat, 21 Sep 2013 10:52:12 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5051#p5051</guid>
		</item>
		<item>
			<title><![CDATA[Re: MIP Mapping]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5050#p5050</link>
			<description><![CDATA[<p>I will let you know when it&#039;s on, I know there is a revival of pixel art style and this should be simple to do.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Sat, 21 Sep 2013 10:48:49 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5050#p5050</guid>
		</item>
		<item>
			<title><![CDATA[Re: MIP Mapping]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5049#p5049</link>
			<description><![CDATA[<p>Its nice to know this is on the to do list. A button in the editor or a lua function would be awesome.</p>]]></description>
			<author><![CDATA[dummy@example.com (Riddikk)]]></author>
			<pubDate>Sat, 21 Sep 2013 10:45:49 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5049#p5049</guid>
		</item>
		<item>
			<title><![CDATA[Re: MIP Mapping]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5048#p5048</link>
			<description><![CDATA[<p>Hi,</p><p>mip mapping is not the same thing, it is a technique to sample a texture in multiple sizes,<br />what you want is to change the texture filter mode : nearest vs linear</p><p>it is actually not there in maratis mesh format yet, but you can change a texture filter mode in c++.<br />We&#039;ll try to add this soon.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Sat, 21 Sep 2013 10:26:35 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5048#p5048</guid>
		</item>
		<item>
			<title><![CDATA[Re: MIP Mapping]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5047#p5047</link>
			<description><![CDATA[<p>Ah ok, I thought you wanted a more pixelated 3D look.</p>]]></description>
			<author><![CDATA[dummy@example.com (Pär)]]></author>
			<pubDate>Sat, 21 Sep 2013 09:57:00 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5047#p5047</guid>
		</item>
		<item>
			<title><![CDATA[Re: MIP Mapping]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5046#p5046</link>
			<description><![CDATA[<p>I already tried messing about in blender with the settings under Image Sampling but it doesn&#039;t help with maratis , the texture looks as it should in blender but in maratis is a blurry mess. There must be a way to turn mip mapping off in maratis. Also the edge split modifier doesn&#039;t help because its a texture on a flat plane.<br />edit:<br />I got the desired effect in love2d by changing the texture filter to nearest. How can this be done in maratis?</p>]]></description>
			<author><![CDATA[dummy@example.com (Riddikk)]]></author>
			<pubDate>Sat, 21 Sep 2013 06:34:36 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5046#p5046</guid>
		</item>
		<item>
			<title><![CDATA[Re: MIP Mapping]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5043#p5043</link>
			<description><![CDATA[<p>Sure, just apply the edge-split modifier in blender.</p>]]></description>
			<author><![CDATA[dummy@example.com (Pär)]]></author>
			<pubDate>Fri, 20 Sep 2013 22:33:34 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5043#p5043</guid>
		</item>
		<item>
			<title><![CDATA[Re: MIP Mapping]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5041#p5041</link>
			<description><![CDATA[<p>You can turn this off in Image-mapping inside blender, and short of that I don&#039;t really know. I know about that because its here:</p><p><a href="http://www.maratis3d.org/?p=277">http://www.maratis3d.org/?p=277</a></p><p>If you aren&#039;t using blender then you could load it into blender and disable it there ( hastle I know but I don&#039;t think that option works anywhere else ?) or maybe in code, but I have no idea how it would be done there , sorry.</p><p>Good luck to you<br />hs</p>]]></description>
			<author><![CDATA[dummy@example.com (VeganDev)]]></author>
			<pubDate>Fri, 20 Sep 2013 21:55:37 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5041#p5041</guid>
		</item>
		<item>
			<title><![CDATA[MIP Mapping]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5040#p5040</link>
			<description><![CDATA[<p>Hello , can some one please explain how to turn off mip mapping so that textures get a more pixelated look?</p>]]></description>
			<author><![CDATA[dummy@example.com (Riddikk)]]></author>
			<pubDate>Fri, 20 Sep 2013 20:52:46 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5040#p5040</guid>
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