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	<title type="html"><![CDATA[Maratis forum - Level Maps from SVG]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=786&amp;type=atom"/>
	<updated>2013-09-28T12:05:39Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=786</id>
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			<title type="html"><![CDATA[Re: Level Maps from SVG]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5091#p5091"/>
			<content type="html"><![CDATA[<p>I think I am going to have to find a conversion factor for the software I use. I know you can activate grid snapping in most vector editors, I will see what comes of it.</p>]]></content>
			<author>
				<name><![CDATA[Tutorial Doctor]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2493</uri>
			</author>
			<updated>2013-09-28T12:05:39Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5091#p5091</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Level Maps from SVG]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5089#p5089"/>
			<content type="html"><![CDATA[<p>I&#039;ve been using this technique a while back, it had to look at something else because i couldn&#039;t match blender grid size no matter what (ex : placing objects like doors, who all have the same scaling) this was also very problematic to make multiple-level stages (floor 1, floor 2 etc)</p><p>But its still very good for single rooms/corridors</p>]]></content>
			<author>
				<name><![CDATA[Vegas]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=53</uri>
			</author>
			<updated>2013-09-28T11:47:56Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5089#p5089</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Level Maps from SVG]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5076#p5076"/>
			<content type="html"><![CDATA[<p>I just came across a post when looking for a plugin that imports svg graphics as sketchup shapes. In the thread there is a workflow for using blender to get it done. </p><p><a href="http://productforums.google.com/forum/#!topic/sketchup/JfzFKgpNJWo">http://productforums.google.com/forum/# &#133; fzFKgpNJWo</a></p><p>This will come in handy for making large levels. You basically go from a drawn sketch (without Sketchup) to a 3d model. </p><p>I used the free software INKSCAPE to make my svg file but you could use Adobe Illustrator also:</p><p><a href="http://inkscape.org/">http://inkscape.org/</a></p>]]></content>
			<author>
				<name><![CDATA[Tutorial Doctor]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2493</uri>
			</author>
			<updated>2013-09-27T05:29:59Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5076#p5076</id>
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