<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Maratis forum - Empty Maratis mesh (need help-RESOLVED)]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=795</link>
		<description><![CDATA[The most recent posts in Empty Maratis mesh (need help-RESOLVED).]]></description>
		<lastBuildDate>Sat, 05 Oct 2013 17:09:02 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Empty Maratis mesh (need help-RESOLVED)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5318#p5318</link>
			<description><![CDATA[<p>Okay I fixed it! WOW! I saw that the opacity value in the file was 0 for whatever reason. Just changed it to 1 and PRESTO!!!</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Sat, 05 Oct 2013 17:09:02 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5318#p5318</guid>
		</item>
		<item>
			<title><![CDATA[Re: Empty Maratis mesh (need help-RESOLVED)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5317#p5317</link>
			<description><![CDATA[<p>Once again same issue. This time it is an animated mesh and only the white ticks show up in Maratis. <br />First few lines of mesh file:<br /></p><div class="codebox"><pre><code>&lt;Maratis&gt;

&lt;Mesh&gt;

&lt;Textures num=&quot;3&quot;&gt;
    &lt;Texture id=&quot;0&quot;&gt;
        &lt;image filename=&quot;..\maps\brown_eye.png&quot; mipmap=&quot;1&quot; /&gt;
        &lt;mapMode value=&quot;1&quot; /&gt;
        &lt;tile u=&quot;repeat&quot; v=&quot;repeat&quot; /&gt;
        &lt;translate x=&quot;0.000000&quot; y=&quot;0.000000&quot; /&gt;
        &lt;scale x=&quot;1.000000&quot; y=&quot;1.000000&quot; /&gt;
        &lt;rotate angle=&quot;0.000000&quot; /&gt;
    &lt;/Texture&gt;
    &lt;Texture id=&quot;1&quot;&gt;
        &lt;image filename=&quot;..\maps\face.png&quot; mipmap=&quot;1&quot; /&gt;
        &lt;mapMode value=&quot;1&quot; /&gt;
        &lt;tile u=&quot;repeat&quot; v=&quot;repeat&quot; /&gt;
        &lt;translate x=&quot;0.000000&quot; y=&quot;0.000000&quot; /&gt;
        &lt;scale x=&quot;1.000000&quot; y=&quot;1.000000&quot; /&gt;
        &lt;rotate angle=&quot;0.000000&quot; /&gt;
    &lt;/Texture&gt;
    &lt;Texture id=&quot;2&quot;&gt;
        &lt;image filename=&quot;..\maps\long_texture.png&quot; mipmap=&quot;1&quot; /&gt;
        &lt;mapMode value=&quot;1&quot; /&gt;
        &lt;tile u=&quot;repeat&quot; v=&quot;repeat&quot; /&gt;
        &lt;translate x=&quot;0.000000&quot; y=&quot;0.000000&quot; /&gt;
        &lt;scale x=&quot;1.000000&quot; y=&quot;1.000000&quot; /&gt;
        &lt;rotate angle=&quot;0.000000&quot; /&gt;
    &lt;/Texture&gt;
&lt;/Textures&gt;

&lt;Materials num=&quot;3&quot;&gt;
    &lt;Material id=&quot;0&quot; type=&quot;1&quot;&gt;
        &lt;blend type=&quot;0&quot; /&gt;
        &lt;opacity value=&quot;0.000000&quot; /&gt;
        &lt;shininess value=&quot;5.000000&quot; /&gt;
        &lt;customValue value=&quot;0.000000&quot; /&gt;
        &lt;diffuseColor r=&quot;1.000000&quot; g=&quot;1.000000&quot; b=&quot;1.000000&quot; /&gt;
        &lt;specularColor r=&quot;0.021000&quot; g=&quot;0.021000&quot; b=&quot;0.021000&quot; /&gt;
        &lt;emitColor r=&quot;0.000000&quot; g=&quot;0.000000&quot; b=&quot;0.000000&quot; /&gt;
        &lt;customColor r=&quot;0.000000&quot; g=&quot;0.000000&quot; b=&quot;0.000000&quot; /&gt;
        &lt;TexturesPass num=&quot;1&quot;&gt;
            &lt;texturePass id=&quot;0&quot; texture=&quot;0&quot; mode=&quot;modulate&quot; mapChannel=&quot;0&quot; /&gt;
        &lt;/TexturesPass&gt;
    &lt;/Material&gt;
    &lt;Material id=&quot;1&quot; type=&quot;1&quot;&gt;
        &lt;blend type=&quot;0&quot; /&gt;
        &lt;opacity value=&quot;0.000000&quot; /&gt;
        &lt;shininess value=&quot;25.000000&quot; /&gt;
        &lt;customValue value=&quot;0.000000&quot; /&gt;
        &lt;diffuseColor r=&quot;1.000000&quot; g=&quot;1.000000&quot; b=&quot;1.000000&quot; /&gt;
        &lt;specularColor r=&quot;0.015000&quot; g=&quot;0.015000&quot; b=&quot;0.015000&quot; /&gt;
        &lt;emitColor r=&quot;0.000000&quot; g=&quot;0.000000&quot; b=&quot;0.000000&quot; /&gt;
        &lt;customColor r=&quot;0.000000&quot; g=&quot;0.000000&quot; b=&quot;0.000000&quot; /&gt;
        &lt;TexturesPass num=&quot;1&quot;&gt;
            &lt;texturePass id=&quot;0&quot; texture=&quot;1&quot; mode=&quot;modulate&quot; mapChannel=&quot;0&quot; /&gt;
        &lt;/TexturesPass&gt;
    &lt;/Material&gt;
    &lt;Material id=&quot;2&quot; type=&quot;1&quot;&gt;
        &lt;blend type=&quot;0&quot; /&gt;
        &lt;opacity value=&quot;0.000000&quot; /&gt;
        &lt;shininess value=&quot;1.000000&quot; /&gt;
        &lt;customValue value=&quot;0.000000&quot; /&gt;
        &lt;diffuseColor r=&quot;0.400000&quot; g=&quot;0.130000&quot; b=&quot;0.000000&quot; /&gt;
        &lt;specularColor r=&quot;0.000000&quot; g=&quot;0.000000&quot; b=&quot;0.000000&quot; /&gt;
        &lt;emitColor r=&quot;0.000000&quot; g=&quot;0.000000&quot; b=&quot;0.000000&quot; /&gt;
        &lt;customColor r=&quot;0.000000&quot; g=&quot;0.000000&quot; b=&quot;0.000000&quot; /&gt;
        &lt;TexturesPass num=&quot;1&quot;&gt;
            &lt;texturePass id=&quot;0&quot; texture=&quot;2&quot; mode=&quot;modulate&quot; mapChannel=&quot;0&quot; /&gt;
        &lt;/TexturesPass&gt;
    &lt;/Material&gt;
&lt;/Materials&gt;</code></pre></div>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Sat, 05 Oct 2013 17:07:10 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5317#p5317</guid>
		</item>
		<item>
			<title><![CDATA[Re: Empty Maratis mesh (need help-RESOLVED)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5292#p5292</link>
			<description><![CDATA[<p>You&#039;re right 255, always export issue.<br />But by checking the materials and textures in the mesh file you can quickly identify the exporting issues and fix them.</p>]]></description>
			<author><![CDATA[dummy@example.com (com3D)]]></author>
			<pubDate>Fri, 04 Oct 2013 19:57:33 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5292#p5292</guid>
		</item>
		<item>
			<title><![CDATA[Re: Empty Maratis mesh (need help-RESOLVED)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5272#p5272</link>
			<description><![CDATA[<p>When something does not appear in the Editor, it&#039;s not in the .mesh file either. It&#039;s a problem of exporting IMHO.</p>]]></description>
			<author><![CDATA[dummy@example.com (255)]]></author>
			<pubDate>Fri, 04 Oct 2013 16:04:57 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5272#p5272</guid>
		</item>
		<item>
			<title><![CDATA[Re: Empty Maratis mesh (need help-RESOLVED)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5261#p5261</link>
			<description><![CDATA[<div class="quotebox"><cite>com3D wrote:</cite><blockquote><p>Did you check the mesh file?</p></blockquote></div><p>I believe I did, and found no line pointing to the maps for the jacket and pants. Let me check again.</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Fri, 04 Oct 2013 14:16:28 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5261#p5261</guid>
		</item>
		<item>
			<title><![CDATA[Re: Empty Maratis mesh (need help-RESOLVED)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5252#p5252</link>
			<description><![CDATA[<p>Did you check the mesh file?</p>]]></description>
			<author><![CDATA[dummy@example.com (com3D)]]></author>
			<pubDate>Fri, 04 Oct 2013 06:02:59 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5252#p5252</guid>
		</item>
		<item>
			<title><![CDATA[Empty Maratis mesh (need help-RESOLVED)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5230#p5230</link>
			<description><![CDATA[<p>I have a character with clothes in Blender. The character has a jacket and some jeans. </p><p>I selected everything in Object Mode, and then i exported it as a maratis mesh. All meshes have textures and UV mapping, but only the character shows up in Maratis, and not the jacket and jeans. </p><p>Even when trying to export the jacket/jeans separately, I get a yellow bounding box in Maratis. </p><p>I have had this problem before, but I was able to fix it by applying a material in Blender. But this is different I think (Blender is so hard to diagnose).</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Thu, 03 Oct 2013 17:17:58 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5230#p5230</guid>
		</item>
	</channel>
</rss>
