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	<title type="html"><![CDATA[Maratis forum - TD Testing Areas (downloads)]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=797&amp;type=atom"/>
	<updated>2014-08-05T19:42:57Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=797</id>
		<entry>
			<title type="html"><![CDATA[Re: TD Testing Areas (downloads)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7134#p7134"/>
			<content type="html"><![CDATA[<p>To have a AO and baked shadows youll need a new texture slot and gonna have to set the blend mode to multiply, and thats not yet added! This video is a good example -&gt; <a href="https://www.youtube.com/watch?v=br0_PK6XDik&amp;list=UUODRkvxAkvJf3QZCB3DCfuw">https://www.youtube.com/watch?v=br0_PK6 &#133; QZCB3DCfuw</a></p>]]></content>
			<author>
				<name><![CDATA[Akira_san]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2764</uri>
			</author>
			<updated>2014-08-05T19:42:57Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7134#p7134</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: TD Testing Areas (downloads)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=6892#p6892"/>
			<content type="html"><![CDATA[<p>Added a new TestMap. I like testing in this UV textured environment, saves on distractions.</p>]]></content>
			<author>
				<name><![CDATA[Tutorial Doctor]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2493</uri>
			</author>
			<updated>2014-06-15T15:24:22Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=6892#p6892</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: TD Testing Areas (downloads)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=6049#p6049"/>
			<content type="html"><![CDATA[<p>Added a St Petersburg area (Someone should recognize this one). hehe.</p>]]></content>
			<author>
				<name><![CDATA[Tutorial Doctor]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2493</uri>
			</author>
			<updated>2013-12-02T19:48:51Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=6049#p6049</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: TD Testing Areas (downloads)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5565#p5565"/>
			<content type="html"><![CDATA[<p>Added the City Base from my Showcase.</p>]]></content>
			<author>
				<name><![CDATA[Tutorial Doctor]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2493</uri>
			</author>
			<updated>2013-10-16T16:40:48Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5565#p5565</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: TD Testing Areas (downloads)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5507#p5507"/>
			<content type="html"><![CDATA[<p>Added an office level. The door is not operable. This is a good area to test object interactions. You could put animated objects in the room to give it some life. Perhaps throw a sound in there.</p><p>I&#039;d like some suggestions on types of testing areas I should make.</p>]]></content>
			<author>
				<name><![CDATA[Tutorial Doctor]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2493</uri>
			</author>
			<updated>2013-10-14T02:52:25Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5507#p5507</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: TD Testing Areas (downloads)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5428#p5428"/>
			<content type="html"><![CDATA[<p>2 Level rooms!</p>]]></content>
			<author>
				<name><![CDATA[Tutorial Doctor]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2493</uri>
			</author>
			<updated>2013-10-10T02:41:51Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5428#p5428</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: TD Testing Areas (downloads)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5389#p5389"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>zester wrote:</cite><blockquote><div class="quotebox"><cite>Tutorial Doctor wrote:</cite><blockquote><p>Added another test level HALLWAY</p></blockquote></div><p>We should work together on assets and tutorials. You appear to be good at things I am not. I like your interior(indoors) models mine never turn out right.</p></blockquote></div><p>That&#039;s sorta interesting. I was just thinking the same thing! haha. I was getting ready to start a topic on it. </p><p>One thing I am lacking is good animation skills (or at least I want to make the process faster). I am thinking of buying an xbox kinect and using it as a motion capture device. </p><p>I will make a tutorial on how I do these interiors. They are so simple and fast. Sort of like the way you do your characters. I will think of a format for that topic and create it soon. </p><p>Thanks.</p>]]></content>
			<author>
				<name><![CDATA[Tutorial Doctor]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2493</uri>
			</author>
			<updated>2013-10-07T22:15:28Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5389#p5389</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: TD Testing Areas (downloads)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5387#p5387"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Tutorial Doctor wrote:</cite><blockquote><p>Added another test level HALLWAY</p></blockquote></div><p>We should work together on assets and tutorials. You appear to be good at things I am not. I like your interior(indoors) models mine never turn out right.</p>]]></content>
			<author>
				<name><![CDATA[zester]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=516</uri>
			</author>
			<updated>2013-10-07T22:00:08Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5387#p5387</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: TD Testing Areas (downloads)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5386#p5386"/>
			<content type="html"><![CDATA[<p>Added another test level HALLWAY</p>]]></content>
			<author>
				<name><![CDATA[Tutorial Doctor]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2493</uri>
			</author>
			<updated>2013-10-07T21:42:17Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5386#p5386</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: TD Testing Areas (downloads)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5269#p5269"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Tutorial Doctor wrote:</cite><blockquote><div class="quotebox"><cite>zester wrote:</cite><blockquote><p>Is that some love for Blender I am sensing Tutorial Doctor?</p></blockquote></div><p>Haha. Isn&#039;t it all about learning to love? Hehe</p></blockquote></div><p>Lol, true.</p>]]></content>
			<author>
				<name><![CDATA[zester]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=516</uri>
			</author>
			<updated>2013-10-04T15:57:42Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5269#p5269</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: TD Testing Areas (downloads)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5268#p5268"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>zester wrote:</cite><blockquote><p>Is that some love for Blender I am sensing Tutorial Doctor?</p></blockquote></div><p>Haha. Isn&#039;t it all about learning to love? Hehe</p>]]></content>
			<author>
				<name><![CDATA[Tutorial Doctor]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2493</uri>
			</author>
			<updated>2013-10-04T15:52:44Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5268#p5268</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: TD Testing Areas (downloads)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5267#p5267"/>
			<content type="html"><![CDATA[<p>Is that some love for Blender I am sensing Tutorial Doctor?</p>]]></content>
			<author>
				<name><![CDATA[zester]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=516</uri>
			</author>
			<updated>2013-10-04T15:43:48Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5267#p5267</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: TD Testing Areas (downloads)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5263#p5263"/>
			<content type="html"><![CDATA[<p>Thanks Zester and Anael.</p><p>Hey Zester, those areas were all made with the Texture Atlas plugin for Blender. AO map and shadow map as well. </p><p>Yes Anael, I am glad you have shadows in your Engine (unity makes you pay)</p><p>Guess how long it took to make each area? Just a few minutes!</p><p>Modeled it in Google Sketchup <br />Exported using a Sketchup obj export plugin<br />Imported into Blender<br />Used texture atlas to UV unwrap it<br />Baked ambient occlusion (set to mix mode)<br />Baked shadows (shadows set to overlay mode. You could use add or screen also)<br />Exported the maps to my game&#039;s maps folder<br />Exported the mesh to the meshs folder<br />Imported it into Maratis</p><p>I used 1024x1024 size images for the maps (reason you might see aliasing in the texture)<br />I also used only 20 samples for the ambient occlusion.<br />I had to use an edge split modifier on the sketchup models in blender</p>]]></content>
			<author>
				<name><![CDATA[Tutorial Doctor]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2493</uri>
			</author>
			<updated>2013-10-04T14:34:20Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5263#p5263</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: TD Testing Areas (downloads)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5257#p5257"/>
			<content type="html"><![CDATA[<p>Looks good, and I see you managed to have baked static lighting interacting with Maratis dynamic lighting at the same time,<br />it&#039;s looking good and fast, and you can still have a handful of dynamic lights.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2013-10-04T09:54:37Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5257#p5257</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: TD Testing Areas (downloads)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5250#p5250"/>
			<content type="html"><![CDATA[<p>The AO looks really good and the lighting in those last two examples is really impressive.</p>]]></content>
			<author>
				<name><![CDATA[zester]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=516</uri>
			</author>
			<updated>2013-10-04T05:38:04Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5250#p5250</id>
		</entry>
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