<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Maratis forum - TD Testing Areas (downloads)]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=797</link>
		<description><![CDATA[The most recent posts in TD Testing Areas (downloads).]]></description>
		<lastBuildDate>Tue, 05 Aug 2014 19:42:57 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: TD Testing Areas (downloads)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=7134#p7134</link>
			<description><![CDATA[<p>To have a AO and baked shadows youll need a new texture slot and gonna have to set the blend mode to multiply, and thats not yet added! This video is a good example -&gt; <a href="https://www.youtube.com/watch?v=br0_PK6XDik&amp;list=UUODRkvxAkvJf3QZCB3DCfuw">https://www.youtube.com/watch?v=br0_PK6 &#133; QZCB3DCfuw</a></p>]]></description>
			<author><![CDATA[dummy@example.com (Akira_san)]]></author>
			<pubDate>Tue, 05 Aug 2014 19:42:57 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=7134#p7134</guid>
		</item>
		<item>
			<title><![CDATA[Re: TD Testing Areas (downloads)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6892#p6892</link>
			<description><![CDATA[<p>Added a new TestMap. I like testing in this UV textured environment, saves on distractions.</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Sun, 15 Jun 2014 15:24:22 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6892#p6892</guid>
		</item>
		<item>
			<title><![CDATA[Re: TD Testing Areas (downloads)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6049#p6049</link>
			<description><![CDATA[<p>Added a St Petersburg area (Someone should recognize this one). hehe.</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Mon, 02 Dec 2013 19:48:51 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6049#p6049</guid>
		</item>
		<item>
			<title><![CDATA[Re: TD Testing Areas (downloads)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5565#p5565</link>
			<description><![CDATA[<p>Added the City Base from my Showcase.</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Wed, 16 Oct 2013 16:40:48 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5565#p5565</guid>
		</item>
		<item>
			<title><![CDATA[Re: TD Testing Areas (downloads)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5507#p5507</link>
			<description><![CDATA[<p>Added an office level. The door is not operable. This is a good area to test object interactions. You could put animated objects in the room to give it some life. Perhaps throw a sound in there.</p><p>I&#039;d like some suggestions on types of testing areas I should make.</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Mon, 14 Oct 2013 02:52:25 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5507#p5507</guid>
		</item>
		<item>
			<title><![CDATA[Re: TD Testing Areas (downloads)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5428#p5428</link>
			<description><![CDATA[<p>2 Level rooms!</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Thu, 10 Oct 2013 02:41:51 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5428#p5428</guid>
		</item>
		<item>
			<title><![CDATA[Re: TD Testing Areas (downloads)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5389#p5389</link>
			<description><![CDATA[<div class="quotebox"><cite>zester wrote:</cite><blockquote><div class="quotebox"><cite>Tutorial Doctor wrote:</cite><blockquote><p>Added another test level HALLWAY</p></blockquote></div><p>We should work together on assets and tutorials. You appear to be good at things I am not. I like your interior(indoors) models mine never turn out right.</p></blockquote></div><p>That&#039;s sorta interesting. I was just thinking the same thing! haha. I was getting ready to start a topic on it. </p><p>One thing I am lacking is good animation skills (or at least I want to make the process faster). I am thinking of buying an xbox kinect and using it as a motion capture device. </p><p>I will make a tutorial on how I do these interiors. They are so simple and fast. Sort of like the way you do your characters. I will think of a format for that topic and create it soon. </p><p>Thanks.</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Mon, 07 Oct 2013 22:15:28 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5389#p5389</guid>
		</item>
		<item>
			<title><![CDATA[Re: TD Testing Areas (downloads)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5387#p5387</link>
			<description><![CDATA[<div class="quotebox"><cite>Tutorial Doctor wrote:</cite><blockquote><p>Added another test level HALLWAY</p></blockquote></div><p>We should work together on assets and tutorials. You appear to be good at things I am not. I like your interior(indoors) models mine never turn out right.</p>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Mon, 07 Oct 2013 22:00:08 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5387#p5387</guid>
		</item>
		<item>
			<title><![CDATA[Re: TD Testing Areas (downloads)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5386#p5386</link>
			<description><![CDATA[<p>Added another test level HALLWAY</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Mon, 07 Oct 2013 21:42:17 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5386#p5386</guid>
		</item>
		<item>
			<title><![CDATA[Re: TD Testing Areas (downloads)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5269#p5269</link>
			<description><![CDATA[<div class="quotebox"><cite>Tutorial Doctor wrote:</cite><blockquote><div class="quotebox"><cite>zester wrote:</cite><blockquote><p>Is that some love for Blender I am sensing Tutorial Doctor?</p></blockquote></div><p>Haha. Isn&#039;t it all about learning to love? Hehe</p></blockquote></div><p>Lol, true.</p>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Fri, 04 Oct 2013 15:57:42 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5269#p5269</guid>
		</item>
		<item>
			<title><![CDATA[Re: TD Testing Areas (downloads)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5268#p5268</link>
			<description><![CDATA[<div class="quotebox"><cite>zester wrote:</cite><blockquote><p>Is that some love for Blender I am sensing Tutorial Doctor?</p></blockquote></div><p>Haha. Isn&#039;t it all about learning to love? Hehe</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Fri, 04 Oct 2013 15:52:44 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5268#p5268</guid>
		</item>
		<item>
			<title><![CDATA[Re: TD Testing Areas (downloads)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5267#p5267</link>
			<description><![CDATA[<p>Is that some love for Blender I am sensing Tutorial Doctor?</p>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Fri, 04 Oct 2013 15:43:48 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5267#p5267</guid>
		</item>
		<item>
			<title><![CDATA[Re: TD Testing Areas (downloads)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5263#p5263</link>
			<description><![CDATA[<p>Thanks Zester and Anael.</p><p>Hey Zester, those areas were all made with the Texture Atlas plugin for Blender. AO map and shadow map as well. </p><p>Yes Anael, I am glad you have shadows in your Engine (unity makes you pay)</p><p>Guess how long it took to make each area? Just a few minutes!</p><p>Modeled it in Google Sketchup <br />Exported using a Sketchup obj export plugin<br />Imported into Blender<br />Used texture atlas to UV unwrap it<br />Baked ambient occlusion (set to mix mode)<br />Baked shadows (shadows set to overlay mode. You could use add or screen also)<br />Exported the maps to my game&#039;s maps folder<br />Exported the mesh to the meshs folder<br />Imported it into Maratis</p><p>I used 1024x1024 size images for the maps (reason you might see aliasing in the texture)<br />I also used only 20 samples for the ambient occlusion.<br />I had to use an edge split modifier on the sketchup models in blender</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Fri, 04 Oct 2013 14:34:20 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5263#p5263</guid>
		</item>
		<item>
			<title><![CDATA[Re: TD Testing Areas (downloads)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5257#p5257</link>
			<description><![CDATA[<p>Looks good, and I see you managed to have baked static lighting interacting with Maratis dynamic lighting at the same time,<br />it&#039;s looking good and fast, and you can still have a handful of dynamic lights.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Fri, 04 Oct 2013 09:54:37 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5257#p5257</guid>
		</item>
		<item>
			<title><![CDATA[Re: TD Testing Areas (downloads)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5250#p5250</link>
			<description><![CDATA[<p>The AO looks really good and the lighting in those last two examples is really impressive.</p>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Fri, 04 Oct 2013 05:38:04 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5250#p5250</guid>
		</item>
	</channel>
</rss>
