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		<title><![CDATA[Maratis forum - Light types]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=80</link>
		<description><![CDATA[The most recent posts in Light types.]]></description>
		<lastBuildDate>Sun, 24 Apr 2011 04:53:57 +0000</lastBuildDate>
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			<title><![CDATA[Re: Light types]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=307#p307</link>
			<description><![CDATA[<p>Yes, a scene-ambient factor is very simple and will work for both fixed and shader pipeline for sure. It can probably be coded in less than 30 mins.</p><p>A light-ambient factor is more complicated because the light radius and the light position is affecting it, and I need to check if the fixed pipeline can support it in a consistent way.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Sun, 24 Apr 2011 04:53:57 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=307#p307</guid>
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			<title><![CDATA[Re: Light types]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=306#p306</link>
			<description><![CDATA[<div class="quotebox"><cite>anael wrote:</cite><blockquote><p>There is a plan to add directional light, but it&#039;s not yet implemented in the renderer,<br />(mainly because of the shadow system, still not sure of the technique to use, perspective shadow buffer or other).</p><p>I don&#039;t have plans for ambient light, I usually prefer using the material emit, or an emit texture.<br />But an &quot;ambient&quot; variable can be added very easily in the light property, it will just need some homework first<br />to know how to do a consistent result between fixed pipeline and shading pipeline.</p></blockquote></div><p>An ambient light factor (vec3) on the scene properties could work well right? Then use that factor for light calculations in both fixed and shader pipelines.</p>]]></description>
			<author><![CDATA[dummy@example.com (skumancer)]]></author>
			<pubDate>Sun, 24 Apr 2011 04:07:35 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=306#p306</guid>
		</item>
		<item>
			<title><![CDATA[Re: Light types]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=305#p305</link>
			<description><![CDATA[<p>There is a plan to add directional light, but it&#039;s not yet implemented in the renderer,<br />(mainly because of the shadow system, still not sure of the technique to use, perspective shadow buffer or other).</p><p>I don&#039;t have plans for ambient light, I usually prefer using the material emit, or an emit texture.<br />But an &quot;ambient&quot; variable can be added very easily in the light property, it will just need some homework first<br />to know how to do a consistent result between fixed pipeline and shading pipeline.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Sun, 24 Apr 2011 04:04:55 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=305#p305</guid>
		</item>
		<item>
			<title><![CDATA[Light types]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=302#p302</link>
			<description><![CDATA[<p>I see that right now we have spot lights and point lights. Is there any plan to add directional lights and ambient lights?</p><p>Thanks,<br />- Ricardo</p>]]></description>
			<author><![CDATA[dummy@example.com (skumancer)]]></author>
			<pubDate>Sun, 24 Apr 2011 03:12:49 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=302#p302</guid>
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