<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Maratis forum - Changing mesh origin via code]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=814</link>
		<description><![CDATA[The most recent posts in Changing mesh origin via code.]]></description>
		<lastBuildDate>Mon, 21 Oct 2013 20:35:12 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Changing mesh origin via code]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5661#p5661</link>
			<description><![CDATA[<p><img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Mon, 21 Oct 2013 20:35:12 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5661#p5661</guid>
		</item>
		<item>
			<title><![CDATA[Re: Changing mesh origin via code]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5655#p5655</link>
			<description><![CDATA[<p>That&#039;s it, thank you <img src="http://forum.maratis3d.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (255)]]></author>
			<pubDate>Mon, 21 Oct 2013 19:37:54 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5655#p5655</guid>
		</item>
		<item>
			<title><![CDATA[Re: Changing mesh origin via code]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5649#p5649</link>
			<description><![CDATA[<p>so maybe your entity bounding box is not up to date :<br />*entity-&gt;getBoundingBox() = *mesh-&gt;getBoundingBox();</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Mon, 21 Oct 2013 17:51:20 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5649#p5649</guid>
		</item>
		<item>
			<title><![CDATA[Re: Changing mesh origin via code]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5646#p5646</link>
			<description><![CDATA[<p>Nope, it doesn&#039;t solve it.</p>]]></description>
			<author><![CDATA[dummy@example.com (255)]]></author>
			<pubDate>Mon, 21 Oct 2013 16:12:03 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5646#p5646</guid>
		</item>
		<item>
			<title><![CDATA[Re: Changing mesh origin via code]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5643#p5643</link>
			<description><![CDATA[<p>try to use :</p><p>// for each sub mesh you modify :<br />subMesh-&gt;getBoundingBox()-&gt;initFromPoints(subMesh-&gt;getVertices(), subMesh-&gt;getVerticesSize());</p><p>// then update the mesh :<br />mesh-&gt;updateBoundingBox();</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Mon, 21 Oct 2013 14:48:04 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5643#p5643</guid>
		</item>
		<item>
			<title><![CDATA[Re: Changing mesh origin via code]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5633#p5633</link>
			<description><![CDATA[<p>I bring up this again because while changing the bounding box does work, I noticed that the entity is not immediately visible until the camera exits and re-enter the new bounding box. I&#039;m wondering what I need to update to avoid this little glitch.</p>]]></description>
			<author><![CDATA[dummy@example.com (255)]]></author>
			<pubDate>Sun, 20 Oct 2013 20:23:59 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5633#p5633</guid>
		</item>
		<item>
			<title><![CDATA[Re: Changing mesh origin via code]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5404#p5404</link>
			<description><![CDATA[<p>Oh I had thought that! But then I just confused the bounding box for a collision thing and said &quot;no it doesn&#039;t matter&quot; eheh.<br />For collision it&#039;s the collision shape, not the bounding box.</p><p>Solved.</p>]]></description>
			<author><![CDATA[dummy@example.com (255)]]></author>
			<pubDate>Tue, 08 Oct 2013 17:02:30 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5404#p5404</guid>
		</item>
		<item>
			<title><![CDATA[Re: Changing mesh origin via code]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5402#p5402</link>
			<description><![CDATA[<p>you need to recompute the bounding box<br />if it&#039;s just a translation of vertices, translate the bounding box too.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Tue, 08 Oct 2013 16:41:19 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5402#p5402</guid>
		</item>
		<item>
			<title><![CDATA[Changing mesh origin via code]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5398#p5398</link>
			<description><![CDATA[<p>I&#039;ve tried moving all the vertices by the amount that I need. It works but basing on the camera angle sometimes the mesh disappears. I guess it has something to do with normals or text coords?<br />Any help?</p>]]></description>
			<author><![CDATA[dummy@example.com (255)]]></author>
			<pubDate>Tue, 08 Oct 2013 12:18:00 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5398#p5398</guid>
		</item>
	</channel>
</rss>
