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		<title><![CDATA[Maratis forum - Stop physics]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=815</link>
		<description><![CDATA[The most recent posts in Stop physics.]]></description>
		<lastBuildDate>Wed, 09 Oct 2013 08:46:34 +0000</lastBuildDate>
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		<item>
			<title><![CDATA[Re: Stop physics]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5415#p5415</link>
			<description><![CDATA[<p>Yes but I would have to copy all the code from the original MGame::update instead of just doing<br /></p><div class="codebox"><pre><code>MGame::update();</code></pre></div><p>in my derived class.<br />And just do<br /></p><div class="codebox"><pre><code>scene-&gt;stopPhysics();</code></pre></div><p>when I need it.</p>]]></description>
			<author><![CDATA[dummy@example.com (255)]]></author>
			<pubDate>Wed, 09 Oct 2013 08:46:34 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5415#p5415</guid>
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		<item>
			<title><![CDATA[Re: Stop physics]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5408#p5408</link>
			<description><![CDATA[<p>the physics is runned by MGame::update :<br /><a href="https://code.google.com/p/maratis/source/browse/trunk/dev/MSDK/MEngine/Sources/MGame.cpp">https://code.google.com/p/maratis/sourc &#133; /MGame.cpp</a></p><p>you can create your custom MGame class and change the update function to run &quot;scene-&gt;updatePhysics();&quot; with a condition condition.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Tue, 08 Oct 2013 21:46:56 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5408#p5408</guid>
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		<item>
			<title><![CDATA[Stop physics]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5405#p5405</link>
			<description><![CDATA[<p>How do you pause/stop physics?<br />I&#039;m currently putting all object mass to zero, but it would be cool to have a function in MScene for that. It&#039;s useful when debugging.</p>]]></description>
			<author><![CDATA[dummy@example.com (255)]]></author>
			<pubDate>Tue, 08 Oct 2013 19:01:16 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5405#p5405</guid>
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