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		<title><![CDATA[Maratis forum - TD Published Levels(Downloads)]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=833</link>
		<description><![CDATA[The most recent posts in TD Published Levels(Downloads).]]></description>
		<lastBuildDate>Mon, 25 Nov 2013 16:28:37 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: TD Published Levels(Downloads)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6018#p6018</link>
			<description><![CDATA[<p><span class="postimg"><img src="https://sites.google.com/site/maratisfiles/files/Screenshot%20%28909%29.png" alt="https://sites.google.com/site/maratisfiles/files/Screenshot%20%28909%29.png" /></span> </p><p>Somehow Captain America found his way into the level. hmmm... (not my model, just for testing). Looks pretty good in the level though. hehe.</p><p>Edit: File being updated...</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Mon, 25 Nov 2013 16:28:37 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6018#p6018</guid>
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			<title><![CDATA[Re: TD Published Levels(Downloads)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6014#p6014</link>
			<description><![CDATA[<p>Added the MODEL VIEWER level. For now this is only published. I might put up the project file later on. I need to work on the GUI. Here is the code for it:</p><div class="codebox"><pre><code>--VARIABLES
chest = getObject(&quot;Chest&quot;)
cube = getObject(&quot;Cube&quot;)
camera = getObject(&quot;Camera&quot;)
faceCam = getObject(&quot;FaceCamera&quot;)
gui = getScene(&quot;GUI&quot;)

--FUNCTIONS
function ZoomIn()
    setCameraFov(camera,55)
end

function ZoomOut()
    setCameraFov(camera,35)
end

function SpinRight()
    rotate(cube,{0,0,1},2)
end

function SpinLeft()
    rotate(cube,{0,0,-1},2)
end

function TiltUp()
    rotate(cube,{1,0,0},1,&quot;local&quot;)
end

function TiltDown()
    rotate(cube,{-1,0,0},1,&quot;local&quot;)
end

function FaceCam()
    changeCurrentCamera(faceCam)
end

function BodyCam()
    changeCurrentCamera(camera)
end

--GAME
function onSceneUpdate()
    if isKeyPressed(&quot;D&quot;) then
        SpinRight()
    elseif isKeyPressed(&quot;A&quot;) then
        SpinLeft()
    end
    
    
    if isKeyPressed(&quot;W&quot;) then
        TiltDown()
    elseif isKeyPressed(&quot;S&quot;) then
        TiltUp()
    end
    
    
    if isKeyPressed(&quot;MOUSE_BUTTON1&quot;) then
        ZoomOut()
    elseif isKeyPressed(&quot;MOUSE_BUTTON3&quot;) then
        ZoomIn()
    end
    
    if isKeyPressed(&quot;F&quot;) then
        FaceCam()
    end
    
    if isKeyPressed(&quot;B&quot;) then
        BodyCam()
    end
    
    if isKeyPressed(&quot;Q&quot;) then
        quit()
    end
    
    enableCameraLayer(camera,gui)
end</code></pre></div><p>Both cameras are following a cube that is in the center of the model, though they are offset differently. They both follow it locally. They do, however, have different &quot;Look At&quot; targets.</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Mon, 25 Nov 2013 07:17:01 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6014#p6014</guid>
		</item>
		<item>
			<title><![CDATA[Re: TD Published Levels(Downloads)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5586#p5586</link>
			<description><![CDATA[<p>Finally Uploading the Car level as a Published level (Don&#039;t want to upload as project yet, until I clean it up a bit). If anyone would like the project file, I can upload it. I still have to make my own tires.</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Fri, 18 Oct 2013 00:04:48 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5586#p5586</guid>
		</item>
		<item>
			<title><![CDATA[TD Published Levels(Downloads)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5510#p5510</link>
			<description><![CDATA[<p>These are compiled levels (non editable). The objects in these levels I have posted in the showcase area:</p><p>The Office:<br /><span class="postimg"><img src="https://sites.google.com/site/aasfsfasasdfew/files/Screenshot%20%28772%29.png" alt="PunBB bbcode test" /></span><br />CONTROLS:<br />W-Forward<br />S-Backward<br />D-Right<br />A-Left<br />Q-Quit<br />Mouse to look around<br />Download:<br /><a href="https://sites.google.com/site/aasfsfasasdfew/files/littleRoomPublished.zip">https://sites.google.com/site/aasfsfasa &#133; lished.zip</a></p><p>Car Level(54MB):<br /><span class="postimg"><img src="https://sites.google.com/site/aasfsfasasdfew/files/Screenshot%20%28782%29.png" alt="PunBB bbcode test" /></span><br />CONTROLS:<br />R-Toggle radio stations<br />W-Forward<br />S-Backward<br />D-Right<br />Q-Quit<br />Mouse to look around</p><p>Download:<br /><a href="https://www.dropbox.com/s/x6af8rsirzxahsn/CarLevel.zip">https://www.dropbox.com/s/x6af8rsirzxahsn/CarLevel.zip</a></p><p>Model Viewer (22mb) Captain America Version:<br /><span class="postimg"><img src="https://sites.google.com/site/maratisfiles/files/Screenshot%20%28907%29.png" alt="https://sites.google.com/site/maratisfiles/files/Screenshot%20%28907%29.png" /></span></p><p>CONTROLS:<br />A- Spin Right<br />D- Spin Left<br />W- Tilt Down<br />S - Tilt UP</p><p>Left_Click- Zoom in (while in Body Cam)<br />Right_Click- Zoom Out (while in Body Cam)</p><p>UP ARROW- Face Camera<br />DOWN ARROW- Body Camera</p><p>LEFT ARROW- Look at Left Character<br />RIGHT ARROW- Look at Right Character</p><p>Q- Quit Game</p><p>Download:<br /><a href="https://www.dropbox.com/s/p7vxtjpsnjsrut8/published.zip">https://www.dropbox.com/s/p7vxtjpsnjsrut8/published.zip</a></p><p>This file cannot be redistributed due to the license on the Captain America model. I will make a version with my own model soon.</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Mon, 14 Oct 2013 06:35:19 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5510#p5510</guid>
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