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		<title><![CDATA[Maratis forum - Realistic Modeling from a photo(discussion)]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=846</link>
		<description><![CDATA[The most recent posts in Realistic Modeling from a photo(discussion).]]></description>
		<lastBuildDate>Tue, 22 Oct 2013 20:05:15 +0000</lastBuildDate>
		<generator>PunBB</generator>
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			<title><![CDATA[Re: Realistic Modeling from a photo(discussion)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5726#p5726</link>
			<description><![CDATA[<p>Topic closed,<br />do you really think I have time for that ? <img src="http://forum.maratis3d.com/img/smilies/sad.png" width="15" height="15" alt="sad" /></p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Tue, 22 Oct 2013 20:05:15 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5726#p5726</guid>
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			<title><![CDATA[Re: Realistic Modeling from a photo(discussion)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5714#p5714</link>
			<description><![CDATA[<p>Oh god, there&#039;s hating also in this thread.<br />Poor anael he will have a lot to clean today lol</p>]]></description>
			<author><![CDATA[dummy@example.com (255)]]></author>
			<pubDate>Tue, 22 Oct 2013 19:01:28 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5714#p5714</guid>
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			<title><![CDATA[Re: Realistic Modeling from a photo(discussion)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5708#p5708</link>
			<description><![CDATA[<div class="quotebox"><cite>VeganDev wrote:</cite><blockquote><p>Gez zester, lighten up already ?<br />Why do you insist on being so rude here to me ?</p></blockquote></div><p>Because I don&#039;t like you and think you take up valuable bandwidth on these forums?</p>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Tue, 22 Oct 2013 18:39:31 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5708#p5708</guid>
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			<title><![CDATA[Re: Realistic Modeling from a photo(discussion)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5704#p5704</link>
			<description><![CDATA[<p>Gez zester, lighten up already ?</p><p>Why do you insist on being so rude here to me ?</p><p>I was asking for proof of your insistence that that ship can be done with simple greebles. I doubted that, wanting answers based on the&nbsp; &nbsp; Wikipedia page I found, that clearly said, expensive fancy software, automated whatever, is used in he industry. I don&#039;t think I was&nbsp; reaching for anything, the actual statement is right thee on the Wikipedia page , right?</p><p>So, how is someone , not a professional in the industry, as you also aren&#039;t, supposed to know , WHEN fancy software is used to make greebles, vs a quick unfancy normal map from a circuit board ? lol</p><p>Calm down zester , I asked simple questions, so you don&#039;t need to get nasty with me ;)haha Maybe you&#039;re having a bad day, so don&#039;t take it out on others&nbsp; , thats&#039; just not nice.</p>]]></description>
			<author><![CDATA[dummy@example.com (VeganDev)]]></author>
			<pubDate>Tue, 22 Oct 2013 18:24:08 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5704#p5704</guid>
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			<title><![CDATA[Re: Realistic Modeling from a photo(discussion)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5702#p5702</link>
			<description><![CDATA[<div class="quotebox"><cite>VeganDev wrote:</cite><blockquote><div class="quotebox"><cite>zester wrote:</cite><blockquote><p>Here VeganDev I tested it out for you.....</p><p>Story: As Zester, TD, VeganDev&nbsp; enter,&nbsp; what appears to be an abondoned alien spacecraft, Zester smiles at TD clips a lifeline to VeganDevs harness and pushes him over the side. As both Zester and TD ROFL they can here VeganDev whimpering &quot;THAT WASN&#039;T FUNNY GUYS!!!!&quot; Zester reply&#039;s with &quot;Ohhh hush your not hurt, by the way how far is the drop and do you see anything that looks like alien eggs?&quot; VeganDev responds with &quot;YAH its far and I see .... there is something moving down here&quot; Zester then pulls his flash light from his belt turns it on and tosses it over the side. TD looks at zester confused. Zester responds&nbsp; &quot;he is from Missouri, its the &#039;show me&#039; state well, if there hostile or hungry he will find out in a min.&quot; TD &quot;Gocha good thinking&quot;.</p><p><span class="postimg"><img src="https://lh3.googleusercontent.com/-mjO4kMlfvWI/UmYhEdh2AnI/AAAAAAAABtc/R3ZqV3KlTAU/w960-h540-no/untitled.png" alt="https://lh3.googleusercontent.com/-mjO4kMlfvWI/UmYhEdh2AnI/AAAAAAAABtc/R3ZqV3KlTAU/w960-h540-no/untitled.png" /></span></p><p>5 Min later TD turns to Zester &quot;He doesn&#039;t sound to good down there&quot; Zester responds &quot;VeganDev you want my LazerBlaster?&quot;<br />VeganDev &quot;Ahhhh oh god its in my mouth, caugh caugh ahhhhhh no no no no!!!!!!&quot;. Zester &quot;Hmmm nope looks like he has it under control, besides he is non-violent I don&#039;t think he uses firearms&quot;&nbsp; TD &quot;Ohhh thats right ok&quot;.</p><br /><p>And that ladys and gents is the power of a short story, a 6 poly cube and a motherboard greeble, and why irritating me while on a strange alienship is typically a bad idea.</p><div class="quotebox"><blockquote><p>Captain&#039;s Zester and TD were later accommodated and ranked to General, for there bravery and heroic efforts and discovering the mating habits of the &quot;Vocteee&quot; a previously unknown and intelligent species of space squid originating from the third moon of saturn.</p></blockquote></div></blockquote></div><p>Sorry&nbsp; but NO, haha. I remain unconvinced, as your image is very lackluster, compared to the &#039;starwars&#039; ship, which Im almost positive now given your lame attempt )( lol), was done via the software/automated setup noted on the wiki page <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>Your ahem, incoherent story telling rambling aside , I&#039;m still in the &#039;SHOWME&#039; stage ,,haha</p><p>Somehow I seriously refuse to believe, that a&nbsp; multimillion dollar studio like lucas arts, is going to be doing what we here on a oss engine website are doing, at least when it comes to making starwars ships look &#039;authentic&#039;. And no, I don&#039;t particularly find your &#039;borg&#039; cube impressive LOL.&nbsp; E for effort <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>So just how bored are you lately zester, or is that some type of psychotic disorder doing on there ? ;0-0heh</p></blockquote></div><p>Shows how much you actually know about Star Wars.</p><div class="quotebox"><blockquote><p>Paraphrasing Wikipedia, a greeble is an element of detailing added to an object, explicitly designed to break up the surface and add nonfunctional complexity. A greeble adds to the illusion of scale because it breaks up the linear flow of the eye over an object. It&#039;s a term that comes from science fiction, particularly movie special effects. </p><p>Kubrik&#039;s minimalist masterpiece 2001 had greebles and called them &quot;wiggets.&quot; But Star Wars took them to the next level. The original Star Destroyers were an exercise in selective greebling, extraneous parts protruding everywhere on the overall form to give the effect of scale and drama. The Millennium Falcon is essentially one large greebled serving plate. The desire for an imperfect form is a quest for more believability, based on the idea that, as humans, we respond and empathize more with imperfection than the perfect sculpted object. There&#039;s also the obvious desire for cool techie-looking stuff. This from Wikipedia: &quot;An anecdote from the creation of the first Star Wars movie involves the Tunisian customs enquiring what part of the costume of C-3PO (listed as &quot;assorted greebles&quot;) was. Their response was allegedly &#039;Something that looks cool but doesn&#039;t actually do anything.&#039;&quot;</p></blockquote></div><p>The first couple Starwars Movies Actually Glued old Garbage Electrical Parts to there Models for the Greeble Effect.&nbsp; Now they use a Combination of Displacement and Normal Maps for Movies, We would use only Normalmaps for Games.</p><p>VeganDev you can believe whatever you wan&#039;t &quot;research it your self&quot;, cause I am not your mother with the job of spoon feeding you.</p>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Tue, 22 Oct 2013 17:59:59 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5702#p5702</guid>
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			<title><![CDATA[Re: Realistic Modeling from a photo(discussion)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5700#p5700</link>
			<description><![CDATA[<p>I actually do believe that a multi-million dollar studio would use this effect. All he would have to do to get those faces extruded is bump up the contrast on one of the generated maps and make it a displacement map. He could use a displace modifier to make it extrude. </p><p>I can actually extrude the faces of that circuit board by adding more geometry to the plane I used. However, in game development we don&#039;t use that many polys, so we would just use them in a flatter way. haha. </p><p>These big companies area all about OPTIMIZATION, because that means saving money and that is what rich folk like to do. If it yields a good effect, and it is inexpensive (money wise and processing wise) then why not?</p><p>This Greeble&#039;s thing is a good tip. And I can see why someone would hand draw a greeble (And perhaps they would use a procedural generation of the normal map) for custom shapes.</p><p>Zester seems pretty professional to me though, and I am sure could work for a movie industry, if he hasn&#039;t already. haha.</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Tue, 22 Oct 2013 17:52:58 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5700#p5700</guid>
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			<title><![CDATA[Re: Realistic Modeling from a photo(discussion)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5696#p5696</link>
			<description><![CDATA[<div class="quotebox"><cite>zester wrote:</cite><blockquote><p>Here VeganDev I tested it out for you.....</p><p>Story: As Zester, TD, VeganDev&nbsp; enter,&nbsp; what appears to be an abondoned alien spacecraft, Zester smiles at TD clips a lifeline to VeganDevs harness and pushes him over the side. As both Zester and TD ROFL they can here VeganDev whimpering &quot;THAT WASN&#039;T FUNNY GUYS!!!!&quot; Zester reply&#039;s with &quot;Ohhh hush your not hurt, by the way how far is the drop and do you see anything that looks like alien eggs?&quot; VeganDev responds with &quot;YAH its far and I see .... there is something moving down here&quot; Zester then pulls his flash light from his belt turns it on and tosses it over the side. TD looks at zester confused. Zester responds&nbsp; &quot;he is from Missouri, its the &#039;show me&#039; state well, if there hostile or hungry he will find out in a min.&quot; TD &quot;Gocha good thinking&quot;.</p><p><span class="postimg"><img src="https://lh3.googleusercontent.com/-mjO4kMlfvWI/UmYhEdh2AnI/AAAAAAAABtc/R3ZqV3KlTAU/w960-h540-no/untitled.png" alt="https://lh3.googleusercontent.com/-mjO4kMlfvWI/UmYhEdh2AnI/AAAAAAAABtc/R3ZqV3KlTAU/w960-h540-no/untitled.png" /></span></p><p>5 Min later TD turns to Zester &quot;He doesn&#039;t sound to good down there&quot; Zester responds &quot;VeganDev you want my LazerBlaster?&quot;<br />VeganDev &quot;Ahhhh oh god its in my mouth, caugh caugh ahhhhhh no no no no!!!!!!&quot;. Zester &quot;Hmmm nope looks like he has it under control, besides he is non-violent I don&#039;t think he uses firearms&quot;&nbsp; TD &quot;Ohhh thats right ok&quot;.</p><br /><p>And that ladys and gents is the power of a short story, a 6 poly cube and a motherboard greeble, and why irritating me while on a strange alienship is typically a bad idea.</p><div class="quotebox"><blockquote><p>Captain&#039;s Zester and TD were later accommodated and ranked to General, for there bravery and heroic efforts and discovering the mating habits of the &quot;Vocteee&quot; a previously unknown and intelligent species of space squid originating from the third moon of saturn.</p></blockquote></div></blockquote></div><p>Sorry&nbsp; but NO, haha. I remain unconvinced, as your image is very lackluster, compared to the &#039;starwars&#039; ship, which Im almost positive now given your lame attempt )( lol), was done via the software/automated setup noted on the wiki page <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>Your ahem, incoherent story telling rambling aside , I&#039;m still in the &#039;SHOWME&#039; stage ,,haha</p><p>Somehow I seriously refuse to believe, that a&nbsp; multimillion dollar studio like lucas arts, is going to be doing what we here on a oss engine website are doing, at least when it comes to making starwars ships look &#039;authentic&#039;. And no, I don&#039;t particularly find your &#039;borg&#039; cube impressive LOL.&nbsp; E for effort <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>So just how bored are you lately zester, or is that some type of psychotic disorder doing on there ? ;0-0heh</p>]]></description>
			<author><![CDATA[dummy@example.com (VeganDev)]]></author>
			<pubDate>Tue, 22 Oct 2013 17:24:52 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5696#p5696</guid>
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			<title><![CDATA[Re: Realistic Modeling from a photo(discussion)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5695#p5695</link>
			<description><![CDATA[<p>Okay, Let&#039;s make this post more interesting. </p><p>REALISTIC HUMAN FROM PHOTO! hahaha. </p><p>Okay, so the first step is to check out Zester&#039;s tutorial:<br /><a href="http://forum.maratis3d.com/viewtopic.php?id=791">http://forum.maratis3d.com/viewtopic.php?id=791</a></p><p>Now, this geebles thing is going to help me make skin look more realistic. <br />I am thinking of using it on a seemless photo a close up of skin pores. </p><p>Then I take that and apply it to the mesh as a SPECULAR TEXTURE and a NORMAL MAP. But I would have to apply it only in certain areas.</p><p>Or I can somehow turn the diffuse map into a normal map. I do want to projection paint the pores however. </p><p>This could work for hair too. Think- simple mesh, normal map on the hair to simulate detail. <br />We will see what comes of it.</p><p>Edit:<br />HAIR(Test1):<br /><span class="postimg"><img src="https://sites.google.com/site/aasfsfasasdfew/files/Screenshot%20%28812%29.png" alt="PunBB bbcode test" /></span></p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Tue, 22 Oct 2013 17:07:37 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5695#p5695</guid>
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			<title><![CDATA[Re: Realistic Modeling from a photo(discussion)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5690#p5690</link>
			<description><![CDATA[<p>Zester, I used that photo you posted for this one and all I can say is WOW. The photo on the left is a flat plane, and the one on the right is a subdivided one with a displace modifier:</p><p><span class="postimg"><img src="https://sites.google.com/site/aasfsfasasdfew/files/Screenshot%20%28807%29.png" alt="PunBB bbcode test" /></span></p><p>Boosting the Specular map intensity:<br /><span class="postimg"><img src="https://sites.google.com/site/aasfsfasasdfew/files/Screenshot%20%28808%29.png" alt="PunBB bbcode test" /></span></p><p>Just imagine if I could get Ambient Occlusion to work with this flat plane. Hmm, Guess I gotta figure that one out as Gimp doesn&#039;t render AO maps.</p><p>Edit: I was able to get one of the generated maps to sorta work for AO. Nice!</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Tue, 22 Oct 2013 16:42:00 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5690#p5690</guid>
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			<title><![CDATA[Re: Realistic Modeling from a photo(discussion)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5686#p5686</link>
			<description><![CDATA[<p>Okay, I just used InsaneBump with NormalMap plugin together. And it is...</p><p>INSANE!!! Just spits out calculations and Im like wha...?</p><p>Then PRESTO, all the maps you could ever need. I have photoshop on my computer when Adobe was giving CS2 out for free, and I think I like Gimp Better. haha.</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Tue, 22 Oct 2013 16:18:40 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5686#p5686</guid>
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			<title><![CDATA[Re: Realistic Modeling from a photo(discussion)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5680#p5680</link>
			<description><![CDATA[<p>Here VeganDev I tested it out for you.....</p><p>Story: As Zester, TD, VeganDev&nbsp; enter,&nbsp; what appears to be an abondoned alien spacecraft, Zester smiles at TD clips a lifeline to VeganDevs harness and pushes him over the side. As both Zester and TD ROFL they can here VeganDev whimpering &quot;THAT WASN&#039;T FUNNY GUYS!!!!&quot; Zester reply&#039;s with &quot;Ohhh hush your not hurt, by the way how far is the drop and do you see anything that looks like alien eggs?&quot; VeganDev responds with &quot;YAH its far and I see .... there is something moving down here&quot; Zester then pulls his flash light from his belt turns it on and tosses it over the side. TD looks at zester confused. Zester responds&nbsp; &quot;he is from Missouri, its the &#039;show me&#039; state well, if there hostile or hungry he will find out in a min.&quot; TD &quot;Gocha good thinking&quot;.</p><p><span class="postimg"><img src="https://lh3.googleusercontent.com/-mjO4kMlfvWI/UmYhEdh2AnI/AAAAAAAABtc/R3ZqV3KlTAU/w960-h540-no/untitled.png" alt="https://lh3.googleusercontent.com/-mjO4kMlfvWI/UmYhEdh2AnI/AAAAAAAABtc/R3ZqV3KlTAU/w960-h540-no/untitled.png" /></span></p><p>5 Min later TD turns to Zester &quot;He doesn&#039;t sound to good down there&quot; Zester responds &quot;VeganDev you want my LazerBlaster?&quot;<br />VeganDev &quot;Ahhhh oh god its in my mouth, caugh caugh ahhhhhh no no no no!!!!!!&quot;. Zester &quot;Hmmm nope looks like he has it under control, besides he is non-violent I don&#039;t think he uses firearms&quot;&nbsp; TD &quot;Ohhh thats right ok&quot;.</p><br /><p>And that ladys and gents is the power of a short story, a 6 poly cube and a motherboard greeble, and why irritating me while on a strange alienship is typically a bad idea.</p><div class="quotebox"><blockquote><p>Captain&#039;s Zester and TD were later accommodated and ranked to General, for there bravery and heroic efforts and discovering the mating habits of the &quot;Vocteee&quot; a previously unknown and intelligent species of space squid originating from the third moon of saturn.</p></blockquote></div>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Tue, 22 Oct 2013 07:03:38 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5680#p5680</guid>
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			<title><![CDATA[Re: Realistic Modeling from a photo(discussion)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5679#p5679</link>
			<description><![CDATA[<div class="quotebox"><cite>VeganDev wrote:</cite><blockquote><p><a href="http://en.wikipedia.org/wiki/Greeble">http://en.wikipedia.org/wiki/Greeble</a> &lt; if you checkout this page, it sure sounds to me as though greebles were : &quot;&nbsp; created automatically by specific software in order to avoid the time consuming process of manually creating large numbers of precise, custom geometry. This can often be tedious, and repetitive work, and some consider it a task best suited to automatic, software based procedural generation, particularly if a great degree of control is unnecessary or the greebles will not be particularly large on screen. Most greeble generating software work by sub-dividing the surface to be greebled into smaller regions, adding some detail to each new surface, and then recursively continuing this process on each new surface to some specified level of detail. Similar algorithms are used in the creation of fractal surfaces.&nbsp; &quot;</p></blockquote></div><p>Well finding a screenshot of a computer motherboard, converting it to a normal map using the normalmap or insanebum plugin, and tiling the normalmap or painting the normal map on the parts of your spaceship model sure does sound automated to me verses, modeling that surface detail by hand.</p><p><span class="postimg"><img src="http://img.directindustry.com/images_di/photo-g/industrial-atx-motherboard-7058-2716015.jpg" alt="http://img.directindustry.com/images_di/photo-g/industrial-atx-motherboard-7058-2716015.jpg" /></span></p><p>Not to mention if you actually modeled that surface detail your, talking 1million+ polys easy. That cpu slot looks like it would make a good hatch or landing platform.</p>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Tue, 22 Oct 2013 06:24:58 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5679#p5679</guid>
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			<title><![CDATA[Re: Realistic Modeling from a photo(discussion)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5677#p5677</link>
			<description><![CDATA[<p>I think what&#039;s not being said here, is that to get anything that is going to look appropriate for the type of game you need, most likely is going to take a lot of artist time, that or maybe for some prototype, or a game where detail is less an issue, then a greeble might be ok. Example, I find it very very hard to believe, the starship above, was just made by greebles, because the detail looks to me to be very precise.</p><p>Until I see a video showing the entire process of such a highly detailed object done, the starship for example, I refuse to believe that&#039;s how it was done. SOrry, but sometimes I call a spade a spade <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> Im also from Missouri, its the &#039;show me&#039; state <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> Words are cheap. THe normal map thing is obvious&nbsp; but that&#039;s a far cry away from making something as complex as a starship skin from the offered picture <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p><a href="http://en.wikipedia.org/wiki/Greeble">http://en.wikipedia.org/wiki/Greeble</a> &lt; if you checkout this page, it sure sounds to me as though greebles were : &quot;&nbsp; created automatically by specific software in order to avoid the time consuming process of manually creating large numbers of precise, custom geometry. This can often be tedious, and repetitive work, and some consider it a task best suited to automatic, software based procedural generation, particularly if a great degree of control is unnecessary or the greebles will not be particularly large on screen. Most greeble generating software work by sub-dividing the surface to be greebled into smaller regions, adding some detail to each new surface, and then recursively continuing this process on each new surface to some specified level of detail. Similar algorithms are used in the creation of fractal surfaces.&nbsp; &quot;</p>]]></description>
			<author><![CDATA[dummy@example.com (VeganDev)]]></author>
			<pubDate>Tue, 22 Oct 2013 01:33:26 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5677#p5677</guid>
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			<title><![CDATA[Re: Realistic Modeling from a photo(discussion)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5676#p5676</link>
			<description><![CDATA[<p>Hot dog! haha. I downloaded the InsaneBump plugin for Gimp, AS WELL AS NormalMap plugin (Needed to use the InsaneBump plugin), and I was able to generate a Normal Map like butter in NO TIME! </p><p>Good responses in this thread. Thanks!<br /><span class="postimg"><img src="https://sites.google.com/site/aasfsfasasdfew/files/Screenshot%20%28804%29.png" alt="PunBB bbcode test" /></span></p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Tue, 22 Oct 2013 00:05:13 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5676#p5676</guid>
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			<title><![CDATA[Re: Realistic Modeling from a photo(discussion)]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5675#p5675</link>
			<description><![CDATA[<p>Hmm, very interesting, I think I get it now. Shortly before I decided to learn game design (The same day I joined the Maratis site) I was learning about Moulding and Casting. This sort of reminds me of a 3D mould. </p><p>I see now why they would be stored as in a collection to be reused. In fact, those greebles look like moulds. </p><p>Thanks for the info.</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Mon, 21 Oct 2013 23:21:20 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5675#p5675</guid>
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