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		<title><![CDATA[Maratis forum - Make Your Own Trees To use with Maratis]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=857</link>
		<description><![CDATA[The most recent posts in Make Your Own Trees To use with Maratis.]]></description>
		<lastBuildDate>Fri, 25 Oct 2013 15:52:38 +0000</lastBuildDate>
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			<title><![CDATA[Re: Make Your Own Trees To use with Maratis]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5814#p5814</link>
			<description><![CDATA[<p>On Second thought &quot;Decimate&quot; using &quot;Planar&quot; instead.</p><p>533 Poly and alot cleaner.<br /><span class="postimg"><img src="https://lh3.googleusercontent.com/-Onq-piLldUw/UmqTjqWx2pI/AAAAAAAAB2E/U_ZXHngvLhM/w465-h636-no/Screenshot34.png" alt="https://lh3.googleusercontent.com/-Onq-piLldUw/UmqTjqWx2pI/AAAAAAAAB2E/U_ZXHngvLhM/w465-h636-no/Screenshot34.png" /></span></p>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Fri, 25 Oct 2013 15:52:38 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5814#p5814</guid>
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			<title><![CDATA[Re: Make Your Own Trees To use with Maratis]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5813#p5813</link>
			<description><![CDATA[<p>Try this ...</p><p>Create a Plane, in &quot;Edit Mode&quot; use the &quot;Vertex Select&quot; tool and &quot;Delete 3 Vertices&quot; so you have only one left. Extrude your vertice on the Z axes. You should now have a &quot;Line/Edge&quot;. Select your Edge and add a &quot;Skin Modifier&quot;. Now you can model your tree with Lines/Edges and the &quot;Skin Modifier&quot; will generate the actual geometry. Once your done goto &quot;Object Mode&quot; and apply the &quot;Skin Modifier&quot; then use the &quot;Decimate Modifier&quot; | &quot;Collapse&quot; to lower the polycount.</p><p>Note: I had to scale my tree in edit mode to slim the trunk/branches down.</p><p>My Tree was 3000+ poly after decimating its 373 poly.<br /><span class="postimg"><img src="https://lh4.googleusercontent.com/-pVXacZWjsV4/UmqQCdjZ3ZI/AAAAAAAAB1c/z53X4kYyYIY/w441-h595-no/Screenshot33.png" alt="https://lh4.googleusercontent.com/-pVXacZWjsV4/UmqQCdjZ3ZI/AAAAAAAAB1c/z53X4kYyYIY/w441-h595-no/Screenshot33.png" /></span></p><p>You could just model the tree, but I find this easier and faster.</p>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Fri, 25 Oct 2013 15:44:25 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5813#p5813</guid>
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			<title><![CDATA[Re: Make Your Own Trees To use with Maratis]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5812#p5812</link>
			<description><![CDATA[<p>This might give you some ideas. I did this awhile ago.</p><div class="quotebox"><cite>zester wrote:</cite><blockquote><p>Added some 2D Tree Branch Cutouts and Tree Bark Texture to the Asset Wiki</p><p><a href="http://wiki.maratis3d.org/index.php?title=Tree_Branches">http://wiki.maratis3d.org/index.php?title=Tree_Branches</a><br /><a href="http://wiki.maratis3d.org/index.php?title=Tree_Bark">http://wiki.maratis3d.org/index.php?title=Tree_Bark</a></p><p>Here are the Tree Branches and Bark Texture<br /><span class="postimg"><img src="https://lh3.googleusercontent.com/-AX7fVjnVoBw/UPOdNwOo0GI/AAAAAAAAAt4/4Gx2IwmHUiE/s912/Capture.png" alt="https://lh3.googleusercontent.com/-AX7fVjnVoBw/UPOdNwOo0GI/AAAAAAAAAt4/4Gx2IwmHUiE/s912/Capture.png" /></span><br /><span class="postimg"><img src="https://lh6.googleusercontent.com/-YJTgasKCJu0/UPDygyFKxxI/AAAAAAAAAoI/uciLpaTXLnw/s550/Capture.PNG" alt="https://lh6.googleusercontent.com/-YJTgasKCJu0/UPDygyFKxxI/AAAAAAAAAoI/uciLpaTXLnw/s550/Capture.PNG" /></span></p><br /><p>Here is what I was able to do using two differant branch cutouts.<br /><span class="postimg"><img src="https://lh3.googleusercontent.com/-3weENIJoazY/UPOh7E-X3rI/AAAAAAAAAuM/IO8fCG7c4fs/s912/Capture2.png" alt="https://lh3.googleusercontent.com/-3weENIJoazY/UPOh7E-X3rI/AAAAAAAAAuM/IO8fCG7c4fs/s912/Capture2.png" /></span><br /><span class="postimg"><img src="https://lh4.googleusercontent.com/-6zUDSSxJW0c/UPOdHDyEBfI/AAAAAAAAAtw/t8IQXf58c0A/s912/Capture1.png" alt="https://lh4.googleusercontent.com/-6zUDSSxJW0c/UPOdHDyEBfI/AAAAAAAAAtw/t8IQXf58c0A/s912/Capture1.png" /></span></p></blockquote></div>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Fri, 25 Oct 2013 13:11:42 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5812#p5812</guid>
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			<title><![CDATA[Re: Make Your Own Trees To use with Maratis]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5805#p5805</link>
			<description><![CDATA[<p>Hey! I found a software for PC that make trees and exports them as 3d files. I am testing it right now:<br />Tree[d]<br /><a href="http://www.frecle.net/index.php?show=treed.about">http://www.frecle.net/index.php?show=treed.about</a></p><p>Edit: IT&#039;S GREAT! You can use your own textures! Blender doesn&#039;t handle the textures off the bat for OBJ files. I will keep testing it.</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Fri, 25 Oct 2013 02:22:05 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5805#p5805</guid>
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			<title><![CDATA[Re: Make Your Own Trees To use with Maratis]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5804#p5804</link>
			<description><![CDATA[<p>Here is a Test Tree.</p><p>Exported the base and the cluster separately and decimated them separately. Rotated them around a bit. The file is only 45kb.</p><p>Decimated the cluster down to.2 and the base down to .5 (gets weird below .5)</p><p>Download:<br /><a href="https://sites.google.com/site/aasfsfasasdfew/files/testTree.zip">https://sites.google.com/site/aasfsfasa &#133; stTree.zip</a></p><p>I still want to be able to do a 3d tree for a central focus object. I have an idea for a little mini game involving a tree.</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Fri, 25 Oct 2013 02:02:28 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5804#p5804</guid>
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			<title><![CDATA[Re: Make Your Own Trees To use with Maratis]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5803#p5803</link>
			<description><![CDATA[<p>This app has a lot of features that I haven&#039;t messed with yet, I will see what it can do. I was thinking about just exporting a branch. Branches are hard to create anyhow. Then export a batch of leaves. Decimate them separately Then assemble them however. Even that seems too much though. We will see.</p><p>Yup, that will do it! </p><p>I just will export clusters of branches. They can be decimated down to .2 comfortably and then you can just duplicate and rotate. Or you can use Blender&#039;s particle system. 1 Branch came down to 52 faces</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Fri, 25 Oct 2013 01:47:01 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5803#p5803</guid>
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			<title><![CDATA[Re: Make Your Own Trees To use with Maratis]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5802#p5802</link>
			<description><![CDATA[<p>The png cutouts would be fine, if you can get a screenshot of a branch with transparent background those are useful for making trees.<br />I wouldn&#039;t bother with the obj meshes, there to large and hightpoly, we could use all the cutouts you wan&#039;t can generate there very useful, and branches.</p>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Fri, 25 Oct 2013 01:43:36 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5802#p5802</guid>
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			<title><![CDATA[Re: Make Your Own Trees To use with Maratis]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5801#p5801</link>
			<description><![CDATA[<div class="quotebox"><cite>Tutorial Doctor wrote:</cite><blockquote><p>Yikes! haha. Wow. I hadn&#039;t checked the objs yet. No wonder the latest file I was going to upload was 88mb haha. I am going to see how well it decimates.</p></blockquote></div><p>Actually I have a better idea, over time we can &quot;Render a Branch with Leafs&quot; remove all sub-branches and replace them with the rendered version. That will give us a nice looking lowpoly tree.</p>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Fri, 25 Oct 2013 01:30:32 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5801#p5801</guid>
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			<title><![CDATA[Re: Make Your Own Trees To use with Maratis]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5800#p5800</link>
			<description><![CDATA[<p>Yikes! haha. Wow. I hadn&#039;t checked the objs yet. No wonder the latest file I was going to upload was 88mb haha. I am going to see how well it decimates.</p><p>Well, decimation down to .1 shreds it so smithereens. I could lower the density in the app, but then it would limit how it can be used. </p><p>Even though the leaves are just flat planes, there are a bunch of em. I will think of a way to get them game ready.</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Fri, 25 Oct 2013 01:25:16 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5800#p5800</guid>
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			<title><![CDATA[Re: Make Your Own Trees To use with Maratis]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5799#p5799</link>
			<description><![CDATA[<p>We need to find away to decimate these to lower the poly count, the Christmas Tree is 332,336 polys.</p>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Fri, 25 Oct 2013 01:22:01 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5799#p5799</guid>
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			<title><![CDATA[Make Your Own Trees To use with Maratis]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5798#p5798</link>
			<description><![CDATA[<p>These trees were generated using the TREE SKETCH 3.0 app for iPad. ITS FREE!</p><p>These files come with an obj and mtl file of the full tree, png files for the textures used for the tree, and an svg file. This app can even export armatures. wow. </p><p>RED BOW (Not mine, but I have some coming):<br /><span class="postimg"><img src="https://sites.google.com/site/aasfsfasasdfew/files/Redbow.png" alt="PunBB bbcode test" /></span><br />Download(9mb):<br /><a href="https://sites.google.com/site/aasfsfasasdfew/files/Redbow.zip">https://sites.google.com/site/aasfsfasa &#133; Redbow.zip</a></p><p>Christmas(nm):<br /><span class="postimg"><img src="https://sites.google.com/site/aasfsfasasdfew/files/Christmas%20.png" alt="PunBB bbcode test" /></span><br />Download(13mb):<br /><a href="https://sites.google.com/site/aasfsfasasdfew/files/Christmas%20.zip">https://sites.google.com/site/aasfsfasa &#133; mas%20.zip</a></p><p>RainForest<br /><span class="postimg"><img src="https://sites.google.com/site/aasfsfasasdfew/files/Rainforest.png" alt="PunBB bbcode test" /></span><br />Download(13mb):<br /><a href="https://sites.google.com/site/aasfsfasasdfew/files/Rainforest.zip">https://sites.google.com/site/aasfsfasa &#133; forest.zip</a></p><p>These files get pretty big, so that is all I can upload right now. hehe. I might have to switch to PNG files only, but they can go as high as 2048x2048</p><p>Here is one in maratis. I used the IMAGE AS PLANES plugin to get it into Blender. I then exported with a NONE blend mode. Made sure under TRANSPARENCY alpha was set to 1<br /><span class="postimg"><img src="https://sites.google.com/site/aasfsfasasdfew/files/Screenshot%20%28827%29.png" alt="PunBB bbcode test" /></span></p><br /><p>I just found a software for PC that is pretty good for generating 3d trees:<br /><a href="http://www.frecle.net/index.php?show=treed.about">http://www.frecle.net/index.php?show=treed.about</a></p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Fri, 25 Oct 2013 00:22:17 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5798#p5798</guid>
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