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		<title><![CDATA[Maratis forum - Dune Buggy Models]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=862</link>
		<description><![CDATA[The most recent posts in Dune Buggy Models.]]></description>
		<lastBuildDate>Sun, 03 Nov 2013 03:29:53 +0000</lastBuildDate>
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			<title><![CDATA[Re: Dune Buggy Models]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5891#p5891</link>
			<description><![CDATA[<p>You should create a nice car material in blender and use Blenders Render baking. That way it will look realistic. You can still bake separate diffuse, AO, specular etc maps. That is what I did for that model figure. That is why it looks rendered although it isn&#039;t. </p><p>This is very useful since Maratis doesn&#039;t really have great rendering.</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Sun, 03 Nov 2013 03:29:53 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5891#p5891</guid>
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			<title><![CDATA[Re: Dune Buggy Models]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5886#p5886</link>
			<description><![CDATA[<p>I completed the optional &quot;outerskin&quot; ... </p><p><span class="postimg"><img src="https://lh4.googleusercontent.com/-eoJ8BHItEI4/UnSOVEqqmiI/AAAAAAAAB6o/yQBNBvWxZ7s/w960-h540-no/10.png" alt="https://lh4.googleusercontent.com/-eoJ8BHItEI4/UnSOVEqqmiI/AAAAAAAAB6o/yQBNBvWxZ7s/w960-h540-no/10.png" /></span><br /><span class="postimg"><img src="https://lh3.googleusercontent.com/-M6FYJVvpE4A/UnSOWAe1o3I/AAAAAAAAB60/ZAOqC7tk_Ws/w960-h540-no/11.png" alt="https://lh3.googleusercontent.com/-M6FYJVvpE4A/UnSOWAe1o3I/AAAAAAAAB60/ZAOqC7tk_Ws/w960-h540-no/11.png" /></span><br /><span class="postimg"><img src="https://lh5.googleusercontent.com/-ksQhQOswWj4/UnSOW7qQQkI/AAAAAAAAB64/jVtI7T1a7FE/w960-h540-no/12.png" alt="https://lh5.googleusercontent.com/-ksQhQOswWj4/UnSOW7qQQkI/AAAAAAAAB64/jVtI7T1a7FE/w960-h540-no/12.png" /></span></p>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Sat, 02 Nov 2013 05:36:08 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5886#p5886</guid>
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			<title><![CDATA[Re: Dune Buggy Models]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5859#p5859</link>
			<description><![CDATA[<p>Just today I was wondering if it was possible to use texture paint mode to paint in normal maps, instead of just using diffuse maps. If that is possible, then these greebles would be of much use. I recently found that I have to reduce the small detail settings of insanebump down so that I don&#039;t get the extra noise. I might have to even reduce it to 0.</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Thu, 31 Oct 2013 04:02:34 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5859#p5859</guid>
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			<title><![CDATA[Re: Dune Buggy Models]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5858#p5858</link>
			<description><![CDATA[<p>nice <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /><br />for the surface the yellow part normal map should be perfectly flat<br />and contrast with a bumpy rusty part.</p><p>You could also use one the &quot;standard shader with additional envmap&quot; custom shader there :<br /><a href="http://www.maratis3d.org/?p=548">http://www.maratis3d.org/?p=548</a><br />so you can add a fake slight reflexion.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Wed, 30 Oct 2013 20:53:37 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5858#p5858</guid>
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			<title><![CDATA[Re: Dune Buggy Models]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5857#p5857</link>
			<description><![CDATA[<p>Trying to get this type of paint job but with rust ...</p><p><span class="postimg"><img src="https://lh3.googleusercontent.com/-TpDozIf5MgY/UnFpxz2cnRI/AAAAAAAAB50/4cvuUA21wHs/w978-h393-no/2dQNtUW.jpg" alt="https://lh3.googleusercontent.com/-TpDozIf5MgY/UnFpxz2cnRI/AAAAAAAAB50/4cvuUA21wHs/w978-h393-no/2dQNtUW.jpg" /></span></p><p>Not really getting what I want.<br /><span class="postimg"><img src="https://lh4.googleusercontent.com/-NpC4AsNkPN4/UnFp1WRsaXI/AAAAAAAAB58/4q79W9gHSL0/w960-h540-no/7.png" alt="https://lh4.googleusercontent.com/-NpC4AsNkPN4/UnFp1WRsaXI/AAAAAAAAB58/4q79W9gHSL0/w960-h540-no/7.png" /></span><br /><span class="postimg"><img src="https://lh6.googleusercontent.com/-ARNyDkj1BUQ/UnFp3mEzaSI/AAAAAAAAB6E/S6135EpxVBo/w960-h540-no/8.png" alt="https://lh6.googleusercontent.com/-ARNyDkj1BUQ/UnFp3mEzaSI/AAAAAAAAB6E/S6135EpxVBo/w960-h540-no/8.png" /></span></p><p>Instead of a tiling rust normalmap I am going to have to paint the normal map&#039;d rusty spots in.</p>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Wed, 30 Oct 2013 20:24:18 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5857#p5857</guid>
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			<title><![CDATA[Re: Dune Buggy Models]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5856#p5856</link>
			<description><![CDATA[<p>Experimenting with an outside skin.</p><p><span class="postimg"><img src="https://lh6.googleusercontent.com/-TpqOmW4Kul0/UnFZJT0eCxI/AAAAAAAAB5M/LfzGzbKaB_w/w960-h540-no/6.png" alt="https://lh6.googleusercontent.com/-TpqOmW4Kul0/UnFZJT0eCxI/AAAAAAAAB5M/LfzGzbKaB_w/w960-h540-no/6.png" /></span></p>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Wed, 30 Oct 2013 19:09:11 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5856#p5856</guid>
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			<title><![CDATA[Re: Dune Buggy Models]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5854#p5854</link>
			<description><![CDATA[<div class="quotebox"><cite>Tutorial Doctor wrote:</cite><blockquote><p>All the motor would need is a few animations saved to it. You could rig it and then just animate the rig for different states of the motor. I just did a level where I had a door that was had a rotate animation applied to it. I then used:</p><p>setCurrentFrame()<br />changeAnimation()<br />changeAnimationSpeed()</p><p>along with booleans to simulate different states of the door (opened or closed). </p><p>As for the shock and suspensions, that would need to be programmed I&#039;m sure. I haven&#039;t rigged the automobile in that car game I posted, because it is not my content. I just wanted to get the basic car movement down. It doesn&#039;t have rear wheel drive (doesn&#039;t even have wheel drive haha). </p><p>I like how you made it so that you can mod it. That is the perfect way to do it.</p></blockquote></div><p>Cool, I will clean them up (There are a bunch of images and brush textures, in the uv image editor) combo box&nbsp; and I am sure a few other thing. And I will upload them you can then use,mod,paint???&nbsp; whatever you like.</p>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Wed, 30 Oct 2013 18:42:10 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5854#p5854</guid>
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			<title><![CDATA[Re: Dune Buggy Models]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5853#p5853</link>
			<description><![CDATA[<p>All the motor would need is a few animations saved to it. You could rig it and then just animate the rig for different states of the motor. I just did a level where I had a door that was had a rotate animation applied to it. I then used:</p><p>setCurrentFrame()<br />changeAnimation()<br />changeAnimationSpeed()</p><p>along with booleans to simulate different states of the door (opened or closed). </p><p>As for the shock and suspensions, that would need to be programmed I&#039;m sure. I haven&#039;t rigged the automobile in that car game I posted, because it is not my content. I just wanted to get the basic car movement down. It doesn&#039;t have rear wheel drive (doesn&#039;t even have wheel drive haha). </p><p>I like how you made it so that you can mod it. That is the perfect way to do it.</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Wed, 30 Oct 2013 18:34:35 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5853#p5853</guid>
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			<title><![CDATA[Re: Dune Buggy Models]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5852#p5852</link>
			<description><![CDATA[<div class="quotebox"><cite>Tutorial Doctor wrote:</cite><blockquote><p>Zester, guy, those are GREAT! They look like that model I used in that car level I posted. Have you checked that one out? You can easily substitute these in for that model</p></blockquote></div><p>Thanks and I am not sure if I have seen it or not.</p><div class="quotebox"><cite>Tutorial Doctor wrote:</cite><blockquote><p>One thing I would suggest is that you make the wheels separate from the chassis (that is an issue i have with my level right now).</p></blockquote></div><p>The Frame, Skin(Shell), Wheels, Seat, Steering Wheel, Motor, and Rear End are all separated.&nbsp; The Front and Back Wheels will Rotate and in Addition the Front Wheels do turn. The motor can be programmed to vibrate to simulate it running. I have to play with the steering wheel to get right. </p><p>I plan on also making the shocks and suspension functional.</p><div class="quotebox"><cite>Tutorial Doctor wrote:</cite><blockquote><p>Another question, are these just primitives moved into position or are they one piece? If they aren&#039;t you just gave me an idea. You can make them on piece using the MeshMixer software (now I see a use for it!).</p></blockquote></div><p>There a little of both. I did it like this so I could mod them and make new styles. Hence all three use the same base frame.</p>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Wed, 30 Oct 2013 18:24:35 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5852#p5852</guid>
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			<title><![CDATA[Re: Dune Buggy Models]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5848#p5848</link>
			<description><![CDATA[<p>Zester, guy, those are GREAT! They look like that model I used in that car level I posted. Have you checked that one out? You can easily substitute these in for that model</p><p>One thing I would suggest is that you make the wheels separate from the chassis (that is an issue i have with my level right now).</p><p>Another question, are these just primitives moved into position or are they one piece? If they aren&#039;t you just gave me an idea. You can make them on piece using the MeshMixer software (now I see a use for it!).</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Wed, 30 Oct 2013 18:06:28 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5848#p5848</guid>
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			<title><![CDATA[Dune Buggy Models]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5847#p5847</link>
			<description><![CDATA[<p>I am not very good at modeling cars, ? idk they just never turn out right. Anyways I spent the last couple of days working on these Dune Buggy models. There not nearly as cool looking as the ones in game RAGE but I don&#039;t think there all that bad for my first try.</p><p><span class="postimg"><img src="https://lh6.googleusercontent.com/-3rRzC7ckBD4/UnFGBTwKe7I/AAAAAAAAB3g/L-8iPtXQm7Q/w960-h540-no/1.png" alt="https://lh6.googleusercontent.com/-3rRzC7ckBD4/UnFGBTwKe7I/AAAAAAAAB3g/L-8iPtXQm7Q/w960-h540-no/1.png" /></span><br /><span class="postimg"><img src="https://lh6.googleusercontent.com/-x4V8L0stwos/UnFGBbPwPiI/AAAAAAAAB3k/5TYsc1mhHm8/w960-h540-no/2.png" alt="https://lh6.googleusercontent.com/-x4V8L0stwos/UnFGBbPwPiI/AAAAAAAAB3k/5TYsc1mhHm8/w960-h540-no/2.png" /></span></p><p>Working on the texture, trying for a layered effect.<br /><span class="postimg"><img src="https://lh6.googleusercontent.com/-2ZtXM-DXlOs/UnFJ2qwjNnI/AAAAAAAAB4k/Y9lj0YAZgg4/w960-h540-no/5.png" alt="https://lh6.googleusercontent.com/-2ZtXM-DXlOs/UnFJ2qwjNnI/AAAAAAAAB4k/Y9lj0YAZgg4/w960-h540-no/5.png" /></span></p><p>I am also working on some vehicle weapons.</p><p>MiniGun<br /><span class="postimg"><img src="https://lh3.googleusercontent.com/-JKYTiSx6S4M/UnFHlHd-65I/AAAAAAAAB4A/rjLOYJGrtL4/w960-h540-no/4.png" alt="https://lh3.googleusercontent.com/-JKYTiSx6S4M/UnFHlHd-65I/AAAAAAAAB4A/rjLOYJGrtL4/w960-h540-no/4.png" /></span></p><br /><p>I have to clean them up before putting them on the wiki, but let me know what yah think.</p>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Wed, 30 Oct 2013 17:55:10 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5847#p5847</guid>
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