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	<title type="html"><![CDATA[Maratis forum - Maratis Exporter Issues]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=867&amp;type=atom"/>
	<updated>2013-11-08T11:35:36Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=867</id>
		<entry>
			<title type="html"><![CDATA[Re: Maratis Exporter Issues]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5912#p5912"/>
			<content type="html"><![CDATA[<p>One thing to also keep in mind is that the mesh modifiers are automatically applied.</p>]]></content>
			<author>
				<name><![CDATA[com3D]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1488</uri>
			</author>
			<updated>2013-11-08T11:35:36Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5912#p5912</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Maratis Exporter Issues]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5909#p5909"/>
			<content type="html"><![CDATA[<p>That&#039;s a good idea com3d. That Is why I decided to post it here, because I was thinking it was user error and not the exporter. It does seem it should work, but it may be something that I am doing that is causing the error. </p><p>For instance, I created a particle system using a cube. I converted the particles into a real object (becomes a real mesh) selected all the meshes and joined them (maratis has issue exporting several meshes at once). Still got an error. So I did an edge split on it. Also added a material (objects have to have materials or else they will not export. </p><p>I figured out the material thing and multiple selection thing by trial and error. Perhaps there are other reasons i get errors. I do switch back and forth between GSL and multitexture mode for different projects (don&#039;t know the difference other than that GSL works more often than multitexture. </p><p>I will work on something today. I will post the blend file here first, and get forum feed back, and if it indeed is a bug, I&#039;ll post it on the report.</p>]]></content>
			<author>
				<name><![CDATA[Tutorial Doctor]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2493</uri>
			</author>
			<updated>2013-11-07T15:14:06Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5909#p5909</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Maratis Exporter Issues]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5908#p5908"/>
			<content type="html"><![CDATA[<p>Blender 2.69 introduces a new FBX importer in its trunk, currently with severe limitations: only static meshes + binary format + version 2013. Hopefully a first step to full support...</p><p>Collada is intended to be a standard, but unfortunately you might often have issues, as more advanced features are not interpreted in the same way by different parsers, so weird results are possible.</p><p>Blender Maratis exporter is robust and allows to work seamlessly with Maratis. Related Wiki is self-explanatory. Maybe we could add a few tips and a checklist for easy &quot;debugging&quot;, some things like &quot;mesh has a material assigned?&quot;, &quot;a mesh is selected?&quot;...</p><p>For those who can&#039;t use Blender or have issues converting meshes, there is <a href="http://oasis.xentax.com/index.php?content=downloads">Noesis</a>, a great freeware both versatile, robust and in constant development. Its only flaw is that it triangulates the meshes, but you can later switch back to quads in your favorite app.</p><p>For issues, maybe the tracker is not the best place as they are more likely due to user, not bug in themselves.<br />So we could do something like :<br />- submit an export issue in this thread with full console report, steps to reproduce the issue and if possible a blend file<br />- the community gives answer and update the wiki<br />- if a bug is actually discovered, we push it in the tracker, with a corrective patch if possible<br />In this way we won&#039;t overload Anaël and the community will get involved.</p>]]></content>
			<author>
				<name><![CDATA[com3D]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1488</uri>
			</author>
			<updated>2013-11-07T08:21:24Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5908#p5908</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Maratis Exporter Issues]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5905#p5905"/>
			<content type="html"><![CDATA[<p>So we can import an animated collada file into Marstis and the animation will play when the timeline is scrubed? Hmm</p><p>Only draw back would be that if you have multiple animations, they might have to run together (no way to separate them by range as with a maratis mesh)</p><p>I honestly like the maratis format, because it&#039;s easy to edit, I just need to figure out the rules for exporting in Blender, although it seems some of the exports I have tried should have worked.</p>]]></content>
			<author>
				<name><![CDATA[Tutorial Doctor]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2493</uri>
			</author>
			<updated>2013-11-05T04:49:56Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5905#p5905</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Maratis Exporter Issues]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5904#p5904"/>
			<content type="html"><![CDATA[<p>collada exports bones, animations, materials etc<br />all are supported by the Assimp loader.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2013-11-04T10:45:11Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5904#p5904</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Maratis Exporter Issues]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5903#p5903"/>
			<content type="html"><![CDATA[<p>Well i it works good with blender -&gt; unity 3d .&nbsp; I run into bugs into exporting to maratis all the time Sometimes i just give up and go do something else . i want to do some serious game development soon . We need&nbsp; to get a proper smooth 3d Pipeline for all software&#039;s before anything else . Just my 2 cents , unfortunately i am not good enough to make a smooth&nbsp; 3d pipeline (i tried to code a obj importer from scratch i did finished it but it was a nightmare , i dislike the process of creating importers/ exporters ) .</p><p>Anyway i don&#039;t have much info about fbx , it worked fine with unity that is why i recomended it anything that provides a smooth pipeline will work just fine .</p>]]></content>
			<author>
				<name><![CDATA[Crucio777]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1176</uri>
			</author>
			<updated>2013-11-04T09:49:16Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5903#p5903</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Maratis Exporter Issues]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5902#p5902"/>
			<content type="html"><![CDATA[<p>Hmm, do you think collada would work? Assimp supports collada, but I take it it doesn&#039;t support animated collada files. </p><p>The maratis exporter is fine, but it really turns away bunches of people who would otherwise use Maratis, because a .mesh file can&#039;t be exported out of major 3d software. It all rides on one plugin for Blender. </p><p>Anael, I was just testing something with this particular file, but when another error happens, I will post it on the link you gave me (I figured that was where I should have posted this, but it looked confusing. hehe)</p>]]></content>
			<author>
				<name><![CDATA[Tutorial Doctor]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2493</uri>
			</author>
			<updated>2013-11-04T03:53:52Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5902#p5902</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Maratis Exporter Issues]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5900#p5900"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Crucio777 wrote:</cite><blockquote><p>yeah an fbx import&nbsp; with animation will work quite well .</p></blockquote></div><p>Actually it wouldn&#039;t, the &quot;blackberry gameplay game engine&quot; uses fbx as the input format for there exporter, its been a pure nightmare for anyone other than Autodesk users. The FBX format is nice and has lots of features but, its poorly documented and supported. </p><p>There is no official fbx binary support in blender do to license incompatibility&#039;s, which leads to the question why hasn&#039;t anyone just used the offical autodesk python fbx sdk? &lt;--- No documentation or support. And its massively complicated to use, as discovered by those in the Autodesk community who have tried to use it to write plugins for Maya, ...</p><p>Lots of 3d applications support fbx but only a very very small fraction fully support fbx.</p><p>The problems you are having everyone has in game development, if fbx was an open industrial standard then things would be different but I doubt thats ever going to happen.</p>]]></content>
			<author>
				<name><![CDATA[zester]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=516</uri>
			</author>
			<updated>2013-11-03T22:09:20Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5900#p5900</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Maratis Exporter Issues]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5898#p5898"/>
			<content type="html"><![CDATA[<p>hi,</p><p>can you post an issue in the issue manager there ?<br /><a href="https://code.google.com/p/maratis/issues/list">https://code.google.com/p/maratis/issues/list</a></p><p>with a blend file that crash the script in attachment.<br />thanks.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2013-11-03T21:13:23Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5898#p5898</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Maratis Exporter Issues]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5897#p5897"/>
			<content type="html"><![CDATA[<p>yeah an fbx import&nbsp; with animation will work quite well .</p>]]></content>
			<author>
				<name><![CDATA[Crucio777]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1176</uri>
			</author>
			<updated>2013-11-03T20:50:01Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5897#p5897</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Maratis Exporter Issues]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5896#p5896"/>
			<content type="html"><![CDATA[<p>Every time I get a good model going it seems I run into a Maratis exporter issue. I just can&#039;t figure them out. This time I ran into issues on lines:</p><p>909<br />148<br />163<br />460<br />114</p><p>of the exporter script. </p><p>I am using version 2.68 and recently downloaded the updated script for this version and it worked (thanks anael), but I can&#039;t figure out all the things that could be causing these errors. Perhaps someone knows of some common causes?</p><p>I know sometimes if I have an object like a light or camera accidentally selected when I export, I will get an error. But I deselected them. </p><p>Could the origin location have something to do with it? I moved it to be centered.</p><p>This usually happens when I am selecting multiple meshes to be exported at the same time (or if the mesh is chopped up). Usually when I am exporting a mesh with clothes that are separate objects. But if I combine them as one, the materials will be lost. </p><p>Anyone have any ideas on common causes for future users? I am so close to being able to start actually making a game, but I run into too many snags. </p><p>Fbx import (with animations) would be GREAT.</p>]]></content>
			<author>
				<name><![CDATA[Tutorial Doctor]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2493</uri>
			</author>
			<updated>2013-11-03T18:54:57Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5896#p5896</id>
		</entry>
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