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		<title><![CDATA[Maratis forum - Cloned Object Memory usage?]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=869</link>
		<description><![CDATA[The most recent posts in Cloned Object Memory usage?.]]></description>
		<lastBuildDate>Tue, 12 Nov 2013 05:24:47 +0000</lastBuildDate>
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			<title><![CDATA[Re: Cloned Object Memory usage?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5951#p5951</link>
			<description><![CDATA[<p>Thanks Vegas! I had that program a while ago before my first laptop crashed. Hadn&#039;t downloaded it again. It was VERY good. Thanks again.</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Tue, 12 Nov 2013 05:24:47 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5951#p5951</guid>
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			<title><![CDATA[Re: Cloned Object Memory usage?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5948#p5948</link>
			<description><![CDATA[<div class="quotebox"><cite>Tutorial Doctor wrote:</cite><blockquote><p>Does anyone know of any small software that can calculate the memory of a program dynamically? Perhaps task manager could do it</p></blockquote></div><p>You can go with <a href="http://fr.systemexplorer.net/">System Explorer</a>, it&#039;s a enhanced task manager who display all the infos you could need</p>]]></description>
			<author><![CDATA[dummy@example.com (Vegas)]]></author>
			<pubDate>Mon, 11 Nov 2013 19:47:50 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5948#p5948</guid>
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			<title><![CDATA[Re: Cloned Object Memory usage?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5946#p5946</link>
			<description><![CDATA[<p>Thanks Anael. That clears it up really nicely. Does anyone know of any small software that can calculate the memory of a program dynamically? Perhaps task manager could do it. Thanks guys.</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Mon, 11 Nov 2013 16:45:47 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5946#p5946</guid>
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			<title><![CDATA[Re: Cloned Object Memory usage?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5945#p5945</link>
			<description><![CDATA[<p>The correct word here in this context is &quot;Instance&quot;, it means the mesh is in memory only once.</p><p>&quot;Proxy&quot; is used in 3dsmax to import data from another file with an active link to it (in blender it&#039;s called a &quot;linked copy&quot;). It means what you manipulate in the scene is a substitute of the linked file, so if you change the linked file, the substitute change. <span class="bbu">A Proxy is an Instance (however an Instance is not necessarily a Proxy).</span></p><p>So technically a Maratis Mesh is a Proxy and an Instance as it points to an external file and is not duplicated in memory.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Mon, 11 Nov 2013 11:42:14 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5945#p5945</guid>
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			<title><![CDATA[Re: Cloned Object Memory usage?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5944#p5944</link>
			<description><![CDATA[<div class="quotebox"><cite>255 wrote:</cite><blockquote><p>@zester<br /></p><div class="quotebox"><cite>255 wrote:</cite><blockquote><p><strong>in informatics</strong> &quot;proxy&quot; is only the net intermediate server.</p></blockquote></div></blockquote></div><p>Informatics as you can see <a href="http://en.wikipedia.org/wiki/Informatics">http://en.wikipedia.org/wiki/Informatics</a><br />covers an extremely broad spectrum of academic fields.</p><p>But by definition &quot;proxy&quot; even in &quot;Computer Science&quot; has multiple uses, in networking alone proxy is used in several different ways. </p><p>proxy noun \ˈpräk-sē\<br />: a person who is given the power or authority to do something (such as to vote) for someone else</p><p>: power or authority that is given to allow a person to act for someone else<br />plural prox·ies</p><p>Full Definition of PROXY</p><p>1:&nbsp; the agency, function, or office of a deputy who acts as a substitute for another</p><p>2: a :&nbsp; authority or power to act for another<br />&nbsp; &nbsp; b :&nbsp; a document giving such authority; specifically :&nbsp; a power of attorney authorizing a specified <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; person to vote corporate stock.</p><p>3:&nbsp; &nbsp; &nbsp; a person authorized to act for another</p><p><a href="http://www.merriam-webster.com/dictionary/proxy">http://www.merriam-webster.com/dictionary/proxy</a><br /><a href="http://en.wiktionary.org/wiki/proxy">http://en.wiktionary.org/wiki/proxy</a></p><p>I think &quot;proxy&quot; used in place of &quot;cloned object&quot; is incorrect, I don&#039;t think &quot;clone&quot; is even entirely correct. A clone is normally a copy of another entity that can exist on its own, but in maratis or any other game engine, the object isn&#039;t actually a clone&nbsp; its more of an &quot;duplicated virtual instance&quot; of an existing object. </p><p>But regardless it doesn&#039;t matter we all know what TD meant.</p>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Sun, 10 Nov 2013 20:56:25 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5944#p5944</guid>
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			<title><![CDATA[Re: Cloned Object Memory usage?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5943#p5943</link>
			<description><![CDATA[<p>@zester<br /></p><div class="quotebox"><cite>255 wrote:</cite><blockquote><p><strong>in informatics</strong> &quot;proxy&quot; is only the net intermediate server.</p></blockquote></div>]]></description>
			<author><![CDATA[dummy@example.com (255)]]></author>
			<pubDate>Sun, 10 Nov 2013 19:08:12 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5943#p5943</guid>
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			<title><![CDATA[Re: Cloned Object Memory usage?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5941#p5941</link>
			<description><![CDATA[<p>After reading that 2nd link, I think they make a distinction between a proxy object in Max, and an object instance.</p><p>The proxy it seems is rendered as point cloud data. I&#039;m still trying to understand how it works, but so,etching like this would be useful in the Maratis engine. I don&#039;t think that even Unity has this. </p><p>Such an idea is a good one for game design, because you can get a bunch of high poly objects in your level without crashing your game.</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Sun, 10 Nov 2013 15:33:32 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5941#p5941</guid>
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			<title><![CDATA[Re: Cloned Object Memory usage?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5931#p5931</link>
			<description><![CDATA[<div class="quotebox"><cite>Tutorial Doctor wrote:</cite><blockquote><p>I remembered that I stumbled across that word when I was using a copy of 3dsmax 2009(don&#039;t have it anymore). I remembered that it was used to put a lot of things in a scene without using a lot of memory.</p><p>Found a link about it.</p><p><a href="http://3dvisualizationtips.blogspot.com/2010/02/here-i-will-explain-how-to-create-and.html">http://3dvisualizationtips.blogspot.com &#133; e-and.html</a></p></blockquote></div><p>You can use the term &quot;proxy&quot;, nothing wrong with that.</p>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Sat, 09 Nov 2013 21:45:56 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5931#p5931</guid>
		</item>
		<item>
			<title><![CDATA[Re: Cloned Object Memory usage?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5930#p5930</link>
			<description><![CDATA[<p>I remembered that I stumbled across that word when I was using a copy of 3dsmax 2009(don&#039;t have it anymore). I remembered that it was used to put a lot of things in a scene without using a lot of memory.</p><p>Found a link about it.</p><p><a href="http://3dvisualizationtips.blogspot.com/2010/02/here-i-will-explain-how-to-create-and.html">http://3dvisualizationtips.blogspot.com &#133; e-and.html</a></p><p>And another link (by Autodesk)<br /><a href="http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-A37FAEE3-D09C-4B7C-A76F-1C95D194AB46.htm,topicNumber=d30e38282">http://docs.autodesk.com/3DSMAX/15/ENU/ &#133; =d30e38282</a></p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Sat, 09 Nov 2013 21:40:06 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5930#p5930</guid>
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			<title><![CDATA[Re: Cloned Object Memory usage?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5929#p5929</link>
			<description><![CDATA[<div class="quotebox"><cite>255 wrote:</cite><blockquote><p>It may has sense in english language (I don&#039;t know), but in informatics &quot;proxy&quot; is only the net intermediate server.<br />In programming it&#039;s more correct to use the words &quot;object&quot;,&quot;instance&quot;, &quot;clone&quot;, &quot;copy&quot;. Where &quot;object&quot; is the actual data in memory and the other words are the clones objects which just &quot;points&quot; to the original data and so use less memory.</p></blockquote></div><p>(&quot;Proxy&quot; is only the net intermediate server) This is incorrect, a &quot;proxy&quot; is a &quot;relay&quot;.</p><p>Example:</p><p>1. You relay information threw an &quot;Internet Proxy Server&quot; to its destination.<br />2. In the USA you speak to a judge via your lawyer, the lawyer is the &quot;Relay&quot; or &quot;Proxy&quot;<br />3. A Relay switch is also called a &quot;Proxy&quot;<br />4. A Military Force is a &quot;Proxy&quot; <br />5. Some say the USA and Russian involvement in the Syrian conflict is a &quot;Proxy&quot; war between the USA and Russia </p><p>In terms to&nbsp; what we are referring to in this topic,&nbsp; &nbsp;in the &quot;English&quot; language &quot;Instance Clone&quot; or &quot;Cloned Instance&quot; might be a more appropriate term to use.</p>]]></description>
			<author><![CDATA[dummy@example.com (zester)]]></author>
			<pubDate>Sat, 09 Nov 2013 21:32:05 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5929#p5929</guid>
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			<title><![CDATA[Re: Cloned Object Memory usage?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5928#p5928</link>
			<description><![CDATA[<p>It may has sense in english language (I don&#039;t know), but in informatics &quot;proxy&quot; is only the net intermediate server.<br />In programming it&#039;s more correct to use the words &quot;object&quot;,&quot;instance&quot;, &quot;clone&quot;, &quot;copy&quot;. Where &quot;object&quot; is the actual data in memory and the other words are the clones objects which just &quot;points&quot; to the original data and so use less memory.</p>]]></description>
			<author><![CDATA[dummy@example.com (255)]]></author>
			<pubDate>Sat, 09 Nov 2013 20:07:45 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5928#p5928</guid>
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			<title><![CDATA[Re: Cloned Object Memory usage?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5922#p5922</link>
			<description><![CDATA[<p>I stumbled across the word I was thinking of:</p><p>&quot;Proxy&quot;</p><p>And thanks anael.</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Sat, 09 Nov 2013 05:34:35 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5922#p5922</guid>
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			<title><![CDATA[Re: Cloned Object Memory usage?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5916#p5916</link>
			<description><![CDATA[<p>In the engine all meshs &quot;copies&quot; are instances,<br />so a clone doesn&#039;t take much memory, only the entity information (small).</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Fri, 08 Nov 2013 19:59:50 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5916#p5916</guid>
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			<title><![CDATA[Re: Cloned Object Memory usage?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5915#p5915</link>
			<description><![CDATA[<p>That is the word I was thinking it was, or &quot;ghost clone&quot; I am thinking of the getclone() function. Wonder if the clone uses memory, and if it does, whether it uses less. Otherwise you might as well just make a duplicate item.</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Fri, 08 Nov 2013 15:28:44 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5915#p5915</guid>
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			<title><![CDATA[Re: Cloned Object Memory usage?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5911#p5911</link>
			<description><![CDATA[<p>Maybe &quot;instancing&quot;?</p>]]></description>
			<author><![CDATA[dummy@example.com (com3D)]]></author>
			<pubDate>Fri, 08 Nov 2013 06:37:50 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5911#p5911</guid>
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