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	<title type="html"><![CDATA[Maratis forum - Physics update using deactivate function]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=870&amp;type=atom"/>
	<updated>2013-11-08T20:24:12Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=870</id>
		<entry>
			<title type="html"><![CDATA[Re: Physics update using deactivate function]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5918#p5918"/>
			<content type="html"><![CDATA[<p>Awesome!</p>]]></content>
			<author>
				<name><![CDATA[com3D]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1488</uri>
			</author>
			<updated>2013-11-08T20:24:12Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5918#p5918</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Physics update using deactivate function]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5917#p5917"/>
			<content type="html"><![CDATA[<p>I think it&#039;s a bug, I did replicate it,<br />it happens if deactivate is called inside scene update, I&#039;m not sure why,<br />(it works if deactivate is called before scene update).</p><p>I&#039;ll try to track that down <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2013-11-08T20:04:59Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5917#p5917</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Physics update using deactivate function]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5914#p5914"/>
			<content type="html"><![CDATA[<p>Couldn&#039;t you make a function that both deactivates the one object and removes the forces of the other objects?</p>]]></content>
			<author>
				<name><![CDATA[Tutorial Doctor]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2493</uri>
			</author>
			<updated>2013-11-08T15:25:22Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5914#p5914</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Physics update using deactivate function]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5913#p5913"/>
			<content type="html"><![CDATA[<p>Is there a way to update physics (or something equivalent) for an entire level when using the deactivate function?</p><p>For example, using Jules demo:<br />- if we put 2 crates on top of each other and deactivate the lower one, the top one stays floating in the air (instead of falling)<br />- if we deactivate the room (&#039;Set&#039;), everything else is floating in the air instead of falling</p>]]></content>
			<author>
				<name><![CDATA[com3D]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1488</uri>
			</author>
			<updated>2013-11-08T13:09:45Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5913#p5913</id>
		</entry>
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