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	<title type="html"><![CDATA[Maratis forum - Creating new input keys]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=880&amp;type=atom"/>
	<updated>2013-11-19T23:08:04Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=880</id>
		<entry>
			<title type="html"><![CDATA[Re: Creating new input keys]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5997#p5997"/>
			<content type="html"><![CDATA[<p>Ooook thank you.</p>]]></content>
			<author>
				<name><![CDATA[255]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2540</uri>
			</author>
			<updated>2013-11-19T23:08:04Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5997#p5997</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Creating new input keys]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5996#p5996"/>
			<content type="html"><![CDATA[<p>for MGui1 (trunk version) the lowest level is :<br />MGui/Sources/WIN32 for windows<br />MGui/Sources/X11 for linux<br />MGui/Sources/COCOA for osx</p><p>then it&#039;s Maratis/Common/MGameWinEvents.h and Maratis/Common/MInput/MInput.cpp</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2013-11-19T19:58:46Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5996#p5996</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Creating new input keys]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5995#p5995"/>
			<content type="html"><![CDATA[<p>No, I want to add keys that are not recognized. I was not able to find how Maratis read the input (from square one I mean, at the lowest level of abstraction) so I don&#039;t know what to change.</p>]]></content>
			<author>
				<name><![CDATA[255]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2540</uri>
			</author>
			<updated>2013-11-19T15:54:57Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5995#p5995</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Creating new input keys]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5994#p5994"/>
			<content type="html"><![CDATA[<p>If you have the event (which won&#039;t work for Numpad +)<br />you have to call input-&gt;createKey(&quot;MyKey&quot;); in the plugin init<br />and then downKey(&quot;MyKey&quot;); and upKey(&quot;MyKey&quot;); depending on your event.</p><p>Numpad + is not recognized as a separate key in MGui-1,</p><p>but let&#039;s say you want to add &quot;INSERT&quot; that exist as a separate key and is missing from the input context :<br />open Maratis/Common/MGameWinEvents.h (in getKeyName, add MKEY_INSERT event returning &quot;INSERT&quot;)<br />open Maratis/Common/MInput/MInput.cpp (in the constructor, add createKey(&quot;INSERT&quot;))</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2013-11-19T11:13:57Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5994#p5994</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Creating new input keys]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=5988#p5988"/>
			<content type="html"><![CDATA[<p>Can I have an example on how to do that?<br />Let&#039;s say I want to be able to use the Numpad +.<br />Thanks.</p>]]></content>
			<author>
				<name><![CDATA[255]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2540</uri>
			</author>
			<updated>2013-11-18T15:37:48Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=5988#p5988</id>
		</entry>
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