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		<title><![CDATA[Maratis forum - Creating new input keys]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=880</link>
		<description><![CDATA[The most recent posts in Creating new input keys.]]></description>
		<lastBuildDate>Tue, 19 Nov 2013 23:08:04 +0000</lastBuildDate>
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		<item>
			<title><![CDATA[Re: Creating new input keys]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5997#p5997</link>
			<description><![CDATA[<p>Ooook thank you.</p>]]></description>
			<author><![CDATA[dummy@example.com (255)]]></author>
			<pubDate>Tue, 19 Nov 2013 23:08:04 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5997#p5997</guid>
		</item>
		<item>
			<title><![CDATA[Re: Creating new input keys]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5996#p5996</link>
			<description><![CDATA[<p>for MGui1 (trunk version) the lowest level is :<br />MGui/Sources/WIN32 for windows<br />MGui/Sources/X11 for linux<br />MGui/Sources/COCOA for osx</p><p>then it&#039;s Maratis/Common/MGameWinEvents.h and Maratis/Common/MInput/MInput.cpp</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Tue, 19 Nov 2013 19:58:46 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5996#p5996</guid>
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		<item>
			<title><![CDATA[Re: Creating new input keys]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5995#p5995</link>
			<description><![CDATA[<p>No, I want to add keys that are not recognized. I was not able to find how Maratis read the input (from square one I mean, at the lowest level of abstraction) so I don&#039;t know what to change.</p>]]></description>
			<author><![CDATA[dummy@example.com (255)]]></author>
			<pubDate>Tue, 19 Nov 2013 15:54:57 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5995#p5995</guid>
		</item>
		<item>
			<title><![CDATA[Re: Creating new input keys]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5994#p5994</link>
			<description><![CDATA[<p>If you have the event (which won&#039;t work for Numpad +)<br />you have to call input-&gt;createKey(&quot;MyKey&quot;); in the plugin init<br />and then downKey(&quot;MyKey&quot;); and upKey(&quot;MyKey&quot;); depending on your event.</p><p>Numpad + is not recognized as a separate key in MGui-1,</p><p>but let&#039;s say you want to add &quot;INSERT&quot; that exist as a separate key and is missing from the input context :<br />open Maratis/Common/MGameWinEvents.h (in getKeyName, add MKEY_INSERT event returning &quot;INSERT&quot;)<br />open Maratis/Common/MInput/MInput.cpp (in the constructor, add createKey(&quot;INSERT&quot;))</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Tue, 19 Nov 2013 11:13:57 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5994#p5994</guid>
		</item>
		<item>
			<title><![CDATA[Creating new input keys]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=5988#p5988</link>
			<description><![CDATA[<p>Can I have an example on how to do that?<br />Let&#039;s say I want to be able to use the Numpad +.<br />Thanks.</p>]]></description>
			<author><![CDATA[dummy@example.com (255)]]></author>
			<pubDate>Mon, 18 Nov 2013 15:37:48 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=5988#p5988</guid>
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