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	<title type="html"><![CDATA[Maratis forum - Jittery Shadows.]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=886&amp;type=atom"/>
	<updated>2013-12-16T20:26:07Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=886</id>
		<entry>
			<title type="html"><![CDATA[Re: Jittery Shadows.]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=6089#p6089"/>
			<content type="html"><![CDATA[<p>Thanks Anael. I will try to look for an artistic workaround.</p>]]></content>
			<author>
				<name><![CDATA[Tutorial Doctor]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2493</uri>
			</author>
			<updated>2013-12-16T20:26:07Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=6089#p6089</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Jittery Shadows.]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=6058#p6058"/>
			<content type="html"><![CDATA[<p>shadow map techniques will alway have some sort of loss of precision,<br />you have to play with blur, bias and cone angle. More the cone angle is large and more it will loss precision.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2013-12-05T08:57:43Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=6058#p6058</id>
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		<entry>
			<title type="html"><![CDATA[Jittery Shadows.]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=6056#p6056"/>
			<content type="html"><![CDATA[<p>I can never get shadows to look right. I always have to turn of blur and I bias at 1.0. I bump up the map size to 2048 even. </p><p>But the shadows are always jagged. No anti aliasing I am sure, but how could I at least make them look decent?</p>]]></content>
			<author>
				<name><![CDATA[Tutorial Doctor]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2493</uri>
			</author>
			<updated>2013-12-05T03:51:55Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=6056#p6056</id>
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