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		<title><![CDATA[Maratis forum - TD Blender Work]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=888</link>
		<description><![CDATA[The most recent posts in TD Blender Work.]]></description>
		<lastBuildDate>Mon, 20 Jan 2014 17:05:23 +0000</lastBuildDate>
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			<title><![CDATA[Re: TD Blender Work]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6217#p6217</link>
			<description><![CDATA[<p>Nice Vegas! I hardly use blender for modeling, but I could use that technique.</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Mon, 20 Jan 2014 17:05:23 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6217#p6217</guid>
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			<title><![CDATA[Re: TD Blender Work]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6214#p6214</link>
			<description><![CDATA[<p>Alright, it was that thing i wanted to show you ; starting building stuff out of a single vertex<br />example below on a simple corridor :</p><p>Single Corridor left side<br /><span class="postimg"><img src="https://dl.dropboxusercontent.com/u/19970067/MaratisShots/VertexStuff/VertexHall14.png" alt="PunBB bbcode test" /></span></p><p>Mirrored + Extruded<br /><span class="postimg"><img src="https://dl.dropboxusercontent.com/u/19970067/MaratisShots/VertexStuff/MirrorandExtrude8.png" alt="PunBB bbcode test" /></span></p><p>Subdivided + Bended ( Alt + W in edit mode)<br /><span class="postimg"><img src="https://dl.dropboxusercontent.com/u/19970067/MaratisShots/VertexStuff/Twisted5.png" alt="PunBB bbcode test" /></span> - <span class="postimg"><img src="https://dl.dropboxusercontent.com/u/19970067/MaratisShots/VertexStuff/SimpleHallWindow6.png" alt="PunBB bbcode test" /></span></p><p>------------------------------------------------------------------------------------------------------------------------------<br />Here, for a space window, starting out of a single vertex + mirror + some face fill and extrude :</p><p><span class="postimg"><img src="https://dl.dropboxusercontent.com/u/19970067/MaratisShots/VertexStuff/VertexWin13.png" alt="PunBB bbcode test" /></span><br /><span class="postimg"><img src="https://dl.dropboxusercontent.com/u/19970067/MaratisShots/VertexStuff/VertexWin22.png" alt="PunBB bbcode test" /></span><br /><span class="postimg"><img src="https://dl.dropboxusercontent.com/u/19970067/MaratisShots/VertexStuff/Vertexwin31.png" alt="PunBB bbcode test" /></span></p><p>------------------------------------------------------------------------------------------------------------------------------<br />Or here, for some castle windows :</p><p><span class="postimg"><img src="https://dl.dropboxusercontent.com/u/19970067/MaratisShots/VertexStuff/Castlewindows.jpg" alt="PunBB bbcode test" /></span></p>]]></description>
			<author><![CDATA[dummy@example.com (Vegas)]]></author>
			<pubDate>Mon, 20 Jan 2014 12:48:08 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6214#p6214</guid>
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		<item>
			<title><![CDATA[Re: TD Blender Work]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6134#p6134</link>
			<description><![CDATA[<p>Thanks Vegas. Google sketchup makes modeling things like that a breeze. That was done in a matter of minutes. Ambient occlusion was baked in Blemder. I just use an emit material for the lights. They don&#039;t actually emit light in Maratis of course, but it sells the effect.</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Mon, 06 Jan 2014 01:24:54 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6134#p6134</guid>
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			<title><![CDATA[Re: TD Blender Work]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6132#p6132</link>
			<description><![CDATA[<p>Nice TD, that&#039;s pretty neat <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /><br />I tried for a long time to make sci-fi stuff like in your terminal picture,<br />i found some cool tricks in the process, gonna dig in my files see if i still have them, that might interest you (or not lol)</p>]]></description>
			<author><![CDATA[dummy@example.com (Vegas)]]></author>
			<pubDate>Sun, 05 Jan 2014 09:44:36 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6132#p6132</guid>
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		<item>
			<title><![CDATA[Re: TD Blender Work]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6127#p6127</link>
			<description><![CDATA[<p>We are getting fancy now! hehe. If anyone wants to have a download of the &quot;Room of Boxes&quot; level, let me know.</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Sun, 05 Jan 2014 05:11:25 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6127#p6127</guid>
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		<item>
			<title><![CDATA[TD Blender Work]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6067#p6067</link>
			<description><![CDATA[<p>Okay, So I have been getting a little better at blender and I want to start getting some of this Blender stuff into Maratis. I am going to start making some more testing areas, but with textures and good lighting. </p><p>I am creating this topic here to show how I have been using Blender to make stuff for Maratis. </p><p>Studio1(13.5mb):<br /><span class="postimg"><img src="https://sites.google.com/site/maratisfiles/files/Screenshot%20%28919%29.png" alt="https://sites.google.com/site/maratisfiles/files/Screenshot%20%28919%29.png" /></span><br /><span class="postimg"><img src="https://sites.google.com/site/maratisfiles/files/Screenshot%20%28920%29.png" alt="https://sites.google.com/site/maratisfiles/files/Screenshot%20%28920%29.png" /></span><br />Download(13.5mb):<br /><a href="https://sites.google.com/site/maratisfiles/files/Maratis%20Set.zip">https://sites.google.com/site/maratisfi &#133; %20Set.zip</a></p><p>New Terminal Area:<br /><span class="postimg"><img src="https://sites.google.com/site/maratisfiles/files/Screenshot%20%28932%29.png" alt="https://sites.google.com/site/maratisfiles/files/Screenshot%20%28932%29.png" /></span><br />This is a redo of my terminal scene. I like this interior more than the orginal (more consideration to it) but I am having some UV issues.</p><p>Room with Boxes:<br /><span class="postimg"><img src="https://sites.google.com/site/maratisfiles/files/Screenshot%20%28936%29.png" alt="https://sites.google.com/site/maratisfiles/files/Screenshot%20%28936%29.png" /></span><br /><span class="postimg"><img src="https://sites.google.com/site/maratisfiles/files/Screenshot%20%28937%29.png" alt="https://sites.google.com/site/maratisfiles/files/Screenshot%20%28937%29.png" /></span><br />The arrow animates up and down to show the location of an object. And the lightbulb&#039;s color can be adjusted by setting the frame. There are three lights in this room. The bulb is the parent of one of the lights, and the light connected to it has a lower radius so as to look as though the bulb object is casting the light.</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Sun, 08 Dec 2013 22:15:57 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6067#p6067</guid>
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