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		<title><![CDATA[Maratis forum - Can't load engine dynamic library on OSX]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=889</link>
		<description><![CDATA[The most recent posts in Can't load engine dynamic library on OSX.]]></description>
		<lastBuildDate>Tue, 10 Dec 2013 02:13:17 +0000</lastBuildDate>
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			<title><![CDATA[Re: Can't load engine dynamic library on OSX]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6074#p6074</link>
			<description><![CDATA[<p>Thank you!</p><p>I&#039;m so stupid to suspect final result could be somewhere else.</p>]]></description>
			<author><![CDATA[dummy@example.com (ksubox)]]></author>
			<pubDate>Tue, 10 Dec 2013 02:13:17 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6074#p6074</guid>
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		<item>
			<title><![CDATA[Re: Can't load engine dynamic library on OSX]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6071#p6071</link>
			<description><![CDATA[<p>The libs are copied during building,<br />did you look at the trunk/dev/prod/ directory ? where the final app is ?</p><p>more info here : <a href="http://wiki.maratis3d.org/index.php?title=Build_documentation">http://wiki.maratis3d.org/index.php?tit &#133; umentation</a></p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Mon, 09 Dec 2013 09:15:26 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6071#p6071</guid>
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		<item>
			<title><![CDATA[Can't load engine dynamic library on OSX]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6068#p6068</link>
			<description><![CDATA[<p>Hello,</p><p>I&#039;ve built engine on OSX 10.9, Xcode 5.02 with scons and minor tweaks of sources.<br />But Editor bundle &amp; Player bundle don&#039;t contain dynamic libraries (libMEngine.dylib &amp; libMCore.dylib).<br />So when I try to start Editor I get error:</p><p>Library not loaded: @rpath/libMEngine.dylib<br />Referenced from: /Users/USER/*/Maratis.app/Contents/MacOS/MaratisEditor<br />I wonder how to solve this problem ?</p><p>Of course I could put libraries somewhere and set LD_LIBRARY_PATH, or so.<br />But, actually I would like to have full packaged bundles (for Editor &amp; Player) with all resources and libraries included in.<br />Is it possible ?</p><p>PS: Actually I solved this problem by copying all necessary libraries in application bundle.<br />BUT: Can we make automatic copy during build stage ?</p>]]></description>
			<author><![CDATA[dummy@example.com (ksubox)]]></author>
			<pubDate>Mon, 09 Dec 2013 08:06:02 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6068#p6068</guid>
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