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		<title><![CDATA[Maratis forum - GUI Toolkit?]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=896</link>
		<description><![CDATA[The most recent posts in GUI Toolkit?.]]></description>
		<lastBuildDate>Tue, 17 Dec 2013 12:20:08 +0000</lastBuildDate>
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			<title><![CDATA[Re: GUI Toolkit?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6093#p6093</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>It does seem possible, but is it practical?</p></blockquote></div><p>It&#039;s not very practical but it works fine, too bad i had a perfect exemple project for this, that went <br />to hell when i lost massive data <img src="http://forum.maratis3d.com/img/smilies/sad.png" width="15" height="15" alt="sad" /></p><p>Thing is you must think twice before building your gui otherwise if you must tweak something,<br />it will be so confusing that you will need to rewrite everything (probably multiple times)</p><p>Also i don&#039;t think you can make some stuff like :<br />- text scrolling inside a box for dialogues (and that&#039;s an important point <img src="http://forum.maratis3d.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" />)<br />- like you said, sliders</p><p>I am still dreaming of a <a href="http://tulrich.com/textweb.pl?path=geekstuff/gameswf.txt">GameSWF</a> integration to maratis, that would solve all problems i guess <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Vegas)]]></author>
			<pubDate>Tue, 17 Dec 2013 12:20:08 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6093#p6093</guid>
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			<title><![CDATA[GUI Toolkit?]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6088#p6088</link>
			<description><![CDATA[<p>How would I go about making a GUI toolkit with the editor only (No engine (c++) tweaking)</p><p>-I know I can use the maps folder to store the images for the buttons, and lua scripts to control the images. </p><p>-I can also use material/texture animation to set the different states of buttons and things. </p><p>- I can use the camera functions to control the cameras and things. </p><p>- I can create the GUI as a level which you can load into your own game perhaps. </p><p>- The GUI would be used as an overlay for a camera in your scene (which means it would be in a scene of its own)</p><p>- Sliders can also be made using material animation, but I guess I would have to do some vector math to get it to work correctly. For instance I can tie a particular animation frame to a value. There is a major issue with this I think though. There is only one timeline in Maratis editor. So it seems that changing the timeline value affects all objects globally. So I wouldn&#039;t be able to scroll one slider separate from another. I could use the 2d axis location of the slider object (if it were a 3d slider using project to texture), but that seems a lot of work for nothing. </p><p>Conclusion:<br />It seems that I would have to create a sort of system for this (code, objects, etc,). It does seem possible, but is it practical?</p><p>I have a few levels I posted that have some GUI elements, but I want to take it to another level.</p>]]></description>
			<author><![CDATA[dummy@example.com (Tutorial Doctor)]]></author>
			<pubDate>Mon, 16 Dec 2013 20:24:00 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6088#p6088</guid>
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