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		<title><![CDATA[Maratis forum - recent Maratis vs2012 build here]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=943</link>
		<description><![CDATA[The most recent posts in recent Maratis vs2012 build here.]]></description>
		<lastBuildDate>Mon, 12 May 2014 18:28:06 +0000</lastBuildDate>
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			<title><![CDATA[Re: recent Maratis vs2012 build here]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6764#p6764</link>
			<description><![CDATA[<p>Thanks guys !</p><p>Anael:&nbsp; indeed it would be great to have cmake as the official multiplatform build system <br />if it can help , please find here&nbsp; some potential improvements to add , it&#039;s not much really<br /><a href="http://pastebin.com/AJ4in1Y4">http://pastebin.com/AJ4in1Y4</a><br />i made a vsstudio solution from&nbsp; Dahnielson&#039;s cmake files and had it working only by making those changes </p><br /><p>here is the full solution <a href="https://code.google.com/p/maratis-vsstudio2012-build/">https://code.google.com/p/maratis-vsstudio2012-build/</a><br />( possibly interesting for folks who just want to compile MaratisPlayer for windows and don&#039;t know cmake etc )</p>]]></description>
			<author><![CDATA[dummy@example.com (ulbex)]]></author>
			<pubDate>Mon, 12 May 2014 18:28:06 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6764#p6764</guid>
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			<title><![CDATA[Re: recent Maratis vs2012 build here]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6763#p6763</link>
			<description><![CDATA[<p>Hi,<br />about your questions :</p><p>1 : yes, cmake should be able to generate usable visual studio projects,<br />but right now the cmake build system is a community fork, the official multi-platform build system is still scons.<br />I started to import Dahnielson cmake build to the official repository, so please list all your issues it&#039;s usefull</p><p>2 : The difference between MGui 1 and 2 is not huge but it will need some porting,<br />the best for you is to be sure to isolate the maximum of your code from MGui to minimize the effort.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Sun, 11 May 2014 13:56:39 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6763#p6763</guid>
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			<title><![CDATA[Re: recent Maratis vs2012 build here]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6761#p6761</link>
			<description><![CDATA[<p>ok , i now have a working visual studio 2012 build of Maratis</p><p>before i upload it ,&nbsp; i would have two questions :</p><p>1) do you guys think it would be possible to&nbsp; update&nbsp; the cmake files with some corrections regarding visual studio ?&nbsp; <br />that way , vsstudio users could contribute to Maratis builds and easily make apps for Windows store ^^</p><p>i don&#039;t know cmake , but i could make a list of everything i had to change to make it work<br />also, it could be cool to add a &quot;precompiled&quot; .lib folder to the Maratis repository <br />that way , adding all the dependencies in visual studio wouldn&#039;t be needed</p><p>2) i&#039;d like to add some stuff to my build of MaratisEditor , but would prefer not to have to redo everything once we switch to MguiV2 i had no time to explore MGui for now , but is MGuiV2 very different ? would it be a lot of work to port everything to V2 ?</p>]]></description>
			<author><![CDATA[dummy@example.com (ulbex)]]></author>
			<pubDate>Sat, 10 May 2014 20:30:55 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6761#p6761</guid>
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			<title><![CDATA[Re: recent Maratis vs2012 build here]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6666#p6666</link>
			<description><![CDATA[<p>MCommon and MGui are compiled as static libraries, because for now the SDK only exposes MCore and MEngine.<br />Otherwise sons uses visual studio&#039;s compiler, so you can use the generated MCore.dll and MEngine.dll to build a game plugin with visual studio IDE.</p><p>MGui will be exposed when the code is stable enough.</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Sat, 29 Mar 2014 18:12:41 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6666#p6666</guid>
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			<title><![CDATA[Re: recent Maratis vs2012 build here]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6664#p6664</link>
			<description><![CDATA[<p>np, can&#039;t wait to have it working ^^<br />a small question : <br />when i&#039;m building Maratis using scons , i don&#039;t see any MGui.dll or MaratisCommon.dll , does it means<br />those projects have to be compiled as .lib and then linked to MaratisPlayer and MaratisEditor?</p>]]></description>
			<author><![CDATA[dummy@example.com (ulbex)]]></author>
			<pubDate>Sat, 29 Mar 2014 16:02:29 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6664#p6664</guid>
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			<title><![CDATA[Re: recent Maratis vs2012 build here]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6662#p6662</link>
			<description><![CDATA[<p>thanks</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Sat, 29 Mar 2014 14:34:14 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6662#p6662</guid>
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			<title><![CDATA[Re: recent Maratis vs2012 build here]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6661#p6661</link>
			<description><![CDATA[<p>just to say i successfully compiled MGui ( not the experimental one yet )<br />also , preprocessor definitions are working with WIN32 instead of Win32<br />so i added a tiny change to MWindow.h <br /><a href="http://pastebin.com/zNQaLKEb">http://pastebin.com/zNQaLKEb</a><br />it also works if adding Win32 to preprocessor definitions of the MGui project file ( Config properties/C/C++/Preprocessor)</p>]]></description>
			<author><![CDATA[dummy@example.com (ulbex)]]></author>
			<pubDate>Sat, 29 Mar 2014 11:23:02 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6661#p6661</guid>
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			<title><![CDATA[Re: recent Maratis vs2012 build here]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6658#p6658</link>
			<description><![CDATA[<p>hi Anael <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>is Maratis editor interface built using MGui ? (edit: yes it is )<br />if so , i guess it would be difficult to add new windows or menus and have them working with MGui v2<br />but i&#039;ll see if i can add some stuff even if i&#039;d have to update it afterwards</p><p>unfortunately i don&#039;t know Cmake , but it could be interesting if cmake builds could be updated to work with vs2012 ^^<br />perhaps it will be easier to update them once there&#039;ll be a &quot;recent&quot; vs2012 build working</p>]]></description>
			<author><![CDATA[dummy@example.com (ulbex)]]></author>
			<pubDate>Fri, 28 Mar 2014 13:54:07 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6658#p6658</guid>
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			<title><![CDATA[Re: recent Maratis vs2012 build here]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6657#p6657</link>
			<description><![CDATA[<p>hi <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><div class="quotebox"><blockquote><p>perhaps it&#039;s for the same reason i got some X11 related errors <br />( if i understand correctly, nothing x11 related should compile on windows ? )</p></blockquote></div><p>yes, X11 is only for unix systems.</p><div class="quotebox"><blockquote><p>also, do you guys think is it possible to compile the new MGui from the experimental branch and use it with the standard Maratis build ?</p></blockquote></div><p>Maratis editor code need to be ported, because I changed the structure of MGui.<br />But you can use the new MGui in your game plugin as a standalone library, be just aware that it is still a work in progress.</p><p>there was a discussion about it here : <a href="http://forum.maratis3d.com/viewtopic.php?id=788">http://forum.maratis3d.com/viewtopic.php?id=788</a></p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Fri, 28 Mar 2014 13:43:41 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6657#p6657</guid>
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			<title><![CDATA[Re: recent Maratis vs2012 build here]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6656#p6656</link>
			<description><![CDATA[<p>successfully compiled MEngine and MaratisCommon <br />however ,&nbsp; some questions concerning MGui </p><p>preprocessor definitions are ignored by visual studio, <br />so in mWindow.h,</p><p> this doesn&#039;t seems to work</p><p>#ifdef Win32<br />&nbsp; &nbsp; #include &quot;WIN32/MWin32Window.h&quot;<br />#elif __APPLE__<br />&nbsp; &nbsp; #include &quot;COCOA/MCocoaWindow.h&quot;<br />#elif linux<br />&nbsp; &nbsp; #include &quot;X11/MX11Window.h&quot;<br />#endif<br />#endif</p><p>MWin32Window.h is not included, so i would have to manually include mWin32Window.h and it would be bad to commit that , and i think there are many preprocessor definitions anyway <br />if anybody knows how to have them working it would be great</p><p>perhaps it&#039;s for the same reason i got some X11 related errors <br />( if i understand correctly, nothing x11 related should compile on windows ? ) <br /><a href="http://pastebin.com/0Fq85Dhz">http://pastebin.com/0Fq85Dhz</a></p><p>anyway , i removed those files from the solution and it works great</p><p>also, do you guys think is it possible to compile the new MGui from the experimental branch and use it with the standard Maratis build ?</p>]]></description>
			<author><![CDATA[dummy@example.com (ulbex)]]></author>
			<pubDate>Fri, 28 Mar 2014 10:55:14 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6656#p6656</guid>
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			<title><![CDATA[Re: recent Maratis vs2012 build here]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6643#p6643</link>
			<description><![CDATA[<p>was able to generate vs2010 projects and compile the dependencies , <br />however there are many unresolved external errors with all the Maratis .sln projects...</p><p>MCore compiles fine if i redo an empty vc project and add all the files , and link to .lib , .h&nbsp; folders and so on<br />it&#039;s a little bit more difficult with MEngine but i guess i can make it work</p><p>the problem is if a big change is made (i&#039;m still working on the actual branch , not the experimental branch)<br />the vs files would have to be updated separately from the cmake files</p><p>i also tried to make files for codeblocks + mingGW but cmake can&#039;t generate solution files :</p><p>Maratis 3.21.0<br />CMake Error at 3rdparty/openal-soft/CMakeLists.txt:145 (MESSAGE):<br />&nbsp; Your compiler does not seem to have C99 inline semantics!</p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Please update your compiler for better C99 compliance.</p>]]></description>
			<author><![CDATA[dummy@example.com (ulbex)]]></author>
			<pubDate>Thu, 27 Mar 2014 17:10:14 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6643#p6643</guid>
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			<title><![CDATA[Re: recent Maratis vs2012 build here]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6624#p6624</link>
			<description><![CDATA[<p>and i&#039;m now trying to use Danielhson&#039;s cmake files , it worked great generating Vs2010 project files! however i can&#039;t seem <br />to be able to compile mcore , as it can&#039;t find dirent.h</p><p>( fatal error C1083: can&#039;t open include file : &#039;dirent.h&#039; : No such file or directory )<br />would somebody have any clues on this ??</p><p>also , do you guys think it&#039;s possible to compile the experimental branch of Maratis using Danielhson&#039;s cmake files ?<br />i would love to work on some features for the editor , but it would require working with the branch everybody is working on</p>]]></description>
			<author><![CDATA[dummy@example.com (ulbex)]]></author>
			<pubDate>Tue, 25 Mar 2014 10:54:21 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6624#p6624</guid>
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			<title><![CDATA[Re: recent Maratis vs2012 build here]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6605#p6605</link>
			<description><![CDATA[<p>i&#039;m now using Lumooja&#039;s build , it haves working project files for vs2012 and i guess it&#039;s no problem compiling with 2013<br />didn&#039;t had any success building for android tough </p><p><a href="http://forum.maratis3d.com/search.php?action=show_user_posts&amp;user_id=642">http://forum.maratis3d.com/search.php?a &#133; ser_id=642</a></p>]]></description>
			<author><![CDATA[dummy@example.com (ulbex)]]></author>
			<pubDate>Thu, 20 Mar 2014 09:28:24 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6605#p6605</guid>
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			<title><![CDATA[Re: recent Maratis vs2012 build here]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6603#p6603</link>
			<description><![CDATA[<p>THis&nbsp; forum seems relevant for this question.</p><p>Im also unable to compile maratis with VS 2013 ( im not about to use anything older, I need this V. for windows 8 phone, blah).</p><p>I tried scons, but scons can&#039;t find &#039;cl.exe&#039;, even though I know its there and I have a path added for it:</p><p>C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin &lt; &#039;cl&#039; is there , I&#039;m positive.</p><p>thx anyone ;0-</p>]]></description>
			<author><![CDATA[dummy@example.com (VeganDev)]]></author>
			<pubDate>Wed, 19 Mar 2014 21:20:48 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6603#p6603</guid>
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			<title><![CDATA[Re: recent Maratis vs2012 build here]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6452#p6452</link>
			<description><![CDATA[<p>thanks a lot guys!! l</p>]]></description>
			<author><![CDATA[dummy@example.com (ulbex)]]></author>
			<pubDate>Sat, 15 Feb 2014 09:00:39 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6452#p6452</guid>
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