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	<title type="html"><![CDATA[Maratis forum - Post Effects Plugin]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=958&amp;type=atom"/>
	<updated>2014-05-26T21:36:56Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=958</id>
		<entry>
			<title type="html"><![CDATA[Re: Post Effects Plugin]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=6826#p6826"/>
			<content type="html"><![CDATA[<p>Looks amazing, however i was unable to use it - i followed the instructions you gave, but i must do something wrong.<br />I will try again and describe the steps one by one if i don&#039;t succeed again</p>]]></content>
			<author>
				<name><![CDATA[Vegas]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=53</uri>
			</author>
			<updated>2014-05-26T21:36:56Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=6826#p6826</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Post Effects Plugin]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=6583#p6583"/>
			<content type="html"><![CDATA[<p>Smart !</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2014-03-09T11:03:35Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=6583#p6583</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Post Effects Plugin]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=6582#p6582"/>
			<content type="html"><![CDATA[<p>Hey community!</p><p>I finally brought my postFX plugin to a (hopefully) stable state!<br />I first wanted to integrate this functionality into the Maratis main engine but decided to make a modular and customizable plugin instead.</p><p>You can find it here: <a href="http://scary-squid.de/en/show-product.php?product=post-processing">http://scary-squid.de/en/show-product.p &#133; processing</a></p><p>You can operate the plugin completely with LUA code so no C++ needed to use it (well, you still have to compile the plugin).<br />There is a small glsl shader shipped with it which showcases some features. It is more or less a fast hack though.</p><p>Keybinding for the demo:</p><p>Up &amp; Down arrow: More bloom &amp; less bloom<br />Left &amp; Right arrow: Bigger radial blur sample distance &amp; smaller radial blur sample distance</p><p>Numpad 1: Bloom shader<br />Numpad 2: Radial blur shader</p><p>Have fun!<br />Sponk</p>]]></content>
			<author>
				<name><![CDATA[Sponk]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1316</uri>
			</author>
			<updated>2014-03-09T10:41:14Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=6582#p6582</id>
		</entry>
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