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	<title type="html"><![CDATA[Maratis forum - Maratis Starter Pack (In Progress)]]></title>
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	<updated>2014-05-05T17:42:43Z</updated>
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	<id>http://forum.maratis3d.com/viewtopic.php?id=986</id>
		<entry>
			<title type="html"><![CDATA[Re: Maratis Starter Pack (In Progress)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=6754#p6754"/>
			<content type="html"><![CDATA[<p><img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2014-05-05T17:42:43Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=6754#p6754</id>
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		<entry>
			<title type="html"><![CDATA[Re: Maratis Starter Pack (In Progress)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=6753#p6753"/>
			<content type="html"><![CDATA[<h5>Type: Script</h5><h5>Name: Particle System</h5><h5>What it does</h5><p>This script allows you to emit an object as a particle from another object. </p><h5>Instructions</h5><p>1) put the &quot;Effects.lua&quot; file in the main &quot;scripts&quot; folder. <br />2) in the &quot;System.lua&quot; file add the line: dofile(&quot;Effects.lua&quot;)<br />3) In the main.lua script, outside of the update function make your particle like this:<br /></p><div class="codebox"><pre><code>makeParticle(object1,object2)</code></pre></div><p>The first object is the object that will be the particle, and the 2nd object is the object that will emit the first object. <br />4) In the main.lua script under the update function call the function: <br /></p><div class="codebox"><pre><code>Particles()</code></pre></div><h5>Notes:</h5><p>-The particle being emitted has to have physics enabled and a mass of at least 1. <br />-All objects should be created in the objects.lua script (if you want to edit and re-upload). </p><h5>Download(1kb):</h5><p><a href="https://sites.google.com/site/maratisfiles/files/Effects.zip">https://sites.google.com/site/maratisfi &#133; ffects.zip</a><br /><span class="postimg"><img src="https://sites.google.com/site/maratisfiles/files/Screenshot%20%28960%29.png" alt="https://sites.google.com/site/maratisfiles/files/Screenshot%20%28960%29.png" /></span></p><h5>Credits:</h5><p>Thank you <strong>anael</strong> for this amazing script! I have to work out some bugs a little though to make it work better.</p>]]></content>
			<author>
				<name><![CDATA[Tutorial Doctor]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2493</uri>
			</author>
			<updated>2014-05-05T17:29:54Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=6753#p6753</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Maratis Starter Pack (In Progress)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=6751#p6751"/>
			<content type="html"><![CDATA[<h5>Introduction</h5><p>This is a Maratis Starter Pack I am working on. It is very primitive right now, but I wanted to go ahead and share what I have so far. </p><p>The intent of this pack is to provide new users of Maratis with a full working example of the Maratis API in action, as well as provide starter assets for making a game. I want this to be a collaborative deal, so please add to the pack.</p><p>I will be working on the graphics once I get a few scripts and objects done. </p><h5>What is included</h5><p>This pack comes pre-loaded with a few small maps, meshs, sounds, fonts, and scripts to get you started. </p><p>I tried to keep the naming in my scripts simple and clear. I also tried to keep the functions short and easy to understand, so take a look at the scripts to see how they work. </p><h5>How it is set up</h5><p>The &quot;main.lua&quot; file is where all of the functions are used (some are commented out). The &quot;system.lua&quot; file is where all new scripts should be referenced (the &quot;main.lua&quot; file references the &quot;system.lua&quot; file. All objects are created in the &quot;objects.lua&quot; file etc. </p><h5>How to add to the pack</h5><p>If you want to upload meshes, create a folder for your meshes (with an appropriate name), and inside of the folder store the &quot;maps&quot; and &quot;meshs&quot; folders for your upload. All of your meshes should reference YOUR meshs folder, and not the main meshs folder. Store the top level folder in the main meshs folder. </p><p>If you want to upload a script, and it references objects, be sure to create those objects in the &quot;objects.lua&quot; file. Also, provide the objects with the method above. You will also have to include the .level file. The .level file should have a unique title to your upload. If you don&#039;t want to upload the objects, provide instruction on how the objects should be created, and where they should be located. </p><p>If you want to upload sounds, create a folder and store all of sounds in it. </p><p>Please upload all files as .zip files preferably, but RAR files are okay too. </p><p>The best way to upload files is via dropbox.com or box.com as hosting sites tend to become bad links. I also use googlesites for small files.</p><h5>Notes:</h5><p> <br />-You can change the typing sound if you want, or disable it by commenting out the &quot;playSound()&quot; function in the TextInput script next to the key want to disable it for. <br />--If you change the angular factor of the box to 0 it will stay oriented in the up position. </p><h5>Credits:</h5><p>Thanks to Vegas, Zester, and Anael for all of your help and input. <br />Special thanks to Vegas, and your awesome scripts!<br /><strong>-Tutorial Doctor</strong></p><h5>Well here is the download so far</h5><p>Download(250mb):<br /><a href="https://app.box.com/s/x4eoi09s6jx781gguzxa">https://app.box.com/s/x4eoi09s6jx781gguzxa</a><br /><span class="postimg"><img src="https://sites.google.com/site/maratisfiles/files/Screenshot%20%28959%29.png" alt="https://sites.google.com/site/maratisfiles/files/Screenshot%20%28959%29.png" /></span></p><h5>Updates:</h5><p><strong>Particles</strong><br />--I am working on adding the particle system described here:<br /><a href="http://forum.maratis3d.com/viewtopic.php?id=550">http://forum.maratis3d.com/viewtopic.php?id=550</a><br />--Particle system is finished (though rough). Check my 2nd post for instructions (I will update the main download once I have made a bit more functionality.<br />-- If you have any ideas on what I should do to it please post them here:<br /><a href="http://forum.maratis3d.com/viewtopic.php?id=954">http://forum.maratis3d.com/viewtopic.php?id=954</a></p><p>--Working out my texturing and modeling process:<br /><span class="postimg"><img src="https://sites.google.com/site/maratisfiles/files/Screenshot%20%28967%29.png" alt="https://sites.google.com/site/maratisfiles/files/Screenshot%20%28967%29.png" /></span></p><p><strong>Sounds</strong><br />--Just added a few music folder in the sounds folder and added a few songs.</p>]]></content>
			<author>
				<name><![CDATA[Tutorial Doctor]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2493</uri>
			</author>
			<updated>2014-05-05T00:34:09Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=6751#p6751</id>
		</entry>
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