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		<title><![CDATA[Maratis forum - Scripting Performance]]></title>
		<link>http://forum.maratis3d.com/viewtopic.php?id=995</link>
		<description><![CDATA[The most recent posts in Scripting Performance.]]></description>
		<lastBuildDate>Fri, 23 May 2014 18:40:27 +0000</lastBuildDate>
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			<title><![CDATA[Re: Scripting Performance]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6815#p6815</link>
			<description><![CDATA[<p>Hey Mike!</p><p>You might take a look here: <a href="http://forum.maratis3d.com/viewtopic.php?pid=6814#p6814">http://forum.maratis3d.com/viewtopic.php?pid=6814#p6814</a></p><p>Sponk</p>]]></description>
			<author><![CDATA[dummy@example.com (Sponk)]]></author>
			<pubDate>Fri, 23 May 2014 18:40:27 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6815#p6815</guid>
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			<title><![CDATA[Re: Scripting Performance]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6813#p6813</link>
			<description><![CDATA[<p>Hi, in general, intensive calculation (like physics, or complex AI) should be done in C++, and the &quot;game&quot; logic in lua.</p><p>Lua is one of the fastest dynamic langage, it will basically run 2 to 50 times slower than C/C++.<br />There is also an optimized version of Lua called &quot;LuaJIT&quot; that actually compiles Lua at runtime, and will run 1 to 2 times slower than C/C++ only. But runtime compilation is not allowed on all platform (like iOS).</p>]]></description>
			<author><![CDATA[dummy@example.com (anael)]]></author>
			<pubDate>Fri, 23 May 2014 18:13:10 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6813#p6813</guid>
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			<title><![CDATA[Scripting Performance]]></title>
			<link>http://forum.maratis3d.com/viewtopic.php?pid=6811#p6811</link>
			<description><![CDATA[<p>Hi, quick question.&nbsp; I&#039;m not very familiar with Lua (I&#039;m more familiar with C++), so I was just wondering if everyone has any insight into this.</p><p>Just what is the performance of calling functions using Lua, and doing various computations with Lua in Maratis?&nbsp; I&#039;m mostly curious as to how much you can get away with, AI computations for example, or if scripting should be used only for basic controls and the rest done in C++?</p>]]></description>
			<author><![CDATA[dummy@example.com (Mike)]]></author>
			<pubDate>Fri, 23 May 2014 16:41:39 +0000</pubDate>
			<guid>http://forum.maratis3d.com/viewtopic.php?pid=6811#p6811</guid>
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