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	<title type="html"><![CDATA[Maratis forum - UI Mockup]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;tid=997&amp;type=atom"/>
	<updated>2014-07-25T16:02:50Z</updated>
	<generator>PunBB</generator>
	<id>http://forum.maratis3d.com/viewtopic.php?id=997</id>
		<entry>
			<title type="html"><![CDATA[Re: UI Mockup]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=7024#p7024"/>
			<content type="html"><![CDATA[<p>Update about the implementation:</p><p>The new editor using MGui2 is on progress inside the experimental branch, I had to clean and recode all the editor part, and now the base is working, with a flexible (and extendable) design.</p><p>I also corrected some of the engine code and implemented missing features. The editor selection code was reworked using a better raytracing system, it&#039;s faster and allows to select objects from front to back (objects inside other objects could not be selected easily).</p><p>I added directional lights in the renderer and the editor view, and started implementing the new GUI with a theme/preference system :</p><p><span class="postimg"><img src="http://maratis3d.org/images/wip/mgui2_editor01.jpg" alt="http://maratis3d.org/images/wip/mgui2_editor01.jpg" /></span></p><p>There is still a lot of work, and it&#039;s hard for me to find free time because of my professional activity, but it&#039;s moving !</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2014-07-25T16:02:50Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=7024#p7024</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: UI Mockup]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=6918#p6918"/>
			<content type="html"><![CDATA[<p>Will you be updating the Mac version of Maratis to allow .mproj files to open with Maratis? I still can&#039;t figure that out.</p>]]></content>
			<author>
				<name><![CDATA[Tutorial Doctor]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2493</uri>
			</author>
			<updated>2014-06-19T22:57:26Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=6918#p6918</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: UI Mockup]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=6851#p6851"/>
			<content type="html"><![CDATA[<p>Looks great!... I would give more contrast to the selected submenu item though. Maybe you can try with a darker grey instead the green. I think you should avoid to use more than one color for highlights, it will make the layout more compact.</p><p>Apart from that, I would add very subtle dividers in the properties box (bottom left) to separate tools in different groups, but that&#039;s a personal choice.</p><p>Keep the good job, love that minimal UI.</p>]]></content>
			<author>
				<name><![CDATA[psikoT]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2799</uri>
			</author>
			<updated>2014-06-01T05:28:07Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=6851#p6851</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: UI Mockup]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=6850#p6850"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>anael wrote:</cite><blockquote><p>Another variant :</p></blockquote></div><p>looks great!<br />Are there any functional changes? Martis a great engine, but to become popular it lacks the simple things (Navmesh, water, insufficient LUA API) .</p>]]></content>
			<author>
				<name><![CDATA[ant0n]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=1562</uri>
			</author>
			<updated>2014-06-01T03:55:49Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=6850#p6850</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: UI Mockup]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=6849#p6849"/>
			<content type="html"><![CDATA[<p>Another variant :</p><p><span class="postimg"><img src="http://anael.maratis3d.com/croquis/ui_mockup04.jpg" alt="http://anael.maratis3d.com/croquis/ui_mockup04.jpg" /></span></p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2014-05-31T23:00:20Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=6849#p6849</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: UI Mockup]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=6848#p6848"/>
			<content type="html"><![CDATA[<p>I love it in grey!&nbsp; <img src="http://forum.maratis3d.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" />&nbsp; </p><p>Glad you post also 3 top-notch examples of a well designed interface. As you can see, serious software don&#039;t have in consideration the color of the UI as a key element of the identity. They think on ergonomie as main priority. The fact that they have the same UI color doesn&#039;t make them less &#039;unique&#039;.</p><p>As side note: I was working on a game for long time, the game has some special tones of green and I personally would hate to work on it with a huge blue block in the left side. Anyway, since UI customization is planned to be possible, those details are not so important, just wanted to give my honest opinion.</p>]]></content>
			<author>
				<name><![CDATA[psikoT]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2799</uri>
			</author>
			<updated>2014-05-31T09:43:59Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=6848#p6848</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: UI Mockup]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=6847#p6847"/>
			<content type="html"><![CDATA[<p>I like the blue myself.&nbsp; Still looks pretty slick in grey though.</p>]]></content>
			<author>
				<name><![CDATA[Mike]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2776</uri>
			</author>
			<updated>2014-05-30T16:01:52Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=6847#p6847</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: UI Mockup]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=6846#p6846"/>
			<content type="html"><![CDATA[<p>For info, here is the same UI in grey :<br /><span class="postimg"><img src="http://anael.maratis3d.com/croquis/ui_mockup_grey.jpg" alt="http://anael.maratis3d.com/croquis/ui_mockup_grey.jpg" /></span></p><p>And here is Unity :<br /><span class="postimg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GA1InUnity1200.png" alt="http://tinmangames.com.au/blog/wp-content/uploads/GA1InUnity1200.png" /></span></p><p>3dsMax :<br /><span class="postimg"><img src="http://i0.wp.com/www.cgmeetup.net/home/wp-content/uploads/2013/08/3ds-Max-to-Unity-3d-3.jpg?resize=854%2C469" alt="http://i0.wp.com/www.cgmeetup.net/home/wp-content/uploads/2013/08/3ds-Max-to-Unity-3d-3.jpg?resize=854%2C469" /></span></p><p>And Blender :<br /><span class="postimg"><img src="http://i0.wp.com/www.cgmeetup.net/home/wp-content/uploads/2013/11/UV-Unwrapping-and-Texture-Painting-in-Blender-Tutorial-1.jpg?resize=960%2C540" alt="http://i0.wp.com/www.cgmeetup.net/home/wp-content/uploads/2013/11/UV-Unwrapping-and-Texture-Painting-in-Blender-Tutorial-1.jpg?resize=960%2C540" /></span></p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2014-05-30T13:33:58Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=6846#p6846</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: UI Mockup]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=6844#p6844"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>anael wrote:</cite><blockquote><p>- the top row buttons, do you mean the pacman, play, pause and stop buttons ?<br />It&#039;s true the size is not coherent and it could be smaller.</p></blockquote></div><p>I meant to put all buttons (transform tools) in the same row as the pacman, play, etc, maybe with a separation between categories.</p><p>About the blue as neutral, well... it&#039;s not so neutral as grey. <img src="http://forum.maratis3d.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" />&nbsp; But since it&#039;s planned to be customizable, it&#039;s ok. Anyway, you can use the blue as highlights (buttons, hover-active states, etc) so you never loose your identity.</p>]]></content>
			<author>
				<name><![CDATA[psikoT]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2799</uri>
			</author>
			<updated>2014-05-30T09:52:46Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=6844#p6844</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: UI Mockup]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=6839#p6839"/>
			<content type="html"><![CDATA[<p>psikoT :<br />- Blue is really the identity of the editor, and every 3d softwares now looks similar. I made some experiment and blue is actually very zen and neutral, it also give a good contrast with text. But everything will be themable and not hard coded like the current UI, so it will be very easy to customize the colors.</p><p>- the top row buttons, do you mean the pacman, play, pause and stop buttons ?<br />It&#039;s true the size is not coherent and it could be smaller.</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2014-05-29T19:04:22Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=6839#p6839</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: UI Mockup]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=6838#p6838"/>
			<content type="html"><![CDATA[<p>The GUI pimp is a great idea. I would use different tones of grey instead of blue in the interface, so it wouldn&#039;t make conflict with in-game colors. I also would unify all buttons in the top row to gain more space.</p>]]></content>
			<author>
				<name><![CDATA[psikoT]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2799</uri>
			</author>
			<updated>2014-05-29T18:34:49Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=6838#p6838</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: UI Mockup]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=6834#p6834"/>
			<content type="html"><![CDATA[<p>I am liking the new look and layout. My main issue was having to navigate through the file system for assets. If I can get to them quicker, that is much better. </p><p>And is that snapping I see?! (post 6) hehe.</p>]]></content>
			<author>
				<name><![CDATA[Tutorial Doctor]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2493</uri>
			</author>
			<updated>2014-05-28T20:41:02Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=6834#p6834</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: UI Mockup]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=6832#p6832"/>
			<content type="html"><![CDATA[<p>I prefer the add light/camera/text in a subemenu yes, for the floating bar, both are fine to me, <br />i tend to prefer horizontal menu when there&#039;s alot of options, but for less than 20 items, vertical is good too</p><p>oh and i didnt know there wasn&#039;t a console window on other OS, that&#039;s good, to me the console always gets in the way, would be nicer if it was integrated somehow</p>]]></content>
			<author>
				<name><![CDATA[Vegas]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=53</uri>
			</author>
			<updated>2014-05-28T16:08:24Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=6832#p6832</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: UI Mockup]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=6831#p6831"/>
			<content type="html"><![CDATA[<p>Another idea would be to replace the camera, light and text buttons by a &quot;Add&quot; Menu<br />and move the transformation buttons to the right, to gain more space :</p><p><span class="postimg"><img src="http://anael.maratis3d.com/croquis/ui_mockup03.jpg" alt="http://anael.maratis3d.com/croquis/ui_mockup03.jpg" /></span></p><p>It is also less busy near the scene menu.<br />What do you think ?</p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2014-05-28T13:20:40Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=6831#p6831</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: UI Mockup]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?pid=6830#p6830"/>
			<content type="html"><![CDATA[<p>Update :</p><p><span class="postimg"><img src="http://anael.maratis3d.com/croquis/ui_mockup02.jpg" alt="http://anael.maratis3d.com/croquis/ui_mockup02.jpg" /></span></p>]]></content>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=2</uri>
			</author>
			<updated>2014-05-28T13:00:59Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?pid=6830#p6830</id>
		</entry>
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