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<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[Maratis forum]]></title>
	<link rel="self" href="http://forum.maratis3d.com/extern.php?action=feed&amp;type=atom"/>
	<updated>2012-05-17T11:29:11Z</updated>
	<generator>PunBB</generator>
	<id>http://forum.maratis3d.com/index.php</id>
		<entry>
			<title type="html"><![CDATA[Particles]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?id=351&amp;action=new"/>
			<summary type="html"><![CDATA[<p>So, I&#039;ve finally got something to show for the particles. It&#039;s FAR from complete yet, but at least it&#039;s something.<br />I don&#039;t think I can embed youtube videos here, so I&#039;ll just link them.<br />Firstly, textured particles.<br /><a href="http://www.youtube.com/watch?v=i20skmd_zi0">http://www.youtube.com/watch?v=i20skmd_zi0</a></p><p>Next, untextured particles, but creating an interesting trail.<br /><a href="http://www.youtube.com/watch?v=dYdSG9Z2alI">http://www.youtube.com/watch?v=dYdSG9Z2alI</a></p><p>What it&#039;s doing right now is rendering, I believe no more than 1000 particles, usually quite a few less, as point sprites. This means that it&#039;s very limited in what they can do (no change in size based on age for example, no rotations,...) but they&#039;re fast. I haven&#039;t got any empirical evidence, but I think, even with my rudimentary update, any bottleneck will be that, rather than the rendering. They also have &quot;gravity&quot;. Unfortunately, Maratis doesn&#039;t currently expose the gravity, something I&#039;ll probably change, so it&#039;s a hard coded number, but that makes very little difference. The particles have a random spread, up to a value defined in the editor, so can make circular explosions (as in the untextured video) or a more targetted spray.</p><p>What is still to be done:<br /></p><ul><li><p>A lot. </p></li><li><p>Different blend types (Additive being the most important)</p></li><li><p>Exposed particle sizes to the editor.</p></li><li><p><strong>Non-Point sprite particles:</strong></p></li><li><p>Particle growth/decay</p></li><li><p>Rotation</p></li><li><p><strong>Physics:</strong></p></li><li><p>Using Maratis scene gravity</p></li><li><p>Sphere collision with particles</p></li><li><p>Sphere collision with (some) world objects</p></li><li><p>AABB collision with world objects</p></li></ul><p>Other ideas:<br /></p><ul><li><p>Attractors?</p></li></ul>]]></summary>
			<author>
				<name><![CDATA[Alinor]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=500</uri>
			</author>
			<updated>2012-05-17T11:29:11Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?id=351&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[[Probled] Blender 2.56 BETA export plugin doesnt work]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?id=332&amp;action=new"/>
			<summary type="html"><![CDATA[<p>Hey, As blender 2.62 doesnt work for me and i want to make a game i need the import export, but whatever i try it wont work!<br />I tryed everything (Loading it with the zip, placing a file in blender / 2.56 / scripts / addon / maratis</p><p>Please help me, the only thing in the command console it says:<br />Founc bundled pyton: &lt;PLACE WHERE BLENDER IS&gt;<br />&nbsp; &nbsp;bpy.utils.addon_enable io_import_scene_unreal_psk</p><p>Nothing in the user properties &gt; addon &gt; import export</p>]]></summary>
			<author>
				<name><![CDATA[Vegas]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=712</uri>
			</author>
			<updated>2012-05-17T02:18:39Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?id=332&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Recommendation]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?id=363&amp;action=new"/>
			<summary type="html"><![CDATA[<p>Hello Maratis friends!</p><p>i just wanted to recommend you add a category for Spanish users since i talk spanish and it´s difficult to help and learn in other languages...</p><p>¿Can this please be added?</p><p>thanks for reading <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></summary>
			<author>
				<name><![CDATA[jonaspm]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=886</uri>
			</author>
			<updated>2012-05-16T21:57:46Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?id=363&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[ODE-Solver?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?id=319&amp;action=new"/>
			<summary type="html"><![CDATA[<p>... and my next question. As far as I know Maratis uses Bullet. I don&#039;t know Bullet, but for Tuxracer it&#039;s important that the physics have an ODE-solver implemented. Otherwise the time measurement on different computers can&#039;t be correct. Is there a built-in ODE-Solver?</p>]]></summary>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=636</uri>
			</author>
			<updated>2012-05-16T09:39:25Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?id=319&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Write a review and support Maratis]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?id=349&amp;action=new"/>
			<summary type="html"><![CDATA[<p>I&#039;m collecting reviews of Maratis by developers with finished and released games.</p><p>If you&#039;re interested, please write your review in the form at: <a href="http://goo.gl/GbHhI">http://goo.gl/GbHhI</a></p><br /><p>Reviews will be published very soon.</p><p>Thanks,</p><p>Jason.<br /><a href="http://MobileGameEngines.com">http://MobileGameEngines.com</a></p>]]></summary>
			<author>
				<name><![CDATA[jonaspm]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=789</uri>
			</author>
			<updated>2012-05-16T03:34:47Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?id=349&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Feature Requests (Editor Only)]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?id=112&amp;action=new"/>
			<summary type="html"><![CDATA[<p>If you want changes to the editor e.g more user friendly interface or behaviour ideas please let us know.</p>]]></summary>
			<author>
				<name><![CDATA[jonaspm]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=114</uri>
			</author>
			<updated>2012-05-16T03:31:40Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?id=112&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[PunBB 1.4.2]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?id=362&amp;action=new"/>
			<summary type="html"><![CDATA[<p>¿Don´t you want to update the current forum to PunBB 1.4.2?</p>]]></summary>
			<author>
				<name><![CDATA[jonaspm]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=886</uri>
			</author>
			<updated>2012-05-16T03:27:03Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?id=362&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[A request for voice actors]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?id=361&amp;action=new"/>
			<summary type="html"><![CDATA[<p>In preparation for my Kickstarter pitch, which I&#039;m hoping will start either June or July, I&#039;ve been putting together a proper budget for what I expect the game to cost. As part of this exercise, I am having to investigate several areas which I have little to no knowledge of. The current one being voice acting.</p><p>I have started an &quot;audition&quot; over at <a href="http://my.voiceacting.co.uk/board/video-game-she-wore-white">voiceacting.co.uk</a> (I hope noone minds the cross post) and asked people to submit samples of their work, and how much they thing they would like to be paid, if they got a role.</p><p>I posted, basically on a whim last night, after failing to get any decent rates from websites and have already had several emails back. I just thought, as this is the community I spend most of my time in online, it would be polite to make everyone here aware of this. Maybe you think you have a voice that might suit one of the characters, or maybe you know someone who might want to do it. Anyway, the link is <a href="http://my.voiceacting.co.uk/board/video-game-she-wore-white">here again</a>. If you would like any more information, just give me a shout <img src="http://forum.maratis3d.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></summary>
			<author>
				<name><![CDATA[Nistur]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=500</uri>
			</author>
			<updated>2012-05-15T13:43:34Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?id=361&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Maratis not compiling in 2010 or 2011]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?id=357&amp;action=new"/>
			<summary type="html"><![CDATA[<p>I&#039;m using the latest 2010 ( given 2011 is a beta), and having zero luck getting maratis compiled. One issue, is that the &#039;libs&#039; aren&#039;t being found; specifically it mentions mcore.lib The includes are there, but when I try to compile, I get 0 of 4 successful.</p><p>EDIT EDIT EDIT: I am using the downloaded SVN from sourceforge.net</p><p>I get these errors trying:</p><br /><p>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Platforms\Win32\Microsoft.Cpp.Win32.Targets(511,5): error MSB8008: Specified platform toolset (v110) is not installed or invalid. Please make sure that a supported PlatformToolset value is selected.<br />I get that &amp;:<br />C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(990,5): warning MSB8012: TargetPath(C:\Users\Documents\Maratis3d\maratis-read-only\trunk\dev\Projects\VisualStudio2010\Release\MaratisPlayer.exe) does not match the Linker&#039;s OutputFile property value (C:\Users\Documents\Maratis3d\maratis-read-only\trunk\dev\Projects\VisualStudio2010\build\MaratisPlayer.exe). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).<br />LINK : fatal error LNK1181: cannot open input file &#039;MCore.lib&#039;<br />&nbsp; ========== Build: 0 succeeded, 4 failed, 0 up-to-date, 0 skipped ========== &lt; lastly, of course this.</p><br /><p>Thanks anyone <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>gm</p>]]></summary>
			<author>
				<name><![CDATA[Nistur]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=18</uri>
			</author>
			<updated>2012-05-13T16:38:53Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?id=357&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[IRC channel on freenode]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?id=360&amp;action=new"/>
			<summary type="html"><![CDATA[<p>HI there fellow Maratis fans <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>I decided it was time to give a face on IRC to Maratis, this wonderful and elgant engine.</p><p>Please join us on ( as we grow) at:<br />irc.freenode.net<br />#maratis</p><p>cheers<br />gm/nl(neighborlee)</p>]]></summary>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=18</uri>
			</author>
			<updated>2012-05-11T05:05:15Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?id=360&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[create several instance of a material/bone animation]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?id=359&amp;action=new"/>
			<summary type="html"><![CDATA[<p>hi everyone, <img src="http://forum.maratis3d.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>I search a way in c++ to change the material of an entity without change those of the others entities using the same mesh (clones) ?<br />Same thing for the bones animation, how play an animation of an entity and play an other animation of an entity using the same mesh at the same time ?</p><p>regards</p>]]></summary>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=64</uri>
			</author>
			<updated>2012-05-10T07:37:29Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?id=359&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Texture Error]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?id=358&amp;action=new"/>
			<summary type="html"><![CDATA[<p>I don&#039;t know if I&#039;m doing something wrong with the textures, but, when I load an entity, the colors go all weird.</p><p>Here&#039;s an image:<br /><span class="postimg"><img src="http://yosoads.webs.com/photos/undefined/Maratis%202012-05-07%2021-15-47-23.bmp" alt="Block" /></span></p><p>It should look like a normal Minecraft block. I made it in wings3d and imported it to blender. Maybe that&#039;s the problem?</p>]]></summary>
			<author>
				<name><![CDATA[anael]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=832</uri>
			</author>
			<updated>2012-05-09T05:03:33Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?id=358&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Cloning?]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?id=356&amp;action=new"/>
			<summary type="html"><![CDATA[<p>I don&#039;t know if this is a basic question or not, but I&#039;m wondering, how do you clone objects?</p>]]></summary>
			<author>
				<name><![CDATA[yoso876]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=832</uri>
			</author>
			<updated>2012-05-08T00:34:16Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?id=356&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Compiling Maratis on Visual Studio/C++ 2010]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?id=267&amp;action=new"/>
			<summary type="html"><![CDATA[<p>I&#039;ve been arguing with getting Maratis to build with Visual Studio/C++ 2010. On my work PC (during lunch, of course) it will build using scons VC&#039;s &#039;cl&#039;. At home I only have Visual C++ 2010 Express which doesn&#039;t seem to like running cl from the command line.</p><p>There appear to be 2 problems with whatever VC2010 does. The first thing is, the post build step for the project Maratis seems to be failing. I assume this would be that one of the steps is failing, possibly due to the file already being there and prompting to overwrite. I haven&#039;t really looked into this properly, I copied the files manually and removed the post build step.</p><p>The second thing is that VC2010 defaults to using $(TARGET) for debugging whatever you&#039;ve compiled, whereas the linker saves to build\$(ProjectName)Debug.exe. I assume in previous versions $(TARGET) got updated to whatever the linker spits out. I have tried changing the Output Directory and Target Name options, which gets the debugger to start running the executable, but the actual executable doesn&#039;t seem to have been built properly.</p><p>Annoyingly, Visual Studio also doesn&#039;t seem to save the Debugger properties which is frustrating.<br />EDITI&#039;ve been arguing with getting Maratis to build with Visual Studio/C++ 2010. On my work PC (during lunch, of course) it will build using scons VC&#039;s &#039;cl&#039;. At home I only have Visual C++ 2010 Express which doesn&#039;t seem to like running cl from the command line.</p><p>There appear to be 2 problems with whatever VC2010 does. The first thing is, the post build step for the project Maratis seems to be failing. I assume this would be that one of the steps is failing, possibly due to the file already being there and prompting to overwrite. I haven&#039;t really looked into this properly, I copied the files manually and removed the post build step.</p><p>The second thing is that VC2010 defaults to using $(TARGET) for debugging whatever you&#039;ve compiled, whereas the linker saves to build\$(ProjectName)Debug.exe. I assume in previous versions $(TARGET) got updated to whatever the linker spits out. I have tried changing the Output Directory and Target Name options, which gets the debugger to start running the executable, but the actual executable doesn&#039;t seem to have been built properly.</p><p>Annoyingly, Visual Studio also doesn&#039;t seem to save the Debugger properties which is frustrating.<br />EDIT: If I can get VC2010 to build and debug nicely, I will share my solution. At the moment, most of the changes have to be done every time <img src="http://forum.maratis3d.com/img/smilies/sad.png" width="15" height="15" alt="sad" /></p>]]></summary>
			<author>
				<name><![CDATA[gamemaker]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=500</uri>
			</author>
			<updated>2012-05-06T16:57:12Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?id=267&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Maratis is not playing ogg on Mac OSX]]></title>
			<link rel="alternate" href="http://forum.maratis3d.com/viewtopic.php?id=355&amp;action=new"/>
			<summary type="html"><![CDATA[<p>Hi.<br />When I play .ogg files with Maratis-3.02b-OSX on Mac OSX 10.6.8. I get no sound. I can play a wav or aiff in the same play-test, and it sounds OK. I get no errors (or at least I don&#039;t see them), and I can play ogg in any other media player.</p><p>When I try ogg on Linux, Maratis-3.02cBeta-Linux_x86-32 plays the ogg only when &quot;loop&quot; is checked. Is the need to check &quot;loop&quot; intended or a bug?</p><p>Well, the thing is that Maratis is not playing ogg on Mac OSX, how could I solve this?</p><p>Thanks, keep doing awesome.</p>]]></summary>
			<author>
				<name><![CDATA[Arturok]]></name>
				<uri>http://forum.maratis3d.com/profile.php?id=713</uri>
			</author>
			<updated>2012-05-06T06:24:00Z</updated>
			<id>http://forum.maratis3d.com/viewtopic.php?id=355&amp;action=new</id>
		</entry>
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