51

(2 replies, posted in General)

From the main scene script, it is not possible to get the objects from overlay scene. Since only one script run at a time, it would be nice if the objects of overlay scene could also be able to get from the main script to change its property!

Regards

52

(7 replies, posted in Showcase)

Hi,
    Here is the FPS game that I am making right now with Maratis. There are only three rooms right now.
    I thought I should share it from the beginning with the community to make this game usable for every one. This game will be open source and every one will be able to download/develop this game.
    Right now I am testing it with FixedRenderer. Once I will complete and add the interior of the rooms I will lightmap it and change it to StandardRenderer.
    Interiors are almost complete just need to texture.

    The setup - Maratis Editor:
    http://img14.imageshack.us/img14/7164/setupaf.jpg

    The game - Maratis Engine:
    http://img690.imageshack.us/img690/5424/screen3fl.th.jpg

    Share your comments to make this game more usable for every one.
   
    Thanks
    Regards

53

(2 replies, posted in General)

Hi,
   Suppose, if I have two scenes with two defferent scripts. One for each level. Say, the second one is HUD overlay. Can I call functions or send/receive values between this two script files?
  Also, same like for script and dll. send receive values?

   Thanks
   Regards

Nice work, just make the speed of jule a little slower. Seems like rts movement to me.

Regards

55

(2 replies, posted in General)

Hi,
   In my file, the two sided option is disabled by default in blender. But still it is exporting it as two sided. My blender version is 2.58.
And in the mesh file Display mode the cullface is already set to 2. It culls the backface if I delete it from mesh file manually, but it is impossible to edit it by hand.

EDIT: Ok found it. I thought it is two sided option check box in texture face for game engine.

   Thanks
   Regards

56

(2 replies, posted in General)

Hi,
   It seems that my level is not culling the backface both in editor and engine! How do I cull the backface of the meshes?

   Thanks
   Regards

57

(61 replies, posted in Editor)

- Color picker for lights. If possible show the radius of the lights.
- Outliner or hierarchy inspector to see the parent/child relationships, like mentioned above.
- Diffuse color and Texture change
- Open the script file from editor to edit.
- Some inbuilt standard primitives.
- Add a prompt for save (Ctrl+s) like it is available for Delete/Quit now.

EDIT:
- Billboard
- Shortcut keys for camera views.

Just some of my thought.
Regards

58

(8 replies, posted in Tutorials/Examples)

I was also thinking to create a hud system like this. Thanks.

Regards

Hi,
   Here is a test example of auto and use key door. Someone might find it usefull.
   Download mediafire: http://www.mediafire.com/?im63tkxs1sdbkgf.

   First Door is auto.
   Use enter key to open second door.

   Regards

60

(36 replies, posted in Scripting)

-mouse on top of objects
-window size
-Get window width/height.
-Set/Change resolution.

That is what I am about to write it here. It is really important to make menu buttons.

And also the HUD. It would be nice if another scene could be set up as overlay scene through script like the demo. HUD is very important part of a game.

- disable Escape key quit. Then quit the application through script.

I am making a fps game. I will upload it in showcase forum in a couple of days. May be during its development I could find some more required functions.

Thanks
Regards

61

(1 replies, posted in Scripting)

Hi,
   I am trying to create a fps gun. Could not find raycast function or may be I over looked it! Or I have to create it through SDK? Any suggestions.

   Thanks in advance.
   Regards

62

(3 replies, posted in General)

Thanks anael. I just got confused with script and dll. Thought dll is mendatory. Now it is clear.

Thanks Vegas.

Regards

63

(3 replies, posted in General)

Hi,
   Just downloaded the engine and wanted to ask a few questions.
   What is the minimum system requirement to run maratis?
   Is it possible to use other ide to compile the dll other than vs?
   Does maratis loads the textures automaticaly? I could not find how to change the texture in editor?

   Regards