76

(18 replies, posted in Showcase)

Hi there, this is just a project i've been working on for a while now. Just thought i'd show everyone. The main idea is a big city with lots of stuff to smash into. I used the car from the physics test example, and added a bunch of stuff including:
WSAD as well as arrows for control
A crash camera, activates when collision is detected from the car to the ground
Boost, increases the speed
Car mode changing, there is currently normal mode and a speed mode, a faster and slightly smaller car
A big city to drive around in
Lots of physics objects to smash into, including a restaurant with tables and chairs, brick walls in alley ways, and bus stops with collapsing walls and benches
A reset system, returning the car to its starting position which is currently very buggy
Currently making a pause button

Heres some screenshots:
https://www.dropbox.com/s/t3n6xga77s689 … 0%20PM.png
Smashing into a brick wall

https://www.dropbox.com/s/zfjpl8jh62r7f … 3%20PM.png
The city very much zoomed out

https://www.dropbox.com/s/m6n8fq27nl3en … 8%20PM.png
Destroying a restaurant

Please tell me what you think. But please go easy, this is my first time with lua and Maratis.

77

(35 replies, posted in News)

Mac publishing seems to work fine now, I have just noticed a bug or something though. Both in the editor and published version of my game the game lags for a second at the start, and when colliding with some stacked physics boxes it lags very heavily reducing the frame rate to about 2 FPS until the boxes stop moving, the general frame rate has seemed to of dropped slightly too. It works and runs fine in Maratis 3.02, I have tested the same project in both versions. Could this be the same thing that Arclord said about XP?

Also, I just tested my executable made on XP on a Windows 7 machine. It opened fine, but the only thing that was displaying was the text. Even the controls were working, but nothing other than the text in the level was visible and I had no way of knowing if anything other than the camera controls was working correctly. I thought it may of been a compatibility issue so I ran the game in Windows XP Service Pack 3 mode through properties>compatibility to see if it would work, but it didn't.

And I think the old project opening system was much easier to use than the new one because it remembers the last opened project.

78

(35 replies, posted in News)

Will the fixed publishing mac version be compiled and put onto the download page?

79

(6 replies, posted in General)

Exporting in 2.61 works! Thanks. Although the outline of the box in the editor is not where the actual box is, the box is slightly above it's yellow outline.

80

(6 replies, posted in General)

Thanks for the replies, I'll go looking for 2.61 soon.
The beta build sounds great.

81

(6 replies, posted in General)

So I am trying to export a simple cube to Maratis, I haven't applied any textures or materials and when I try to export to .mesh, I get this error:
Traceback (most recent call last):
File "*My user path*\Blender\2.63\scripts\addons\maratis\export_maratis.py". line 892. in execute
  mesh.exportMaratis()
File "*My user path*\Blender\2.63\scripts\addons\maratis\export_maratis.py". line 132. in exportMaratis
  self.getMaterials()
File "*My user path*\Blender\2.63\scripts\addons\maratis\export_maratis.py". line 370. in getMaterials
  faces = mesh.faces
AttributeError:'Mesh' object has no attribute 'faces'
location:<unknown location>:-1

I am using Blender 2.63, and I have tried exporting on both mac and PC.
Also, any ETA on the next Maratis update with the publishing feature?
Thanks.

82

(2 replies, posted in General)

This worked! Thanks for the help.

83

(2 replies, posted in General)

So i'm trying to get the camera on my player to change when a certain key is pressed. I have 2 cameras set up on it, Camera0 and Camera1.
    if isKeyPressed("C") then
    changeCurrentCamera(Camera1)
    end
I'm new to lua so i'm not sure why this code won't work.

84

(7 replies, posted in General)

Hi,
I just started making a game on Mac OSX, and I was just wondering how to publish the game when it's finished, as in make it an .app file or a .exe file. I made a project file for the game and it has all its content in the correct folders so how would I publish it?