Sorry to be irritating but can someone pls give me an step guide it will help me and many others
i did from command prompt  VCVARS32.bat thing that you send me the link but i dont understand what to do with cl.exe and Link what should i set ? please any help will be appreciated

http://www.pasteall.org/pic/show.php?id=40239 Here check the error when i open the scons.py in Dev please help

how the hell do you compile maratis i used scons as well as the vs 2010 in trunk dev failed both the time

yeah i am in windows , used the esc and i have to build it first i think so i have to check how to build maratis from code  ill search for it and tell you if it works on windows big_smile

IDK if it's a bug or my own error , so i Downloaded the sponza fps Demo and as the mouse was bugging me i simply added a hideCursor() to hide the mouse well its all good in the game (Working as i want it to ), but when i exit the game in the editor the editor has no mouse too (its hidden ) i think its a bug but not sure

And i was trying find the "Hide Cursor" code myself in the svn/source code i directed myself to MScript.cpp and in it has hideCursor() but it Directs to the MSystemContext.h which is a virtual class and i hit a dead end where is the "real code" of the function of hidden cursor  ?
Thank you for reading and hoping for a response soon big_smile

81

(11 replies, posted in Gossip)

Thank you for the answers big_smile

82

(11 replies, posted in Gossip)

Hey i see no one has answered yet but i would like to ask one last thing if i may if i make a game with maratis do i have to make it open source ?

83

(47 replies, posted in Tutorials/Examples)

Can i ask a question i am just starting in c++ and maratis 3d and i started your tutorials
in tutorial #3 Creating the plugin , in  Tutorial plugin.cpp , in the start plugin i saw you adding "-&gt" after the pointers/object of MEngine and MBehaviorManager  can you pls explain  why and what  it is  ?
btw thanks for the tutorials

84

(11 replies, posted in Gossip)

okay the only reason i want to use ogre 3d coz its a very powerfull engine which can render to both directx and opengl. and if i use any engine i dont want to get into render coding ,i loved how maratis is designed i havent actually compared the render engine of maratis 3d i assumed that ogre 3d is better as an render engine (coz they are only focusing on the render engine ) as a whole maratis is pretty awesome , even though ill research more to see if maratis has the render features which i need :-)

dont worry i am not making assasins clone..........yet.(i know my limitations it will beba crappy clone anyway

if i may ask what does maratis still needs to compete as a big engine(features mainly) so i could work on them someday when i understand the.engine

thank you for this sweet engine anael and people who have worked on it aswell and thank you guys for responding

btw i am using my mobile so sorry for typos and if i come out as rude aftwr reading this.

85

(11 replies, posted in Gossip)

One more question if people don't mind me asking can i publish my games to mac and linux?

86

(11 replies, posted in Gossip)

Almighty Laxz wrote:

For questions 5, Anaël Seghezzi made Maratis. He has information about him here: http://anael.maratis3d.com/
He's always helping out around the forums so he might be able to answer the other questions. But for question 6, go to File, Publish Project and the published version will be created in the 'published' folder in your project directory. The process is different for iPhone, there is an ongoing discussion on that in the Engine section of the forums.

Okay thanks yeah i saw the admin i never thought he is the one 0.0
but when i click the publish nothing comes in the publish folder
anyone else who can answer all my questions ? thank you appreciate it

@minimalist running shoeab what the hell  are you talking about, shoes?

87

(11 replies, posted in Gossip)

hello there first of all let me introduce myself
i mostly use unity and have many small games (not commercial though)

i always had this feeling to make my own game engine (small one for starters)
i liked Maratis it is pretty clean and awesome and readable
so i thought rather than writing the whole engine i could use maratis as starters and add my own libraries to it (which i like and i know )
let me ask you something

1-is it possible to use ogre 3d with maratis and how ? , dont get me wrong Renderer is pretty good but i have some knowledge with ogre 3d and i would like to utilize it here , i know the procedure of getting ogre here but idk the work from the maratis side any tips will be helpful 

2-i would like to understand the engine core more is there any source or tutorial any kind (i am kinda noobie in engine dev but i like it big_smile) and as i see the wiki is full empty sad

3- how powerfull is Maratis actually can someone with knowledge create a assainss creed clone
(by that i mean main game play mechanics and not the full actual gameplay)

4 how flexible is maratis actually , can i use different libraries?

5 who made maratis actually? (awesome person)

6 how do you publish games in maratis

i am more in a process of making a engine right now but sometime i would go back to create games again anyway i have a little knowledge of c++ and i am learning every day so thank you for this thing (the day i become a good programmer i will try my best to return the help XD)
Hoping for replies and thank you for reading the post and this awesome open source software, hope i did not irritate anybody