Option 3 is a good start for me. Maratis is very attractive for programmers,as my code leader says. This is a further step to make it interesting for artists. Maybe you could also evaluate to proceed with the goal of achieving real-time editing of materials and provide an environment to make artists' portfolio screenshots . This approach is what ensured a large use of marmoset toolbag
http://www.marmoset.co/

Great work!

yessss ... This is great news for me ... so many formats, just wonderful

3

(61 replies, posted in Editor)

damvcoool wrote:

Marze3d, it may not be what you are looking for, but the Editor already has a way to edit the Physics of each object/entity. i think a little bit more description, or a mockup screenshot would be beneficial to show/describe what you are looking for on each feature big_smile

(a picture is worth more than a thousand words, and a video is worth more than a hundred pictures, even if the video is actually a few hundred pictures played together in succession)

... and a open source editor is more than a thousand videos ... big_smile

http://icculus.org/gtkradiant/index.html

4

(61 replies, posted in Editor)

Hi guys. For first thank you for your amazing work.
This is my whish list (something already wrote) ... in order of priority:
1) collada importer (this can unlock artists that don't use blender)
2) snap setting
3) hide entity (useful for medium-big size map)
4) filter entity (useful for medium-big size map)
5) customize mouse/keyboard
6) zoom view on selected entity
7) layer (useful for medium-big size map)
8) find entity
9) mirror entity
10) entity proprierty -> material and texture description
11) phisic editor
12) history
13) multiple view