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Maratis forum » Posts by thegreatgamecreator
Here is the link.
http://en.wikibooks.org/wiki/GLSL_Progr
y_Surfaces
The article also explains how it works.
I thought it could be done but I'm not sure how to implement it, how would I set the alpha map or would it automatically use the alpha on the diffuse texture. Yeah I know that parallax is expensive but like some other techniques you use them in only some places and not everywhere and parallax is still less costly than drawing all of those polygons.
Okay I found a glsl parallax shader for free. And was wondering how I would implement it. I know for the most part how shaders are applied but I don't know how to implement it correctly. A parallax shader usually uses a black and white map (Or alpha) for the effect. But setting a map for it to use would work. I would be happy to link it too you if you like. I don't know if using parallax is even feasible with this engine yet but I just wanted to see if it was possible. Thanks in advance.
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Maratis forum » Posts by thegreatgamecreator
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