I have found out the solution to my problem. Blender must have Maratis enabled in the engine before you create the armature and therefore before animation. You may be able to apend an armature and have it work, but I havent tried that yet.
2 2011-10-11 13:26:39
Re: Blender animation export (6 replies, posted in General)
When I get home, I will check if I have multipule armatures. When I looked at the mesh file, both animations had the same ID number, any idea how to fix that?
3 2011-10-10 23:02:03
Re: Blender animation export (6 replies, posted in General)
-update-
I downloaded Blender version 2.56 and the file still crashes. I've narrowed the issue down to the armature exporting by exporting a static mesh. Is there a certain order the mesh and armature need to be selected in?
4 2011-10-10 21:34:25
Re: Blender animation export (6 replies, posted in General)
Im using blender 2.59. I got the animation to work once, but not since then. How would I upload the file for you to see?
5 2011-10-09 19:48:39
Topic: Blender animation export (6 replies, posted in General)
I am having trouble exporting an armature based animation from blender. I have enabled the maratis addon and created two animations. One goes from frame 0-0 and the other is 1-60. Whenever Maritis attempts to load the mesh, it crashes. Anyone have any ideas on how to fix this?