1

(16 replies, posted in General)

Alright, I figured it out. It was the mouse acceleration coming from the Logitech drivers. When I just closed the Logitech program, everything worked perfectly.

Thanks for the help everyone!

2

(16 replies, posted in General)

com3D wrote:
inform880 wrote:

Any ideas on how to boost the FPS?

Not really a good solution, but you can try to call onSceneUpdate() just after setRotation(...).

This just freezes it, and causes a stack overflow, as you are calling the function within itself.

3

(16 replies, posted in General)

Alright, I tried a different mouse. The first one was a Logitech Bluetooth one and worked terribly. The other one, a wired Microsoft mouse, worked a lot better, even when I tried it with the original script. I have no idea why or how this is happening.

4

(16 replies, posted in General)

anael wrote:

when you are using the editor with the mouse, for example to move an object or to rotate the view, is it slow too ?

Yes, it is slightly slow, but definitely not unusable.

5

(16 replies, posted in General)

I tried all of this, with no change in results.

Thanks anyway!

Any other ideas?

6

(16 replies, posted in General)

I think it's worth mentioning that I have been using Maratis all day and all of the sample projects run fine (except this one). I think I might try and look at what's being done when I call each of the functions in the Lua script. If that ddoesn't work, then I'll just make a game plugin that does what the Lua script does. I'd love to find the problem with this though.

7

(16 replies, posted in General)

This definitely helped a lot, but it still jumps the camera around a lot, even with a lot higher numbers. Is there a better way to get a better first person camera with the mouse in general, a smoother one?

8

(16 replies, posted in General)

no, windows 7 64 bit

9

(16 replies, posted in General)

Nope, using the standard renderer only makes the graphics look white

EDIT: I just reopened a completely unchanged download and the only thing that's lagging is the mouse input. When I move with the arrow keys, there is no lag.

EDIT 2: I don't think this is lag now. I think it's a problem with the game not looping fast enough. Any ideas on how to boost the FPS?

10

(16 replies, posted in General)

Hello!

I'm having a great time learning how to use Maratis, and with my C++/Blender background, so far its been great. I loaded the Sponza FPS example just fine, but when I run it, it runs slowly, maybe 5 fps. I've run other examples just fine, and played around with the Jules one for about an hour without problems. Any ideas on why it's running so slowly?