76

(64 replies, posted in News)

I have win732b, so maybe its from that. What error do you have in the end?

What is the difference between Activate, Deactivate, IsVisible, IsActive?

78

(64 replies, posted in News)

It runs here. I made a video; https://www.youtube.com/watch?v=1DEFJpQ … e=youtu.be
I have intel pc, maybe its not compatible? The step by step, how to build Maratis is very easy, maybe you could try it?

79

(64 replies, posted in News)

This link should work. https://drive.google.com/file/d/0B6yNvV … sp=sharing

80

(64 replies, posted in News)

Maratis3.2-win32.zip: https://drive.google.com/#folders/0B6yN … mphdHJXWmc
Hope this link works if not then https://drive.google.com/#folders/0B6yN … mphdHJXWmc
I guess its easy to build on Linux then. smile

81

(11 replies, posted in General)

Today i asked on the forum, since there is still no approval from the ml list, lets see what will they say.

82

(64 replies, posted in News)

It would nice if you make a Linux, how to build - step by step.

83

(24 replies, posted in Engine)

New Behavior: Animated Textures. The idea comes from the BGE( link: http://www.tutorialsforblender3d.com/Ga … tep_4.html ) This can be used as a fake particle, but its static. With some api like isVisible = true/false, startAnimation =  true/false. I believe this is quite useful.

84

(36 replies, posted in Scripting)

My Lua functions request:
->SendMessage()
->Material.color(r,g,b) - To add highlights on selected objects or when mouseover them.

85

(0 replies, posted in General)

How does Maratis handles Scenegraph, Occlusion culling ? What amount of polygons can be rendered on screen?
I found this interesting doc Optimized View Frustum Culling Algorithms: http://www.cse.chalmers.se/~uffe/vfc.pdf It might be useful.

86

(11 replies, posted in General)

Ok i asked on the irc, but nothing concrete. So i send a mail to the ml list, if that reaches its destination, if not then gonna ask on the forum.
From the irc:  if you mean by pluging that it shows in an area in Blender, then the answer is: it'll be pretty hard, not much work done on that, there have been some projects working on something like that (integrating custom GE to run in Blender when pressing play for game), but those were all very old IMO.

87

(64 replies, posted in News)

I see, thx.

88

(11 replies, posted in General)

Yeah, forking blender is a double work, since you just want to write the ui py files. Ive seen the Sponk editor, its not bad. smile

I could help here. I could go to the irc and ask the questions or send a mail to the ml lists. So what exactly should be the question to ask the blender devs?

89

(64 replies, posted in News)

For compiling windows follow this tut -  http://wiki.maratis3d.org/index.php?tit … or_Windows

After the compilation, if there is a new revision, do i have to clean the build before compiling again?

90

(11 replies, posted in General)

On the blender forum there is a discussion about replacing the BGE (blender game engine) with some other engine. The reason is, that they are planning to integrate the engine more closely with blender. That means most of the game part will be gone or become slow. The other part is the gpl licence that makes it hard for commercialization. I known that now is beeng a work on the new Editor. But If the Maratis game engine gets even more tidy integrated with blender, using it as a main editor for building the maps/levels(using the blender interface for that), that could save development time, adding new features, making it production ready instead of working on the editor.
The benefits would be the BGE users could join Maratis and use it, expand it. The blender3d runs on Windows, Mac, Linux - the user will only import the Maratis files as a plugin. Using the Blender Node editor - pyNodes, Maratis could have a Node system - behavior trees, state machines, animation blend trees (mecanim in unity, persona in ue4)...

So what are your opinions, thoughts on that?

91

(2 replies, posted in Scripting)

I see, thx, just was wondering.

92

(2 replies, posted in Scripting)

In the scripting api, i dont see LookAt(target), whats the alternative?

93

(64 replies, posted in News)

That worked. I could help with the win32bit OS. I have a win7 32b and intel pc, but my health is not so good, so i dont know when i could be away. The experimental is not in trunk yet?
The files D:\Maratis_SVN\trunk\dev\var\scons platformcustom.py - line 3 and
D:\Maratis_SVN\trunk\dev\Examples\ManualUse SConscript - line 2 give the error.

94

(64 replies, posted in News)

Ok, it compiled, but when i tryed to start the editor in
D:\Maratis_SVN\trunk\dev\build\win32_i386\release\Maratis\Editor
it cant find the Mengine.dll.

95

(64 replies, posted in News)

Ok i installed python 2.7.8, now the Scons gives me this:
http://www.pasteall.org/pic/show.php?id=74559

edit: ok, i had to delete 2 comment lines from 2 files and now it looks like its compiling.

96

(64 replies, posted in News)

For the windows build, what version of python do i need?

Edit: It looks like Scons 2.2.0 dont support python 3.41, how about cmake?

97

(3 replies, posted in Engine)

Great work, Sponk.

98

(36 replies, posted in Scripting)

That would be an important function.

99

(7 replies, posted in General)

Thats sound like a good news, What about Indiegogo?

100

(22 replies, posted in General)

That's crazy! I think, that the users should download sounds and fonts when they need them only some links are needed to point to them.
More tuts on the wiki should be add like for example to try to transfer some Unity3d tuts to Maratis, so that new users can start from them.
Like this:
http://www.saintannsny.org/depart/compu … orial.html
and this: http://forum.unity3d.com/threads/103421 … on-1-Draft