You need to create texture coordinates by unwrapping your mesh in Blender :
http://wiki.blender.org/index.php/Doc:2 Unwrapping
After a lot of messing about I think I got this to work thanks for your help.
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Maratis forum » Posts by Atton
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You need to create texture coordinates by unwrapping your mesh in Blender :
http://wiki.blender.org/index.php/Doc:2 Unwrapping
After a lot of messing about I think I got this to work thanks for your help.
- first possibility :
Check the texture path: "..\maps\worldPlateGrass.jpg"
The path is relative to the mesh file, so your files should be arranged like this :
project/
maps/
worldPlateGrass.jpg
meshs/
yourMesh.meshIf you moved the mesh in a sub-directory you need to edit the path in the mesh file, same if you moved the texture.
- second possibility :
There is no texture coordinates in your mesh file,
so be sure you have uv coordinates in blender (unwrap).And don't forget to select UV in the texture coordinates :
read this documentation carefully : http://www.maratis3d.org/?p=277
I have made several attempts at making this work I also read the documentation.
However the result seems to stay the same even with changes to the file and correct lighting.
<image filename="..\maps\worldPlateGrass.jpg" mipmap="1" />
I have made sure everything is present and tried to change this header.
http://www.mediafire.com/download/7y2fz
+Files.zip
I also have a link to the files.
I have run into a few issues when trying to get textures into maratis using blender.
I have installed the addon and all that however the 2nd object in the picture link is black.
http://pastebin.com/6GBPsbR5
http://www.mediafire.com/convkey/74a2/v
?size_id=5
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Maratis forum » Posts by Atton
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