(4 replies, posted in Editor)

anael wrote:

You need to create texture coordinates by unwrapping your mesh in Blender :
http://wiki.blender.org/index.php/Doc:2 … Unwrapping

After a lot of messing about I think I got this to work thanks for your help.


(4 replies, posted in Editor)

anael wrote:

- first possibility :

Check the texture path: "..\maps\worldPlateGrass.jpg"

The path is relative to the mesh file, so your files should be arranged like this :

If you moved the mesh in a sub-directory you need to edit the path in the mesh file, same if you moved the texture.

- second possibility :

There is no texture coordinates in your mesh file,
so be sure you have uv coordinates in blender (unwrap).

And don't forget to select UV in the texture coordinates :


read this documentation carefully : http://www.maratis3d.org/?p=277

I have made several attempts at making this work I also read the documentation.
However the result seems to stay the same even with changes to the file and correct lighting.
<image filename="..\maps\worldPlateGrass.jpg" mipmap="1" />
I have made sure everything is present and tried to change this header.

http://www.mediafire.com/download/7y2fz … +Files.zip
I also have a link to the files.


(4 replies, posted in Editor)

I have run into a few issues when trying to get textures into maratis using blender.
I have installed the addon and all that however the 2nd object in the picture link is black.

http://www.mediafire.com/convkey/74a2/v … ?size_id=5