1

(2 replies, posted in General)

Thanks anael. I already figure it out big_smile

2

(2 replies, posted in General)

Hi All,

So as I try to figure out what I would like to do and where to get started first with Maratis, I was thinking of expanding the Yo Frankie demo included and add more assets. I see you've successfully exported those assets from the original Blender source files and I was curious to know the export pipeline/process and what are the steps to get this done.

Thanks.

3

(4 replies, posted in General)

Hey Thanks Sponk! smile Yes I was looking at your NeoEditor engine project as well while looking for more solutions but have not tried it yet. Looks really cool to have and build on Android these days as an option.

4

(4 replies, posted in General)

Thanks anael for these resources, but it seems there's still no reference or how-to to properly build it with android and I'm really looking forward to trying Maratis out with it's light weight code and great built-in features.

Can you point me to the right direction?

P.S: Also, can I use VC 2008 or 2010 to build the engine code?

5

(4 replies, posted in General)

Hi,

I'm just new to Maratis and I would like to try out deploying my project to Android. I read that there are somehow posts that mentioned that it is support but I can't find a definitive guide. Can someone please point out how to create those demos in Android build?

Thanks.