1

(12 replies, posted in General)

Ok, so if I make an application or game for desktops, will it be under GPL as it is using the player to work ? and what if the application is using plugins I wrote, will these plugins be GPL ?

Thanks, and I'm waiting for your next tutorials btw tongue

2

(12 replies, posted in General)

Ok thanks for answers !

I have a question about licenses, I saw the editor is GPL and the engine is Zlib, what about the player ? If I make a commercial game (on iphone for ex.), will this game be under GPL license as well ? I read the GPL license, but I can't find the answer tongue

Anyway, I'm gonna have a look at the various tutorials now big_smile

3

(12 replies, posted in General)

Hello, I'm really impressed by this engine already, and I have some questions :

- what lighting system do you use, (forward lighting or deferred )
- would it be easy to get a fullscreen post process shader,
- how do I take control of a specific bone by code,
- how can I display 2D images in 2D space (simple slideshow or for GUI, pixel perfect display) ?

I'm using panda3D for a few months now and I like to code shader (.cg), but I think it's a bit overkill for simple prototyping and gameplay research; the problem is I don't know C++ at all, how hard would it be to reimplement the work I've done in panda in your engine (I have videos of it on my youtube, I have fur system, deferred shading, volumetric lighting, depth of field, etc). How do I take control of texture buffers in your engine ?

What I like about your engine is the blender => maratis pipeline, but I never tried to code shaders in blender.
Also, I've noticed performance problem and possible memory leak if this can help you : the windows version is using all my cpu with a empty project opened, if I open your Demos project and open my project again the cpu load goes down. I tried the linux version, I noticed if I edit a script multiple times and launch the game, the framerate goes down after a few edit (lagging). The windows version in Wine works better for me big_smile (lower cpu usage than in Windows).

I have one more question about the time in your engine, I read it's synchronized @ 60 fps, so if a game is launched on a old computer and displays it at say 30 fps, will all the routines go 2X slower ?

More questions coming big_smile
Btw I'm french, is it ok to speak it on this forum ?

Thanks and nice work so far.

4

(64 replies, posted in General)

Hello there !

I've downloaded the svn content but I don't know how to compile in Linux, do you know how to compile it ?
Ubuntu 10.10

Thanks in advance.